summaryrefslogtreecommitdiffhomepage
path: root/nGenEx/Shadow.h
diff options
context:
space:
mode:
Diffstat (limited to 'nGenEx/Shadow.h')
-rw-r--r--nGenEx/Shadow.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/nGenEx/Shadow.h b/nGenEx/Shadow.h
deleted file mode 100644
index b6d690c..0000000
--- a/nGenEx/Shadow.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Shadow.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Dynamic Stencil Shadow Volumes
-*/
-
-#ifndef Shadow_h
-#define Shadow_h
-
-#include "Geometry.h"
-#include "Color.h"
-
-// +--------------------------------------------------------------------+
-
-#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; }
-
-// +--------------------------------------------------------------------+
-
-class Light;
-class Scene;
-class Solid;
-class Video;
-
-// +--------------------------------------------------------------------+
-
-class Shadow
-{
-public:
- static const char* TYPENAME() { return "Shadow"; }
-
- Shadow(Solid* solid);
- virtual ~Shadow();
-
- int operator == (const Shadow& s) const { return this == &s; }
-
- // operations
- void Render(Video* video);
- void Update(Light* light);
- void AddEdge(WORD v1, WORD v2);
- void Reset();
-
- bool IsEnabled() const { return enabled; }
- void SetEnabled(bool e) { enabled = e; }
-
- static void SetVisibleShadowVolumes(bool vis);
- static bool GetVisibleShadowVolumes();
-
-protected:
- Solid* solid;
- Vec3* verts;
- int nverts;
- int max_verts;
- bool enabled;
-
- WORD* edges;
- DWORD num_edges;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Shadow_h
-