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2022-02-09Fixed some small issues where datafile builds would not triggerAki
Some cases still remain but with the current setup they would be rather hard to fix, and they have simple workaround (make clean all).
2022-02-09Changed order of adding the files to datafile archivesAki
2022-02-09Somewhat finalized AddDatafile and AddDownloadableResourceAki
Ready-to-distribute datafiles can now be produced by the build chain. This is already done for shatter.dat, content.dat, and start.dat
2022-02-09Implemented initial downloadable binary resources for building datafilesAki
2022-02-07Added start.dat from one of the distributions of the gameAki
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-02-06Increased marigin for bad compressionAki
2022-02-06Added datafiles to the repositoryAki
This includes only text files from the most common distribution of content.dat and shatter.dat.
2022-02-06Added default toolchain for linux cross-compilationAki
2022-02-06Trimmed unnecessarily big gitignore fileAki
2022-02-06Extended readme file with basic building instructionsAki
2022-02-03Added hostname to the server configurationAki
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
2022-01-31Removed AVI recording functionalityAki
2022-01-30Converted Opcode and Ice into unix newlines formatAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2022-01-29Fixed case and separators in include paths in OpcodeAki
2021-10-03Stars45 can now be built under MSYS2/Mingw32Aki
2021-10-03Cleaned up Opcode cmake targetAki
2021-10-02Separated out msvc cmake configurationAki
2021-10-02Switched to use game handler instead as mingw couldnt find extern oneAki
2021-10-02Fixed rvalue reference in TerrainPatchAki
2021-10-02Fixed rvalue reference in MFD text drawingAki
2021-10-02Fixed rvalue as nonconst lvalue ref in MapViewAki
2021-10-02Switched to long doubles instead of doing manual FPU manipulationAki
2021-10-02Replaced remaining minmax macros with std equivelantsAki
2021-10-02Changed NULL to 0 where it was intended this wayAki
2021-10-02Replaced rdtsc with std clockAki
2021-10-02Enabled C++11 standard with extensionsAki
2021-10-02Fixed annoying warning regarding extras in endifAki
2021-10-02Fixed conversion and narrowing errors in Joystick error handlerAki
2021-10-02Fixed conversion from rvalue to non-const lvalue referenceAki
2021-10-02Removed storage location from enum declarationAki
2021-10-02Replaced min max macros with std onesAki
2021-10-02Removed inline assembly from fixed point number classAki
2021-10-02Fixed 'not' keyword usage as identifierAki
2021-10-02Added missing new[] debug overloadAki
2021-10-02Streamlined file and guard endings in Foundation and NetExAki
2021-10-02Increased control over win sdk pathsAki
2021-10-02Removed usage of msvc __noop extensionAki
2021-10-02Removed forced inline from erroneous remap functionAki
2021-10-02Removed unused and troublesome functionAki
2021-10-02Naively switched from inline assembly to std libraryAki
2021-10-02Add missing define to Opcode compilationAki
2021-10-01Project is now built with CMakeAki
2021-10-01Removed unused OpcodeLibAki
2021-10-01Switched to use only one version of OpcodeAki
2021-10-01Windows SDK variables are now cached to ease configurationAki
2021-10-01Removed unnecessary VS files from Opcode directoryAki
2021-10-01Removed Opcode Demo directoryAki