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Starshatter: The Open Source Project
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Military space combat simulator
Aki
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Author
2022-04-03
Removed server option from Starshatter executable
Aki
2022-04-02
Fixed style incosistencies
Aki
2022-04-02
Moved def format implementation to own module
Aki
2022-04-02
Reformatted Reader and updated header includes
Aki
2022-04-02
Moved Reader to FoundationEx
Aki
2022-04-01
Added custom build directories to gitignore
Aki
2022-04-01
Created a stand-alone server executable
Aki
2022-04-01
Separated Main to own module
Aki
2022-04-01
Moved Stars45 to StarsEx
Aki
2022-03-31
Moved HINST and HWND from Game to GameWinDX9
Aki
2022-03-31
Reformatted NetSock closer to the rest of NetEx
Aki
2022-03-31
Fixed left-overs that failed linux gcc compilation
Aki
2022-03-31
Added naive support for posix platforms in NetSock
Aki
2022-03-31
Removed method to check available waiting byts in NetSock
Aki
2022-03-31
Removed windows.h include and types from NetSock
Aki
2022-03-31
Brought NetPeer closer to standard
Aki
2022-03-30
Brought NetMsg closer to standard
Aki
2022-03-30
Brought NetLink closer to standard
Aki
2022-03-30
Brought NetGram closer to standard
Aki
2022-03-30
Brought NetLayer closer to standard
Aki
2022-03-30
Removed windows header usage in NetClient
Aki
2022-03-30
Cleaned up includes in NetClient
Aki
2022-03-30
Changed to use posix alternative for _stricmp
Aki
2022-03-30
Fixed bad Print usage
Aki
2022-03-30
Fixed changed that were missed in NetAddr
Aki
2022-03-30
Fixed missing include in List
Aki
2022-03-30
Brought NetHost closer to standard
Aki
2022-03-30
Brought NetAddr closer to standard
Aki
2022-03-30
Removed windows header uses in HttpServletExec
Aki
2022-03-29
Fixed includes in HttpServletExec
Aki
2022-03-29
Split Session from HttpServlet
Aki
2022-03-29
Fixed includes in HttpClient
Aki
2022-03-29
Removed windows header usage in HttpServer
Aki
2022-03-29
Split Param, Response and Request from HttpServer files
Aki
2022-03-28
Removed Description of NetLayer
Aki
2022-03-28
Removed windows headers and moved NetServer a bit closer to standard
Aki
2022-03-27
Moved FoundationEx closer to c++ standard
Aki
2022-03-27
Replaced ThreadSync with stl's mutex
Aki
2022-03-27
Replaced own ThreadSync with atomic variable in Text
Aki
2022-03-27
Removed MemDebug from FoundationEx
Aki
2022-03-24
Starserver no longer initializes windows application
Aki
2022-03-24
Added ostream output for Text
Aki
2022-03-23
Removed Clock from Game for now
Aki
2022-03-23
Moved application state internals to GameWinDX9
Aki
2022-03-23
Moved Video methods to GameWinDX9
Aki
2022-03-22
Moved WndProc implementation to own file along low-level keyboard funcs
Aki
2022-03-20
Moved screen color and size functions to GameWinDX9
Aki
2022-03-20
Game no longer exposes Video instance
Aki
2022-03-18
Fixed FPS counter
Aki
2022-03-18
Removed DisplayModeSupported wrapper from Game
Aki
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