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-rw-r--r--nGenEx/VideoFactory.cpp166
1 files changed, 95 insertions, 71 deletions
diff --git a/nGenEx/VideoFactory.cpp b/nGenEx/VideoFactory.cpp
index d17b0b6..01a6216 100644
--- a/nGenEx/VideoFactory.cpp
+++ b/nGenEx/VideoFactory.cpp
@@ -1,71 +1,95 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: VideoFac.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Video and Polygon Renderer Factory class
-*/
-
-#include "MemDebug.h"
-#include "VideoFactory.h"
-
-#include "VideoDX9.h"
-#include "SoundD3D.h"
-
-// +--------------------------------------------------------------------+
-
-VideoFactory::VideoFactory(HWND h)
-: hwnd(h), video(0), audio(0)
-{ }
-
-VideoFactory::~VideoFactory()
-{ }
-
-// +--------------------------------------------------------------------+
-
-Video*
-VideoFactory::CreateVideo(VideoSettings* vs)
-{
- if (!video) {
- video = (Video*) new(__FILE__,__LINE__) VideoDX9(hwnd, vs);
-
- if (!video) {
- delete video;
- video = 0;
- }
- }
-
- return video;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-VideoFactory::DestroyVideo(Video* v)
-{
- if (v == video) {
- delete video;
- video = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-SoundCard*
-VideoFactory::CreateSoundCard()
-{
- if (!audio) {
- audio = new(__FILE__,__LINE__) SoundCardD3D(hwnd);
- Sound::UseSoundCard(audio);
- }
-
- return audio;
-}
-
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: VideoFac.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Video and Polygon Renderer Factory class
+*/
+
+#include "MemDebug.h"
+#include "VideoFactory.h"
+
+#include "VideoDX9.h"
+#include "SoundD3D.h"
+
+// +--------------------------------------------------------------------+
+
+VideoFactory::VideoFactory(HWND h)
+: hwnd(h), video(0), audio(0)
+{ }
+
+VideoFactory::~VideoFactory()
+{ }
+
+// +--------------------------------------------------------------------+
+
+Video*
+VideoFactory::CreateVideo(VideoSettings* vs)
+{
+ if (!video) {
+ video = (Video*) new(__FILE__,__LINE__) VideoDX9(hwnd, vs);
+
+ if (!video) {
+ delete video;
+ video = 0;
+ }
+ }
+
+ return video;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VideoFactory::DestroyVideo(Video* v)
+{
+ if (v == video) {
+ delete video;
+ video = 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+SoundCard*
+VideoFactory::CreateSoundCard()
+{
+ if (!audio) {
+ audio = new(__FILE__,__LINE__) SoundCardD3D(hwnd);
+ Sound::UseSoundCard(audio);
+ }
+
+ return audio;
+}
+
+