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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Window.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Window class (a region of a screen or buffer)
-*/
-
-#ifndef Window_h
-#define Window_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Color;
-class Bitmap;
-class Font;
-class Screen;
-class View;
-
-// +--------------------------------------------------------------------+
-
-class Window
-{
- friend class Screen;
-
-public:
- static const char* TYPENAME() { return "Window"; }
-
- Window(Screen* s, int ax, int ay, int aw, int ah);
- virtual ~Window();
-
- int operator == (const Window& that) const { return this == &that; }
-
- // Screen dimensions:
- Screen* GetScreen() const { return screen; }
- const Rect& GetRect() const { return rect; }
- int X() const { return rect.x; }
- int Y() const { return rect.y; }
- int Width() const { return rect.w; }
- int Height() const { return rect.h; }
-
- // Operations:
- virtual void Paint();
- virtual void Show() { shown = true; }
- virtual void Hide() { shown = false; }
- virtual bool IsShown() const { return shown; }
-
- virtual void MoveTo(const Rect& r);
-
- virtual bool AddView(View* v);
- virtual bool DelView(View* v);
-
- Rect ClipRect(const Rect& r);
- bool ClipLine(int& x1, int& y1, int& x2, int& y2);
- bool ClipLine(double& x1, double& y1, double& x2, double& y2);
-
- void DrawLine(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void DrawRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void DrawRect(const Rect& r, Color color, int blend=0);
- void FillRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void FillRect(const Rect& r, Color color, int alpha=0);
- void DrawBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
- void FadeBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend);
- void ClipBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend, const Rect& clip);
- void TileBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
- void DrawLines(int nPts, POINT* pts, Color color, int blend=0);
- void DrawPoly(int nPts, POINT* pts, Color color, int blend=0);
- void FillPoly(int nPts, POINT* pts, Color color, int blend=0);
-
- void DrawEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void FillEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
-
- // text methods:
- void SetFont(Font* f) { font = f; }
- Font* GetFont() const { return font; }
-
- void Print(int x1, int y1, const char* fmt, ...);
- void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
-
-protected:
- // translate screen coords into window relative coords
- virtual void ScreenToWindow(int& x, int& y) { }
- virtual void ScreenToWindow(Rect& r) { }
-
- Rect rect;
- Screen* screen;
- bool shown;
- Font* font;
-
- List<View> view_list;
-};
-
-#endif Window_h
-