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Starshatter: The Open Source Project
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Military space combat simulator
Aki
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Author
2022-03-30
Brought NetHost closer to standard
Aki
2022-03-30
Brought NetAddr closer to standard
Aki
2022-03-30
Removed windows header uses in HttpServletExec
Aki
2022-03-29
Fixed includes in HttpServletExec
Aki
2022-03-29
Split Session from HttpServlet
Aki
2022-03-29
Fixed includes in HttpClient
Aki
2022-03-29
Removed windows header usage in HttpServer
Aki
2022-03-29
Split Param, Response and Request from HttpServer files
Aki
2022-03-28
Removed Description of NetLayer
Aki
2022-03-28
Removed windows headers and moved NetServer a bit closer to standard
Aki
2022-03-27
Moved FoundationEx closer to c++ standard
Aki
2022-03-27
Replaced ThreadSync with stl's mutex
Aki
2022-03-27
Replaced own ThreadSync with atomic variable in Text
Aki
2022-03-27
Removed MemDebug from FoundationEx
Aki
2022-03-24
Starserver no longer initializes windows application
Aki
2022-03-24
Added ostream output for Text
Aki
2022-03-23
Removed Clock from Game for now
Aki
2022-03-23
Moved application state internals to GameWinDX9
Aki
2022-03-23
Moved Video methods to GameWinDX9
Aki
2022-03-22
Moved WndProc implementation to own file along low-level keyboard funcs
Aki
2022-03-20
Moved screen color and size functions to GameWinDX9
Aki
2022-03-20
Game no longer exposes Video instance
Aki
2022-03-18
Fixed FPS counter
Aki
2022-03-18
Removed DisplayModeSupported wrapper from Game
Aki
2022-03-16
Removed gamma level management from Game and Starshatter classes
Aki
2022-03-14
Moved max texture size to GameWinDX9
Aki
2022-03-14
Added instance retrieval method to GameWinDX9
Aki
2022-03-13
Moved palette to GameWinDX9
Aki
2022-03-12
Moved Inits for Application and Instance into GameWinDX9
Aki
2022-03-11
Moved part of Init to GameWinDX9
Aki
2022-03-11
Rotated ApplicationDX9 around into GameWinDX9
Aki
2022-03-11
Renamed application instance
Aki
2022-03-10
Simplified clock usage in FadeView
Aki
2022-03-10
Changed to use default clock duration for elapsed time counting in Clock
Aki
2022-03-10
Fixed logic error in game loop condition
Aki
2022-03-09
Changed to access Pause through Game rather than derived classes
Aki
2022-03-09
Changed to use Video's cache invalidation method directly
Aki
2022-03-08
Removed legacy functions that acted as wrappers for time compression
Aki
2022-03-08
Replaced time funcs from Game with Clock equivalents
Aki
2022-03-08
Replaced GetRealTime uses with Game->Clock equivalent
Aki
2022-03-07
Replaced old integrated clock with new one
Aki
2022-03-07
Removed minimum frame length from Game
Aki
2022-03-07
New Clock uses counters instead of epoch from now on
Aki
2022-03-07
Changed to use find_file for dlls
Aki
2022-03-02
Extended new clock with some utility methods
Aki
2022-03-02
Removed unused base_game_time
Aki
2022-03-01
Added stub Clock to replace Game built-in
Aki
2022-02-28
Replaced old panic mechanism uses with the new one
Aki
2022-02-28
Created compatible replacement panic functionality
Aki
2022-02-28
Fixed deleted copy and moves for bundle
Aki
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