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-rw-r--r--nGenEx/Polygon.h342
1 files changed, 183 insertions, 159 deletions
diff --git a/nGenEx/Polygon.h b/nGenEx/Polygon.h
index 8730f13..fe9c6af 100644
--- a/nGenEx/Polygon.h
+++ b/nGenEx/Polygon.h
@@ -1,159 +1,183 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Polygon.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Polygon structures: VertexSet, Poly, Material
-*/
-
-#ifndef Polygon_h
-#define Polygon_h
-
-#include "Geometry.h"
-#include "Color.h"
-
-// +--------------------------------------------------------------------+
-
-class Bitmap;
-struct Poly;
-struct Material;
-struct VertexSet;
-
-// +--------------------------------------------------------------------+
-
-struct Poly
-{
- static const char* TYPENAME() { return "Poly"; }
-
- enum { MAX_VERTS = 4 };
-
- Poly() { }
- Poly(int init);
- ~Poly() { }
-
- int operator < (const Poly& p) const { return sortval < p.sortval; }
- int operator == (const Poly& p) const { return this == &p; }
-
- int Contains(const Vec3& pt) const;
-
- BYTE nverts;
- BYTE visible;
- WORD verts[MAX_VERTS];
- WORD vlocs[MAX_VERTS];
- VertexSet* vertex_set;
- Material* material;
- int sortval;
- float flatness;
- Plane plane;
-};
-
-// +--------------------------------------------------------------------+
-
-struct Material
-{
- static const char* TYPENAME() { return "Material"; }
-
- enum BLEND_TYPE { MTL_SOLID=1, MTL_TRANSLUCENT=2, MTL_ADDITIVE=4 };
- enum { NAMELEN=32 };
-
- Material();
- ~Material();
-
- int operator == (const Material& m) const;
-
- void Clear();
-
- char name[NAMELEN];
- char shader[NAMELEN];
-
- ColorValue Ka; // ambient color
- ColorValue Kd; // diffuse color
- ColorValue Ks; // specular color
- ColorValue Ke; // emissive color
- float power; // highlight sharpness (big=shiny)
- float brilliance; // diffuse power function
- float bump; // bump level (0=none)
- DWORD blend; // alpha blend type
- bool shadow; // casts shadow
- bool luminous; // verts have their own lighting
-
- Bitmap* tex_diffuse;
- Bitmap* tex_specular;
- Bitmap* tex_bumpmap;
- Bitmap* tex_emissive;
- Bitmap* tex_alternate;
- Bitmap* tex_detail;
-
- bool IsSolid() const { return blend == MTL_SOLID; }
- bool IsTranslucent() const { return blend == MTL_TRANSLUCENT; }
- bool IsGlowing() const { return blend == MTL_ADDITIVE; }
- const char* GetShader(int n) const;
-
- //
- // Support for Magic GUI
- //
-
- Color ambient_color;
- Color diffuse_color;
- Color specular_color;
- Color emissive_color;
-
- float ambient_value;
- float diffuse_value;
- float specular_value;
- float emissive_value;
-
- Bitmap* thumbnail; // preview image
-
- void CreateThumbnail(int size=128);
- DWORD GetThumbColor(int i, int j, int size);
-};
-
-// +--------------------------------------------------------------------+
-
-struct VertexSet
-{
- static const char* TYPENAME() { return "VertexSet"; }
-
- enum VertexSpaces { OBJECT_SPACE, WORLD_SPACE, VIEW_SPACE, SCREEN_SPACE };
-
- VertexSet(int m);
- ~VertexSet();
-
- void Resize(int m, bool preserve=false);
- void Delete();
- void Clear();
- void CreateTangents();
- void CreateAdditionalTexCoords();
- bool CopyVertex(int dst, int src);
- void CalcExtents(Point& plus, Point& minus);
-
- VertexSet* Clone() const;
-
- int nverts;
- int space;
-
- Vec3* loc;
- Vec3* nrm;
- Vec3* s_loc;
- float* rw;
- float* tu;
- float* tv;
