diff options
Diffstat (limited to 'nGenEx/Light.cpp')
-rw-r--r-- | nGenEx/Light.cpp | 168 |
1 files changed, 96 insertions, 72 deletions
diff --git a/nGenEx/Light.cpp b/nGenEx/Light.cpp index 131bae6..7815078 100644 --- a/nGenEx/Light.cpp +++ b/nGenEx/Light.cpp @@ -1,72 +1,96 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Light.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Dynamic Light Source
-*/
-
-#include "MemDebug.h"
-#include "Light.h"
-#include "Scene.h"
-
-// +--------------------------------------------------------------------+
-
-int Light::id_key = 1;
-
-// +--------------------------------------------------------------------+
-
-Light::Light(float l, float dl, int time)
-: id(id_key++), type(LIGHT_POINT), life(time),
-light(l), dldt(dl), color(255,255,255),
-active(true), shadow(false), scene(0)
-{ }
-
-// +--------------------------------------------------------------------+
-
-Light::~Light()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Light::Update()
-{
- if (dldt < 1.0f)
- light *= dldt;
-
- if (life > 0) life--;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Light::Destroy()
-{
- if (scene)
- scene->DelLight(this);
-
- delete this;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Light::MoveTo(const Point& dst)
-{
- //if (type != LIGHT_DIRECTIONAL)
- loc = dst;
-}
-
-void
-Light::TranslateBy(const Point& ref)
-{
- if (type != LIGHT_DIRECTIONAL)
- loc = loc - ref;
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Light.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Dynamic Light Source +*/ + +#include "MemDebug.h" +#include "Light.h" +#include "Scene.h" + +// +--------------------------------------------------------------------+ + +int Light::id_key = 1; + +// +--------------------------------------------------------------------+ + +Light::Light(float l, float dl, int time) +: id(id_key++), type(LIGHT_POINT), life(time), +light(l), dldt(dl), color(255,255,255), +active(true), shadow(false), scene(0) +{ } + +// +--------------------------------------------------------------------+ + +Light::~Light() +{ } + +// +--------------------------------------------------------------------+ + +void +Light::Update() +{ + if (dldt < 1.0f) + light *= dldt; + + if (life > 0) life--; +} + +// +--------------------------------------------------------------------+ + +void +Light::Destroy() +{ + if (scene) + scene->DelLight(this); + + delete this; +} + +// +--------------------------------------------------------------------+ + +void +Light::MoveTo(const Point& dst) +{ + //if (type != LIGHT_DIRECTIONAL) + loc = dst; +} + +void +Light::TranslateBy(const Point& ref) +{ + if (type != LIGHT_DIRECTIONAL) + loc = loc - ref; +} |