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2022-02-09Implemented initial downloadable binary resources for building datafilesAki
2022-02-07Added start.dat from one of the distributions of the gameAki
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-02-06Increased marigin for bad compressionAki
2022-02-06Added datafiles to the repositoryAki
This includes only text files from the most common distribution of content.dat and shatter.dat.
2022-02-06Added default toolchain for linux cross-compilationAki
2022-02-06Trimmed unnecessarily big gitignore fileAki
2022-02-06Extended readme file with basic building instructionsAki
2022-02-03Added hostname to the server configurationAki
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
2022-01-31Removed AVI recording functionalityAki
2022-01-30Converted Opcode and Ice into unix newlines formatAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2022-01-29Fixed case and separators in include paths in OpcodeAki
2021-10-03Stars45 can now be built under MSYS2/Mingw32Aki
2021-10-03Cleaned up Opcode cmake targetAki
2021-10-02Separated out msvc cmake configurationAki
2021-10-02Switched to use game handler instead as mingw couldnt find extern oneAki
2021-10-02Fixed rvalue reference in TerrainPatchAki
2021-10-02Fixed rvalue reference in MFD text drawingAki
2021-10-02Fixed rvalue as nonconst lvalue ref in MapViewAki
2021-10-02Switched to long doubles instead of doing manual FPU manipulationAki
2021-10-02Replaced remaining minmax macros with std equivelantsAki
2021-10-02Changed NULL to 0 where it was intended this wayAki
2021-10-02Replaced rdtsc with std clockAki
2021-10-02Enabled C++11 standard with extensionsAki
2021-10-02Fixed annoying warning regarding extras in endifAki
2021-10-02Fixed conversion and narrowing errors in Joystick error handlerAki
2021-10-02Fixed conversion from rvalue to non-const lvalue referenceAki
2021-10-02Removed storage location from enum declarationAki
2021-10-02Replaced min max macros with std onesAki
2021-10-02Removed inline assembly from fixed point number classAki
2021-10-02Fixed 'not' keyword usage as identifierAki
2021-10-02Added missing new[] debug overloadAki
2021-10-02Streamlined file and guard endings in Foundation and NetExAki
2021-10-02Increased control over win sdk pathsAki
2021-10-02Removed usage of msvc __noop extensionAki
2021-10-02Removed forced inline from erroneous remap functionAki
2021-10-02Removed unused and troublesome functionAki
2021-10-02Naively switched from inline assembly to std libraryAki
2021-10-02Add missing define to Opcode compilationAki
2021-10-01Project is now built with CMakeAki
2021-10-01Removed unused OpcodeLibAki
2021-10-01Switched to use only one version of OpcodeAki
2021-10-01Windows SDK variables are now cached to ease configurationAki
2021-10-01Removed unnecessary VS files from Opcode directoryAki
2021-10-01Removed Opcode Demo directoryAki
2021-10-01Removed vs left-oversAki
2021-10-01Removed doxygen generated docsAki
They can be rebuild anytime and are considered a build artifact/binary.
2021-10-01Disabled Magic2 buildAki