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+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains code for random generators.
+ * \file IceRandom.h
+ * \author Pierre Terdiman
+ * \date August, 9, 2001
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __ICERANDOM_H__
+#define __ICERANDOM_H__
+
+ FUNCTION ICECORE_API void SRand(udword seed);
+ FUNCTION ICECORE_API udword Rand();
+
+ //! Returns a unit random floating-point value
+ inline_ float UnitRandomFloat() { return float(Rand()) * ONE_OVER_RAND_MAX; }
+
+ //! Returns a random index so that 0<= index < max_index
+ ICECORE_API udword GetRandomIndex(udword max_index);
+
+ class ICECORE_API BasicRandom
+ {
+ public:
+
+ //! Constructor
+ inline_ BasicRandom(udword seed=0) : mRnd(seed) {}
+ //! Destructor
+ inline_ ~BasicRandom() {}
+
+ inline_ void SetSeed(udword seed) { mRnd = seed; }
+ inline_ udword GetCurrentValue() const { return mRnd; }
+ inline_ udword Randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; }
+
+ private:
+ udword mRnd;
+ };
+
+#endif // __ICERANDOM_H__
+