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Starshatter: The Open Source Project
master
Military space combat simulator
Aki
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Author
2022-03-08
Replaced time funcs from Game with Clock equivalents
Aki
2022-03-08
Replaced GetRealTime uses with Game->Clock equivalent
Aki
2022-03-07
Replaced old integrated clock with new one
Aki
2022-03-07
Removed minimum frame length from Game
Aki
2022-03-07
New Clock uses counters instead of epoch from now on
Aki
2022-03-07
Changed to use find_file for dlls
Aki
2022-03-02
Extended new clock with some utility methods
Aki
2022-03-02
Removed unused base_game_time
Aki
2022-03-01
Added stub Clock to replace Game built-in
Aki
2022-02-28
Replaced old panic mechanism uses with the new one
Aki
2022-02-28
Created compatible replacement panic functionality
Aki
2022-02-28
Fixed deleted copy and moves for bundle
Aki
2022-02-28
Added stub to export WinApi and DX9 parts to
Aki
2022-02-23
Switched to use ContentBundle's GetText
Aki
2022-02-23
Moved content management out to ContentBundle
Aki
2022-02-18
Switched to use GetIntance for Game instead of static methods
Aki
2022-02-17
Everything but panic and singleton impl is now instance based
Aki
2022-02-16
Changed video related static game method to instance methods
Aki
2022-02-16
Changed static members to instance for a Game singleton
Aki
2022-02-16
Removed game loop outside of game class
Aki
2022-02-16
Removed nGenEx left-overs
Aki
2022-02-16
Removed unused ex-precomp header
Aki
2022-02-15
Fixed late night uncompiled changes
Aki
2022-02-15
Exported infamous Print to FoundationEx
Aki
2022-02-14
Fixed localization in second training mission
Aki
2022-02-14
Fixed missing include for winres in rc file
Aki
2022-02-13
Sorted out resource file for Starshatter executable
Aki
2022-02-13
Added forgotten header guard
Aki
2022-02-13
Added mailmap that fixes weird google-code mails
Aki
2022-02-13
Added doc to GitDescribed and cleaned up all cmake modules
Aki
2022-02-13
Fixed and cleaned up GitDescribe
Aki
2022-02-13
Copyright notice and license files are now part of distribution
Aki
2022-02-13
Starshatter versions are now generated based on information from git
Aki
2022-02-13
Added copyright NOTICE and project license, cleaned up notices in files
Aki
2022-02-12
Added some modern screen resolutions and increased the defaults a bit
Aki
2022-02-12
Changed game executable name to Starshatter
Aki
2022-02-11
Changed install mode for execute permissions
Aki
2022-02-11
Added needed MinGW runtime libraries to installs
Aki
2022-02-09
Added simplistic install-time configuration
Aki
2022-02-09
Moved third-party libraries to a separate subdirectory
Aki
2022-02-09
Removed install-time rules from third-party libraries
Aki
2022-02-09
Fixed some small issues where datafile builds would not trigger
Aki
2022-02-09
Changed order of adding the files to datafile archives
Aki
2022-02-09
Somewhat finalized AddDatafile and AddDownloadableResource
Aki
2022-02-09
Implemented initial downloadable binary resources for building datafiles
Aki
2022-02-07
Added start.dat from one of the distributions of the game
Aki
2022-02-07
Changed all file opening modes to be binary to have consistent newlines
Aki
2022-02-06
Increased marigin for bad compression
Aki
2022-02-06
Added datafiles to the repository
Aki
2022-02-06
Added default toolchain for linux cross-compilation
Aki
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