- float* tu1;
- float* tv1;
- DWORD* diffuse;
- DWORD* specular;
- Vec3* tangent;
- Vec3* binormal;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Polygon_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Polygon.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Polygon structures: VertexSet, Poly, Material
+*/
+
+#ifndef Polygon_h
+#define Polygon_h
+
+#include "Geometry.h"
+#include "Color.h"
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+struct Poly;
+struct Material;
+struct VertexSet;
+
+// +--------------------------------------------------------------------+
+
+struct Poly
+{
+ static const char* TYPENAME() { return "Poly"; }
+
+ enum { MAX_VERTS = 4 };
+
+ Poly() { }
+ Poly(int init);
+ ~Poly() { }
+
+ int operator < (const Poly& p) const { return sortval < p.sortval; }
+ int operator == (const Poly& p) const { return this == &p; }
+
+ int Contains(const Vec3& pt) const;
+
+ BYTE nverts;
+ BYTE visible;
+ WORD verts[MAX_VERTS];
+ WORD vlocs[MAX_VERTS];
+ VertexSet* vertex_set;
+ Material* material;
+ int sortval;
+ float flatness;
+ Plane plane;
+};
+
+// +--------------------------------------------------------------------+
+
+struct Material
+{
+ static const char* TYPENAME() { return "Material"; }
+
+ enum BLEND_TYPE { MTL_SOLID=1, MTL_TRANSLUCENT=2, MTL_ADDITIVE=4 };
+ enum { NAMELEN=32 };
+
+ Material();
+ ~Material();
+
+ int operator == (const Material& m) const;
+
+ void Clear();
+
+ char name[NAMELEN];
+ char shader[NAMELEN];
+
+ ColorValue Ka; // ambient color
+ ColorValue Kd; // diffuse color
+ ColorValue Ks; // specular color
+ ColorValue Ke; // emissive color
+ float power; // highlight sharpness (big=shiny)
+ float brilliance; // diffuse power function
+ float bump; // bump level (0=none)
+ DWORD blend; // alpha blend type
+ bool shadow; // casts shadow
+ bool luminous; // verts have their own lighting
+
+ Bitmap* tex_diffuse;
+ Bitmap* tex_specular;
+ Bitmap* tex_bumpmap;
+ Bitmap* tex_emissive;
+ Bitmap* tex_alternate;
+ Bitmap* tex_detail;
+
+ bool IsSolid() const { return blend == MTL_SOLID; }
+ bool IsTranslucent() const { return blend == MTL_TRANSLUCENT; }
+ bool IsGlowing() const { return blend == MTL_ADDITIVE; }
+ const char* GetShader(int n) const;
+
+ //
+ // Support for Magic GUI
+ //
+
+ Color ambient_color;
+ Color diffuse_color;
+ Color specular_color;
+ Color emissive_color;
+
+ float ambient_value;
+ float diffuse_value;
+ float specular_value;
+ float emissive_value;
+
+ Bitmap* thumbnail; // preview image
+
+ void CreateThumbnail(int size=128);
+ DWORD GetThumbColor(int i, int j, int size);
+};
+
+// +--------------------------------------------------------------------+
+
+struct VertexSet
+{
+ static const char* TYPENAME() { return "VertexSet"; }
+
+ enum VertexSpaces { OBJECT_SPACE, WORLD_SPACE, VIEW_SPACE, SCREEN_SPACE };
+
+ VertexSet(int m);
+ ~VertexSet();
+
+ void Resize(int m, bool preserve=false);
+ void Delete();
+ void Clear();
+ void CreateTangents();
+ void CreateAdditionalTexCoords();
+ bool CopyVertex(int dst, int src);
+ void CalcExtents(Point& plus, Point& minus);
+
+ VertexSet* Clone() const;
+
+ int nverts;
+ int space;
+
+ Vec3* loc;
+ Vec3* nrm;
+ Vec3* s_loc;
+ float* rw;
+ float* tu;
+ float* tv;
+ float* tu1;
+ float* tv1;
+ DWORD* diffuse;
+ DWORD* specular;
+ Vec3* tangent;
+ Vec3* binormal;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Polygon_h
+