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-rw-r--r--third-party/Opcode/Ice/IcePreprocessor.h132
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diff --git a/third-party/Opcode/Ice/IcePreprocessor.h b/third-party/Opcode/Ice/IcePreprocessor.h
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+++ b/third-party/Opcode/Ice/IcePreprocessor.h
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+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains preprocessor stuff. This should be the first included header.
+ * \file IcePreprocessor.h
+ * \author Pierre Terdiman
+ * \date April, 4, 2000
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __ICEPREPROCESSOR_H__
+#define __ICEPREPROCESSOR_H__
+
+ // Check platform
+ #if defined( _WIN32 ) || defined( WIN32 )
+ #pragma message("Compiling on Windows...")
+ #define PLATFORM_WINDOWS
+ #else
+ #pragma message("Compiling on unknown platform...")
+ #endif
+
+ // Check compiler
+ #if defined(_MSC_VER)
+ #pragma message("Compiling with VC++...")
+ #define COMPILER_VISUAL_CPP
+ #else
+ #pragma message("Compiling with unknown compiler...")
+ #endif
+
+ // Check compiler options. If this file is included in user-apps, this
+ // shouldn't be needed, so that they can use what they like best.
+ #ifndef ICE_DONT_CHECK_COMPILER_OPTIONS
+ #ifdef COMPILER_VISUAL_CPP
+ #if defined(_CHAR_UNSIGNED)
+ #endif
+
+ #if defined(_CPPRTTI)
+ #error Please disable RTTI...
+ #endif
+
+ #if defined(_CPPUNWIND)
+ #error Please disable exceptions...
+ #endif
+
+ #if defined(_MT)
+ // Multithreading
+ #endif
+ #endif
+ #endif
+
+ // Check debug mode
+ #ifdef DEBUG // May be defined instead of _DEBUG. Let's fix it.
+ #ifndef _DEBUG
+ #define _DEBUG
+ #endif
+ #endif
+
+ #ifdef _DEBUG
+ // Here you may define items for debug builds
+ #endif
+
+ #ifndef THIS_FILE
+ #define THIS_FILE __FILE__
+ #endif
+
+ #ifdef WIN32
+ #ifndef ICE_NO_DLL
+ #ifdef ICECORE_EXPORTS
+ #define ICECORE_API __declspec(dllexport)
+ #else
+ #define ICECORE_API __declspec(dllimport)
+ #endif
+ #else
+ #define ICECORE_API
+ #endif
+ #else
+ #define ICECORE_API
+ #endif
+
+ // Don't override new/delete
+// #define DEFAULT_NEWDELETE
+ #define DONT_TRACK_MEMORY_LEAKS
+
+ #define FUNCTION extern "C"
+
+ // Cosmetic stuff [mainly useful with multiple inheritance]
+ #define override(base_class) virtual
+
+ // Our own inline keyword, so that:
+ // - we can switch to __forceinline to check it's really better or not
+ // - we can remove __forceinline if the compiler doesn't support it
+// #define inline_ __forceinline
+// #define inline_ inline
+
+ // Contributed by Bruce Mitchener
+ #if defined(COMPILER_VISUAL_CPP)
+ #define inline_ __forceinline
+// #define inline_ inline
+ #elif defined(__GNUC__) && __GNUC__ < 3
+ #define inline_ inline
+ #elif defined(__GNUC__)
+ #define inline_ inline __attribute__ ((always_inline))
+ #else
+ #define inline_ inline
+ #endif
+
+ // Down the hatch
+ #pragma inline_depth( 255 )
+
+ #ifdef COMPILER_VISUAL_CPP
+ #pragma intrinsic(memcmp)
+ #pragma intrinsic(memcpy)
+ #pragma intrinsic(memset)
+ #pragma intrinsic(strcat)
+ #pragma intrinsic(strcmp)
+ #pragma intrinsic(strcpy)
+ #pragma intrinsic(strlen)
+ #pragma intrinsic(abs)
+ #pragma intrinsic(labs)
+ #endif
+
+ // ANSI compliance
+ #ifdef _DEBUG
+ // Remove painful warning in debug
+ inline_ bool __False__(){ return false; }
+ #define for if(__False__()){} else for
+ #else
+ #define for if(0){} else for
+ #endif
+
+#endif // __ICEPREPROCESSOR_H__