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-rw-r--r--nGenEx/SoundCard.h176
1 files changed, 100 insertions, 76 deletions
diff --git a/nGenEx/SoundCard.h b/nGenEx/SoundCard.h
index 95fbfa6..295a6e2 100644
--- a/nGenEx/SoundCard.h
+++ b/nGenEx/SoundCard.h
@@ -1,76 +1,100 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: SoundCard.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract Audio Output class (hides details of DirectSound)
-*/
-
-#ifndef SoundCard_h
-#define SoundCard_h
-
-#include "Types.h"
-#include "List.h"
-#include "ThreadSync.h"
-
-// +--------------------------------------------------------------------+
-
-class Sound;
-class Camera;
-struct Vec3;
-
-// +--------------------------------------------------------------------+
-
-class SoundCard
-{
-public:
- static const char* TYPENAME() { return "SoundCard"; }
-
- SoundCard();
- virtual ~SoundCard();
-
- enum SoundStatus { SC_UNINITIALIZED,
- SC_OK,
- SC_ERROR,
- SC_BAD_PARAM };
- SoundStatus Status() const { return status; }
-
- // Format of the sound card's primary buffer:
- virtual bool GetFormat(LPWAVEFORMATEX format) { return false; }
- virtual bool SetFormat(LPWAVEFORMATEX format) { return false; }
- virtual bool SetFormat(int bits, int channels, int hertz) { return false; }
- virtual bool Pause() { return false; }
- virtual bool Resume() { return false; }
- virtual bool StopSoundEffects() { return false; }
-
- // Get a blank, writable sound buffer:
- virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; }
-
- // Create a sound resource:
- virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format,
- DWORD len, LPBYTE data) { return 0; }
-
- // once per frame:
- virtual void Update();
-
- virtual void SetListener(const Camera& cam, const Vec3& vel) { }
- virtual DWORD UpdateThread();
- virtual void AddSound(Sound* s);
-
-protected:
-
- bool shutdown;
- HANDLE hthread;
- SoundStatus status;
- List<Sound> sounds;
- ThreadSync sync;
-};
-
-#endif SoundCard_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: SoundCard.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract Audio Output class (hides details of DirectSound)
+*/
+
+#ifndef SoundCard_h
+#define SoundCard_h
+
+#include "Types.h"
+#include "List.h"
+#include "ThreadSync.h"
+
+// +--------------------------------------------------------------------+
+
+class Sound;
+class Camera;
+struct Vec3;
+
+// +--------------------------------------------------------------------+
+
+class SoundCard
+{
+public:
+ static const char* TYPENAME() { return "SoundCard"; }
+
+ SoundCard();
+ virtual ~SoundCard();
+
+ enum SoundStatus { SC_UNINITIALIZED,
+ SC_OK,
+ SC_ERROR,
+ SC_BAD_PARAM };
+ SoundStatus Status() const { return status; }
+
+ // Format of the sound card's primary buffer:
+ virtual bool GetFormat(LPWAVEFORMATEX format) { return false; }
+ virtual bool SetFormat(LPWAVEFORMATEX format) { return false; }
+ virtual bool SetFormat(int bits, int channels, int hertz) { return false; }
+ virtual bool Pause() { return false; }
+ virtual bool Resume() { return false; }
+ virtual bool StopSoundEffects() { return false; }
+
+ // Get a blank, writable sound buffer:
+ virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; }
+
+ // Create a sound resource:
+ virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format,
+ DWORD len, LPBYTE data) { return 0; }
+
+ // once per frame:
+ virtual void Update();
+
+ virtual void SetListener(const Camera& cam, const Vec3& vel) { }
+ virtual DWORD UpdateThread();
+ virtual void AddSound(Sound* s);
+
+protected:
+
+ bool shutdown;
+ HANDLE hthread;
+ SoundStatus status;
+ List<Sound> sounds;
+ ThreadSync sync;
+};
+
+#endif SoundCard_h
+