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Starshatter: The Open Source Project
master
Military space combat simulator
Aki
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Author
2024-03-18
Removed ConsoleReader
Aki
2024-03-12
Added bash completion for ./Starshatter.exe
Aki
2024-03-12
Legal notices updated
Aki
2024-03-12
Another reorganization change that diverts me from crying unable to get rid o...
Aki
2024-03-12
Removed some connections from Starserver and Game to Types.h
Aki
2024-03-11
Fix format of Stardate dump
Aki
2024-03-10
Fixed little bug that prevented listing saved campaign files
Aki
2024-03-10
Collisions will now always use the highest LOD model
Aki
2024-03-09
Zlib shared library is no longer part of distribution
Aki
2024-03-09
Replaced MachineInfo with stripped cross-platform solution
Aki
2024-03-09
You may now try to run game on WIN95 and 98 if you can
Aki
2024-03-08
Fixed a problem where switching into fullscreen mode would not set chosen res...
Aki
2024-03-08
Game will start in windowed mode by default now
Aki
2024-03-08
You might be able to use more than 16 joystick buttons now
Aki
2024-03-08
You can now adjust master volumes in settings
Aki
2024-03-08
Include briefly excluded dat utility in the package
Aki
2024-03-07
Added gtest to the project and a stub test for showcase
Aki
2024-03-06
Include Public Test Server info with game until Lobby is working
Aki
2024-03-06
You can now select resolution without accepting full screen mode first
Aki
2024-03-06
External projects with established upstream are no longer part of this source...
Aki
2024-03-06
Limited uses of zlib to just ArchiveEx
Aki
2024-03-03
libogg and libvorbis are no longer part of this source tree
Aki
2024-03-03
libpng sources removed from this tree
Aki
2024-03-03
Remove zconf.h to prevent all builds be -dirty
Aki
2024-03-03
zlib sources removed from this tree
Aki
2024-03-02
You can now toggle Full Screen in Video settings
Aki
2024-03-01
Removed useless MachineInfo queries
Aki
2024-03-01
Rename inline files to .inl.h
Aki
2024-02-29
Extracted window states out of GameWinDX9
Aki
2024-02-25
Version may now contain -dirty and -broken suffixes
Aki
2024-02-21
Fixed CMAKE_CROSSCOMPILING_EMULATOR; wine should work more consistently now
Aki
2024-02-18
Merged start.dat fighter changes to shatter.dat and content.dat
Aki
2024-02-18
Use diff -rNu or similar instead
Aki
2024-02-18
A Matter of Focus fixed to use Marauder instead of pre-TGS Raider
Aki
2024-02-18
Fixed typo breaking RC generation
Aki
2024-02-18
Extracted third-party SHA1 to contrib/
Aki
2024-02-18
All files containing version are now updated more consistently
Aki
2024-02-17
Fix running cross-compiled executables by CMake with i686-w64-mingw
Aki
2024-02-17
Use pre-C11/non-Windows sprintf and strcpy
Aki
2024-02-17
Regenerate version.txt on each commit
Aki
2024-02-17
Opcode and ICE now compile under 32 bit Linux
Aki
2023-05-26
Fixed wrong types and conversion in Joystick MM input
Aki
2022-10-17
Tweaked gpg key installation and pacman config propagation
Aki
2022-10-17
Fixed type in address
Aki
2022-10-17
Added butler-git to dependencies
Aki
2022-10-17
Switched to configure_file to consistently generate version file
Aki
2022-10-17
Fixed component installation identifier
Aki
2022-10-17
Itch.io deployment script now deploys two packages
Aki
2022-10-17
Naively added components to install targets
Aki
2022-10-16
Implemented simple CI scripts to handle common tasks in pipeline
Aki
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