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-rw-r--r--nGenEx/Scene.h176
1 files changed, 100 insertions, 76 deletions
diff --git a/nGenEx/Scene.h b/nGenEx/Scene.h
index 757a6fe..1c0a894 100644
--- a/nGenEx/Scene.h
+++ b/nGenEx/Scene.h
@@ -1,76 +1,100 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Scene.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A 3D Scene, basically a collection of 3D graphic objects
-*/
-
-#ifndef Scene_h
-#define Scene_h
-
-#include "Types.h"
-#include "Color.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Graphic;
-class Light;
-
-// +--------------------------------------------------------------------+
-
-class Scene
-{
-public:
- static const char* TYPENAME() { return "Scene"; }
-
- Scene();
- virtual ~Scene();
-
- void AddBackground(Graphic* g);
- void DelBackground(Graphic* g);
- void AddForeground(Graphic* g);
- void DelForeground(Graphic* g);
- void AddGraphic(Graphic* g);
- void DelGraphic(Graphic* g);
- void AddSprite(Graphic* g);
- void DelSprite(Graphic* g);
-
- void AddLight(Light* l);
- void DelLight(Light* l);
-
- List<Graphic>& Background() { return background; }
- List<Graphic>& Foreground() { return foreground; }
- List<Graphic>& Graphics() { return graphics; }
- List<Graphic>& Sprites() { return sprites; }
- List<Light>& Lights() { return lights; }
- Color Ambient() { return ambient; }
- void SetAmbient(Color a) { ambient = a; }
-
- virtual void Collect();
-
- virtual bool IsLightObscured(const Point& obj_pos,
- const Point& light_pos,
- double obj_radius,
- Point* imp_point=0) const;
-
-protected:
- List<Graphic> background;
- List<Graphic> foreground;
- List<Graphic> graphics;
- List<Graphic> sprites;
- List<Light> lights;
- Color ambient;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Scene_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Scene.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ A 3D Scene, basically a collection of 3D graphic objects
+*/
+
+#ifndef Scene_h
+#define Scene_h
+
+#include "Types.h"
+#include "Color.h"
+#include "Geometry.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Graphic;
+class Light;
+
+// +--------------------------------------------------------------------+
+
+class Scene
+{
+public:
+ static const char* TYPENAME() { return "Scene"; }
+
+ Scene();
+ virtual ~Scene();
+
+ void AddBackground(Graphic* g);
+ void DelBackground(Graphic* g);
+ void AddForeground(Graphic* g);
+ void DelForeground(Graphic* g);
+ void AddGraphic(Graphic* g);
+ void DelGraphic(Graphic* g);
+ void AddSprite(Graphic* g);
+ void DelSprite(Graphic* g);
+
+ void AddLight(Light* l);
+ void DelLight(Light* l);
+
+ List<Graphic>& Background() { return background; }
+ List<Graphic>& Foreground() { return foreground; }
+ List<Graphic>& Graphics() { return graphics; }
+ List<Graphic>& Sprites() { return sprites; }
+ List<Light>& Lights() { return lights; }
+ Color Ambient() { return ambient; }
+ void SetAmbient(Color a) { ambient = a; }
+
+ virtual void Collect();
+
+ virtual bool IsLightObscured(const Point& obj_pos,
+ const Point& light_pos,
+ double obj_radius,
+ Point* imp_point=0) const;
+
+protected:
+ List<Graphic> background;
+ List<Graphic> foreground;
+ List<Graphic> graphics;
+ List<Graphic> sprites;
+ List<Light> lights;
+ Color ambient;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Scene_h