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-rw-r--r--nGenEx/MouseController.h164
1 files changed, 94 insertions, 70 deletions
diff --git a/nGenEx/MouseController.h b/nGenEx/MouseController.h
index bd56190..b8bbe5e 100644
--- a/nGenEx/MouseController.h
+++ b/nGenEx/MouseController.h
@@ -1,70 +1,94 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: MouseController.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Joystick Input class
-*/
-
-#ifndef MouseController_h
-#define MouseController_h
-
-#include "MotionController.h"
-
-// +--------------------------------------------------------------------+
-
-class MouseController : public MotionController
-{
-public:
- static const char* TYPENAME() { return "MouseController"; }
-
- MouseController();
- virtual ~MouseController();
-
- // setup
- virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
-
- // sample the physical device
- virtual void Acquire();
-
- // translations
- virtual double X() { return 0; }
- virtual double Y() { return 0; }
- virtual double Z() { return 0; }
-
- // rotations
- virtual double Pitch() { if (active) return p; return 0; }
- virtual double Roll() { if (active) return r; return 0; }
- virtual double Yaw() { if (active) return w; return 0; }
- virtual int Center() { return 0; }
-
- // throttle
- virtual double Throttle() { if (active) return t; return 0; }
- virtual void SetThrottle(double throttle) { t = throttle; }
-
- // actions
- virtual int Action(int n) { return action[n]; }
- virtual int ActionMap(int n);
-
- // actively sampling?
- virtual bool Active() { return active; }
- virtual void SetActive(bool a) { active = a; }
-
- static MouseController* GetInstance();
-
-protected:
- double p,r,w, dx, dy, t;
- int action[MotionController::MaxActions];
- int map[32];
- bool active;
- int active_key;
-};
-
-#endif MouseController_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: MouseController.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Joystick Input class
+*/
+
+#ifndef MouseController_h
+#define MouseController_h
+
+#include "MotionController.h"
+
+// +--------------------------------------------------------------------+
+
+class MouseController : public MotionController
+{
+public:
+ static const char* TYPENAME() { return "MouseController"; }
+
+ MouseController();
+ virtual ~MouseController();
+
+ // setup
+ virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
+
+ // sample the physical device
+ virtual void Acquire();
+
+ // translations
+ virtual double X() { return 0; }
+ virtual double Y() { return 0; }
+ virtual double Z() { return 0; }
+
+ // rotations
+ virtual double Pitch() { if (active) return p; return 0; }
+ virtual double Roll() { if (active) return r; return 0; }
+ virtual double Yaw() { if (active) return w; return 0; }
+ virtual int Center() { return 0; }
+
+ // throttle
+ virtual double Throttle() { if (active) return t; return 0; }
+ virtual void SetThrottle(double throttle) { t = throttle; }
+
+ // actions
+ virtual int Action(int n) { return action[n]; }
+ virtual int ActionMap(int n);
+
+ // actively sampling?
+ virtual bool Active() { return active; }
+ virtual void SetActive(bool a) { active = a; }
+
+ static MouseController* GetInstance();
+
+protected:
+ double p,r,w, dx, dy, t;
+ int action[MotionController::MaxActions];
+ int map[32];
+ bool active;
+ int active_key;
+};
+
+#endif MouseController_h
+