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Starshatter: The Open Source Project
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Military space combat simulator
Aki
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2022-08-11
Renamed block map generation method
Aki
2022-08-11
Renamed Insertion and Extraction methods
Aki
2022-08-11
Code now consistently uses unique_ptr for arrays
Aki
2022-08-11
Implemented inserting entries into archive
Aki
2022-08-11
Fixed null-terminated extraction
Aki
2022-08-09
Added methods to inspect blocks in the archive
Aki
2022-08-09
Cleaned-up selected parts of newly added code
Aki
2022-08-08
Added a functionality that enables extracting files by their path
Aki
2022-08-07
Added method to expand stored files
Aki
2022-08-07
Reimplemented part of archive format
Aki
2022-08-03
Extended size of cast even more
Aki
2022-04-14
Reformatted Pcx to match newline and indent conventions
Aki
2022-04-14
Renamed PCX format source to match convention
Aki
2022-04-14
Removed unused Reset method in loader
Aki
2022-04-14
Removed source groups as they didn't find their use in the end
Aki
2022-04-14
Switched to use new Sources everywhere applicable in the Loader
Aki
2022-04-13
Removed unused includes of DataLoader
Aki
2022-04-12
DataSource now properly includes file reading functions
Aki
2022-04-12
Fixed leaked cwd source from loader
Aki
2022-04-12
Remvoed unused UseVideo of DataLoader
Aki
2022-04-12
Removed prefix from data sources
Aki
2022-04-12
Added concat method to Text that does not mutate base
Aki
2022-04-12
Added a way to weak reference sources without any dependencies
Aki
2022-04-12
Changed error returning in DataLoader
Aki
2022-04-12
Added simple formatting function for Text
Aki
2022-04-10
Added groups for data sources
Aki
2022-04-10
Switched to use FileSystemDataSource in DataLoader
Aki
2022-04-10
Fixed Text.replace in *.* case
Aki
2022-04-10
Added simple DataSources to replace parts of DataLoader
Aki
2022-04-10
Switched to C types and memory mutation functions in Archive
Aki
2022-04-10
Moved archives list from static part of impl to loader member
Aki
2022-04-10
Removed unused static pointer to loader instance
Aki
2022-04-10
Merge branch 'magic'
Aki
2022-04-10
Requested texture size is now managed by Video and Video Settings
Aki
2022-04-09
Magic now uses updated Print from Utils
Aki
2022-04-09
Removed dependency on Starshatter in some dialogs and mission gens
Aki
2022-04-08
Streamlined error message for complex models
Aki
2022-04-08
Changed line endings in resource file to match rest of repo
Aki
2022-04-08
Fixed case of include for the sake of it
Aki
2022-04-07
Increased maximum polys and vertices fourfold
Aki
2022-04-07
Magic now properly initializes new Clock
Aki
2022-04-07
Added missing resource to Magic sources
Aki
2022-04-07
Removed unsued and incomplete Primitives from Magic2
Aki
2022-04-07
Wrapped min max calls to avoid macro that should be disabled
Aki
2022-04-07
Removed files that were originally skipped in vcxproj
Aki
2022-04-07
Naively fixed include directories and link libraries for Magic2
Aki
2022-04-07
Switched parts of cmake tree for MSVC
Aki
2022-04-07
Fixed inconsistent CloseErrLog return type
Aki
2022-04-07
Added void return type for = overload
Aki
2022-04-07
Changed file names for Parser to avoid conflict in MSVC environment
Aki
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