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-/*---------------------------------------------------------------------
-*
-* ia3d.h
-*
-*---------------------------------------------------------------------
-*
-* $Id: ia3d.h%v 1.1 1996/09/02 10:50:35 mike Exp mike $
-*
-*---------------------------------------------------------------------
-*
-* ia3d header file. It's the part the outside world needs to see.
-*
-*---------------------------------------------------------------------
-*
-* AUREAL SEMICONDUCTOR, INC. PROPRIETARY AND CONFIDENTIAL
-* Copyright (c) 1996 Aureal Semiconductor, Inc. - All rights
-* reserved.
-*
-*---------------------------------------------------------------------
-*/
-
-
-#ifndef _IA3D_H_
-#define _IA3D_H_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
- // A3d Class ID! {D8F1EEE0-F634-11cf-8700-00A0245D918B}
- DEFINE_GUID(CLSID_A3d,
- 0xd8f1eee0, 0xf634, 0x11cf, 0x87, 0x0, 0x0, 0xa0, 0x24, 0x5d, 0x91, 0x8b);
-
- // A3d Interface ID! {D8F1EEE1-F634-11cf-8700-00A0245D918B}
- DEFINE_GUID(IID_IA3d,
- 0xd8f1eee1, 0xf634, 0x11cf, 0x87, 0x0, 0x0, 0xa0, 0x24, 0x5d, 0x91, 0x8b);
-
-
- // Bits for manipulating output modes
-
- // Values for bOutputMode
-#define OUTPUT_MODE_STEREO 0x00000001
-#define OUTPUT_MODE_QUAD 0x00000002
-
- // Values for FrontXtalkMode and bRearXtalkMode
-#define OUTPUT_HEADPHONES 0x00000001 // headphones
-#define OUTPUT_SPEAKERS_WIDE 0x00000002
-#define OUTPUT_SPEAKERS_NARROW 0x00000003
-
- // Values for Resource Management Mode
-#define A3D_RESOURCE_MODE_OFF 0x00000000
-#define A3D_RESOURCE_MODE_NOTIFY 0x00000001
-#define A3D_RESOURCE_MODE_DYNAMIC 0x00000002
-
- // Declare the IA3d Interface. It's not very complex at all.
-
-#undef INTERFACE
-#define INTERFACE IA3d
-
- typedef struct IA3d *LPIA3D;
-
- DECLARE_INTERFACE_(IA3d, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
- STDMETHOD_(ULONG,AddRef) (THIS) PURE;
- STDMETHOD_(ULONG,Release) (THIS) PURE;
-
- // IA3d
- STDMETHOD(SetOutputMode)(THIS_ DWORD dwFrontXtalkMode, DWORD dwBackXtalkMode, DWORD dwQuadMode) PURE;
- STDMETHOD(GetOutputMode)(THIS_ DWORD *lpdwFrontXtalkMode, DWORD *lpdwBackXtalkMode, DWORD *lpdwQuadMode) PURE;
-
- STDMETHOD(SetResourceManagerMode) (THIS_ DWORD ) PURE;
- STDMETHOD(GetResourceManagerMode) (THIS_ DWORD *) PURE;
-
- STDMETHOD(SetHFAbsorbFactor)(THIS_ FLOAT ) PURE;
- STDMETHOD(GetHFAbsorbFactor)(THIS_ FLOAT *) PURE;
-
- };
-
-
-
-
- // The library function that gets things going. It returns an interface
- // pointer to DirectSound.
-
-#define A3D_OK 1 // A3dCreate returns this upon detection of A3D enabled hardware.
-
- _declspec (dllexport) HRESULT WINAPI
- A3dCreate(GUID * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter );
-
- // Usefull Macros for C folks.
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IA3d_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IA3d_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IA3d_Release(p) (p)->lpVtbl->Release(p)
-#define IA3d_SetOutputMode(p,a,b,c) (p)->lpVtbl->SetOutputMode(p,a,b,c)
-#define IA3d_GetOutputMode(p,a,b,c) (p)->lpVtbl->GetOutputMode(p,a,b,c)
-#define IA3d_SetResourceManagerMode(p,a) (p)->lpVtbl->SetResourceManagerMode(p,a)
-#define IA3d_GetResourceManagerMode(p,a) (p)->lpVtbl->GetResourceManagerMode(p,a)
-#define IA3d_SetHFAbsorbFactor(p,a) (p)->lpVtbl->SetHFAbsorbFactor(p,a)
-#define IA3d_GetHFAbsorbFactor(p,a) (p)->lpVtbl->GetHFAbsorbFactor(p,a)
-
-
-#else
-#define IA3d_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
-#define IA3d_AddRef(p) (p)->AddRef()
-#define IA3d_Release(p) (p)->Release()
-#define IA3d_SetOutputMode(p,a,b,c) (p)->SetOutputMode(a,b,c)
-#define IA3d_GetOutputMode(p,a,b,c) (p)->GetOutputMode(a,b,c)
-#define IA3d_SetResourceManagerMode(p,a) (p)->SetResourceManagerMode(a)
-#define IA3d_GetResourceManagerMode(p,a) (p)->GetResourceManagerMode(a)
-#define IA3d_SetHFAbsorbFactor(p,a) (p)->SetHFAbsorbFactor(a)
-#define IA3d_GetHFAbsorbFactor(p,a) (p)->GetHFAbsorbFactor(a)
-
-#endif
-
-
-
-#ifdef __cplusplus
-};
-#endif
-
-
-
-#endif // _IA3D_H_