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2022-02-16Removed nGenEx left-oversAki
It might come back after proper clean-ups and after some of the strong relationships in the project are gone
2022-02-16Removed unused ex-precomp headerAki
2022-02-15Fixed late night uncompiled changesAki
2022-02-15Exported infamous Print to FoundationExAki
2022-02-14Fixed localization in second training missionAki
2022-02-14Fixed missing include for winres in rc fileAki
2022-02-13Sorted out resource file for Starshatter executableAki
2022-02-13Added forgotten header guardAki
2022-02-13Added mailmap that fixes weird google-code mailsAki
2022-02-13Added doc to GitDescribed and cleaned up all cmake modulesAki
2022-02-13Fixed and cleaned up GitDescribeAki
2022-02-13Copyright notice and license files are now part of distributionAki
2022-02-13Starshatter versions are now generated based on information from gitAki
2022-02-13Added copyright NOTICE and project license, cleaned up notices in filesAki
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years.
2022-02-12Added some modern screen resolutions and increased the defaults a bitAki
2022-02-12Changed game executable name to StarshatterAki
2022-02-11Changed install mode for execute permissionsAki
2022-02-11Added needed MinGW runtime libraries to installsAki
2022-02-09Added simplistic install-time configurationAki
2022-02-09Moved third-party libraries to a separate subdirectoryAki
2022-02-09Removed install-time rules from third-party librariesAki
Removing and starting anew is one way. The other way would be to move the third-party libraries out of the tree and just install them properly, but I'm unsure how well it will go for Windows hosts, so I'm choosing the self-contained route.
2022-02-09Fixed some small issues where datafile builds would not triggerAki
Some cases still remain but with the current setup they would be rather hard to fix, and they have simple workaround (make clean all).
2022-02-09Changed order of adding the files to datafile archivesAki
2022-02-09Somewhat finalized AddDatafile and AddDownloadableResourceAki
Ready-to-distribute datafiles can now be produced by the build chain. This is already done for shatter.dat, content.dat, and start.dat
2022-02-09Implemented initial downloadable binary resources for building datafilesAki
2022-02-07Added start.dat from one of the distributions of the gameAki
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-02-06Increased marigin for bad compressionAki
2022-02-06Added datafiles to the repositoryAki
This includes only text files from the most common distribution of content.dat and shatter.dat.
2022-02-06Added default toolchain for linux cross-compilationAki
2022-02-06Trimmed unnecessarily big gitignore fileAki
2022-02-06Extended readme file with basic building instructionsAki
2022-02-03Added hostname to the server configurationAki
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
2022-01-31Removed AVI recording functionalityAki
2022-01-30Converted Opcode and Ice into unix newlines formatAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2022-01-29Fixed case and separators in include paths in OpcodeAki
2021-10-03Stars45 can now be built under MSYS2/Mingw32Aki
2021-10-03Cleaned up Opcode cmake targetAki
2021-10-02Separated out msvc cmake configurationAki
2021-10-02Switched to use game handler instead as mingw couldnt find extern oneAki
2021-10-02Fixed rvalue reference in TerrainPatchAki
2021-10-02Fixed rvalue reference in MFD text drawingAki
2021-10-02Fixed rvalue as nonconst lvalue ref in MapViewAki
2021-10-02Switched to long doubles instead of doing manual FPU manipulationAki
2021-10-02Replaced remaining minmax macros with std equivelantsAki
2021-10-02Changed NULL to 0 where it was intended this wayAki
2021-10-02Replaced rdtsc with std clockAki
2021-10-02Enabled C++11 standard with extensionsAki