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+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/*
+ * OPCODE - Optimized Collision Detection
+ * Copyright (C) 2001 Pierre Terdiman
+ * Homepage: http://www.codercorner.com/Opcode.htm
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains compilation flags.
+ * \file OPC_Settings.h
+ * \author Pierre Terdiman
+ * \date May, 12, 2001
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __OPC_SETTINGS_H__
+#define __OPC_SETTINGS_H__
+
+ //! Use CPU comparisons (comment that line to use standard FPU compares)
+ #define OPC_CPU_COMPARE
+
+ //! Use FCOMI / FCMOV on Pentium-Pro based processors (comment that line to use plain C++)
+ #define OPC_USE_FCOMI
+
+ //! Use epsilon value in tri-tri overlap test
+ #define OPC_TRITRI_EPSILON_TEST
+
+ //! Use tree-coherence or not [not implemented yet]
+// #define OPC_USE_TREE_COHERENCE
+
+ //! Use callbacks or direct pointers. Using callbacks might be a bit slower (but probably not much)
+// #define OPC_USE_CALLBACKS
+
+ //! Support triangle and vertex strides or not. Using strides might be a bit slower (but probably not much)
+// #define OPC_USE_STRIDE
+
+ //! Discard negative pointer in vanilla trees
+ #define OPC_NO_NEG_VANILLA_TREE
+
+ //! Use a callback in the ray collider
+ #define OPC_RAYHIT_CALLBACK
+
+ // NB: no compilation flag to enable/disable stats since they're actually needed in the box/box overlap test
+
+#endif //__OPC_SETTINGS_H__ \ No newline at end of file