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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Screen.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- General Screen class - maintains and displays a list of windows
-*/
-
-#ifndef Screen_h
-#define Screen_h
-
-#include "Types.h"
-#include "Color.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Bitmap;
-class Window;
-struct Rect;
-
-// +--------------------------------------------------------------------+
-
-class Screen
-{
-public:
- static const char* TYPENAME() { return "Screen"; }
-
- Screen(Video* v);
- virtual ~Screen();
-
- virtual bool SetBackgroundColor(Color c);
-
- virtual bool Resize(int w, int h);
- virtual bool Refresh();
- virtual bool AddWindow(Window* c);
- virtual bool DelWindow(Window* c);
-
- int Width() const { return width; }
- int Height() const { return height; }
-
- virtual void ClearAllFrames(bool clear_all);
- virtual void ClearNextFrames(int num_frames);
-
- virtual Video* GetVideo() const { return video; }
-
-protected:
- int width;
- int height;
- int clear;
- int closed;
-
- Video* video;
-
- List<Window> window_list;
-};
-
-#endif Screen_h
-