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Starshatter: The Open Source Project
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Military space combat simulator
Aki
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Author
2022-04-12
Added simple formatting function for Text
Aki
2022-04-10
Added groups for data sources
Aki
2022-04-10
Switched to use FileSystemDataSource in DataLoader
Aki
2022-04-10
Fixed Text.replace in *.* case
Aki
2022-04-10
Added simple DataSources to replace parts of DataLoader
Aki
2022-04-10
Switched to C types and memory mutation functions in Archive
Aki
2022-04-10
Moved archives list from static part of impl to loader member
Aki
2022-04-10
Removed unused static pointer to loader instance
Aki
2022-04-10
Merge branch 'magic'
Aki
2022-04-10
Requested texture size is now managed by Video and Video Settings
Aki
2022-04-09
Magic now uses updated Print from Utils
Aki
2022-04-09
Removed dependency on Starshatter in some dialogs and mission gens
Aki
2022-04-08
Streamlined error message for complex models
Aki
2022-04-08
Changed line endings in resource file to match rest of repo
Aki
2022-04-08
Fixed case of include for the sake of it
Aki
2022-04-07
Increased maximum polys and vertices fourfold
Aki
2022-04-07
Magic now properly initializes new Clock
Aki
2022-04-07
Added missing resource to Magic sources
Aki
2022-04-07
Removed unsued and incomplete Primitives from Magic2
Aki
2022-04-07
Wrapped min max calls to avoid macro that should be disabled
Aki
2022-04-07
Removed files that were originally skipped in vcxproj
Aki
2022-04-07
Naively fixed include directories and link libraries for Magic2
Aki
2022-04-07
Switched parts of cmake tree for MSVC
Aki
2022-04-07
Fixed inconsistent CloseErrLog return type
Aki
2022-04-07
Added void return type for = overload
Aki
2022-04-07
Changed file names for Parser to avoid conflict in MSVC environment
Aki
2022-04-07
Removed no longer used include for exit
Aki
2022-04-07
Removed unused WebBrowser launcher
Aki
2022-04-07
Moved server exclusive files to own module
Aki
2022-04-07
Made Game accessors const and fixed minor formatting issues
Aki
2022-04-07
Removed ShowMouse from Game
Aki
2022-04-06
Replaced c-style casts of derived classes with dynamic_cast
Aki
2022-04-06
Removed DataLoader "ownership" by StarServer
Aki
2022-04-06
Removed dead code block
Aki
2022-04-06
Changed to use Sleep equivalent from STL
Aki
2022-04-06
Removed periodic print outs in server's play mode
Aki
2022-04-06
Cleaned up StarServer files
Aki
2022-04-06
NetLobbyServer now uses Game interface to manage game modes
Aki
2022-04-06
Removed server shutdown/reset command
Aki
2022-04-06
Removed direct reference to StarServer in MissionEvent
Aki
2022-04-06
Chaned VersionInfo to be private
Aki
2022-04-06
Removed member variable used to indicate server instance
Aki
2022-04-06
Moved world ownership to concrete game classes
Aki
2022-04-06
Streamlined instance management for Game and derived classes
Aki
2022-04-06
Removed MaxFrameLength
Aki
2022-04-06
Removed OnPaint
Aki
2022-04-05
Fixed campaign saving
Aki
2022-04-05
Elapsed time clock methods are now templates
Aki
2022-04-05
Fixed more potential locking problems in Campaign selection screen
Aki
2022-04-05
Bumped to C++17 standard
Aki
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