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diff --git a/third-party/Opcode/Ice/IceIndexedTriangle.h b/third-party/Opcode/Ice/IceIndexedTriangle.h
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+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains a handy indexed triangle class.
+ * \file IceIndexedTriangle.h
+ * \author Pierre Terdiman
+ * \date January, 17, 2000
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __ICEINDEXEDTRIANGLE_H__
+#define __ICEINDEXEDTRIANGLE_H__
+
+ // An indexed triangle class.
+ class ICEMATHS_API IndexedTriangle
+ {
+ public:
+ //! Constructor
+ inline_ IndexedTriangle() {}
+ //! Constructor
+ inline_ IndexedTriangle(udword r0, udword r1, udword r2) { mVRef[0]=r0; mVRef[1]=r1; mVRef[2]=r2; }
+ //! Copy constructor
+ inline_ IndexedTriangle(const IndexedTriangle& triangle)
+ {
+ mVRef[0] = triangle.mVRef[0];
+ mVRef[1] = triangle.mVRef[1];
+ mVRef[2] = triangle.mVRef[2];
+ }
+ //! Destructor
+ inline_ ~IndexedTriangle() {}
+ //! Vertex-references
+ udword mVRef[3];
+
+ // Methods
+ void Flip();
+ float Area(const IcePoint* verts) const;
+ float Perimeter(const IcePoint* verts) const;
+ float Compacity(const IcePoint* verts) const;
+ void Normal(const IcePoint* verts, IcePoint& normal) const;
+ void DenormalizedNormal(const IcePoint* verts, IcePoint& normal) const;
+ void Center(const IcePoint* verts, IcePoint& center) const;
+ void CenteredNormal(const IcePoint* verts, IcePoint& normal) const;
+ void RandomPoint(const IcePoint* verts, IcePoint& random) const;
+ bool IsVisible(const IcePoint* verts, const IcePoint& source) const;
+ bool BackfaceCulling(const IcePoint* verts, const IcePoint& source) const;
+ float ComputeOcclusionPotential(const IcePoint* verts, const IcePoint& view) const;
+ bool ReplaceVertex(udword oldref, udword newref);
+ bool IsDegenerate() const;
+ bool HasVertex(udword ref) const;
+ bool HasVertex(udword ref, udword* index) const;
+ ubyte FindEdge(udword vref0, udword vref1) const;
+ udword OppositeVertex(udword vref0, udword vref1) const;
+ inline_ udword OppositeVertex(ubyte edgenb) const { return mVRef[2-edgenb]; }
+ void GetVRefs(ubyte edgenb, udword& vref0, udword& vref1, udword& vref2) const;
+ float MinEdgeLength(const IcePoint* verts) const;
+ float MaxEdgeLength(const IcePoint* verts) const;
+ void ComputePoint(const IcePoint* verts, float u, float v, IcePoint& pt, udword* nearvtx=null) const;
+ float Angle(const IndexedTriangle& tri, const IcePoint* verts) const;
+ inline_ IcePlane PlaneEquation(const IcePoint* verts) const { return IcePlane(verts[mVRef[0]], verts[mVRef[1]], verts[mVRef[2]]); }
+ bool Equal(const IndexedTriangle& tri) const;
+ };
+
+#endif // __ICEINDEXEDTRIANGLE_H__