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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Sprite.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Sprite Object
-*/
-
-#ifndef Sprite_h
-#define Sprite_h
-
-#include "Types.h"
-#include "Graphic.h"
-#include "Polygon.h"
-
-// +--------------------------------------------------------------------+
-
-class Bitmap;
-
-class Sprite : public Graphic
-{
-public:
- static const char* TYPENAME() { return "Sprite"; }
-
- Sprite();
- Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
- virtual ~Sprite();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Render2D(Video* video);
- virtual void Update();
- virtual void Scale(double scale);
- virtual void Rescale(double scale);
- virtual void Reshape(int w1, int h1);
-
- // accessors / mutators
- int Width() const { return w; }
- int Height() const { return h; }
- int Looping() const { return loop; }
- int NumFrames() const { return nframes; }
- double FrameRate() const;
- void SetFrameRate(double rate);
-
- double Shade() const { return shade; }
- void SetShade(double s) { shade = s; }
- double Angle() const { return angle; }
- void SetAngle(double a) { angle = a; }
- int BlendMode() const { return blend_mode; }
- void SetBlendMode(int a) { blend_mode = a; }
- int Filter() const { return filter; }
- void SetFilter(int f) { filter = f; }
- virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1);
- virtual void SetTexCoords(const double* uv_interleaved);
-
- Bitmap* Frame() const;
- void SetFrameIndex(int n);
-
- virtual bool IsSprite() const { return true; }
-
-protected:
- int w, h;
- int loop;
-
- int nframes;
- int own_frames;
- Bitmap* frames;
- int frame_index;
- DWORD frame_time;
- DWORD last_time;
- double shade;
- double angle;
- int blend_mode;
- int filter;
-
- Poly poly;
- Material mtl;
- VertexSet vset;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Sprite_h
-