diff options
Diffstat (limited to 'nGenEx/FadeView.h')
-rw-r--r-- | nGenEx/FadeView.h | 136 |
1 files changed, 80 insertions, 56 deletions
diff --git a/nGenEx/FadeView.h b/nGenEx/FadeView.h index 1cb1895..3b49c70 100644 --- a/nGenEx/FadeView.h +++ b/nGenEx/FadeView.h @@ -1,56 +1,80 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: FadeView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Non-rendering view class that controls the fade level (fade-in/fade-out)
-*/
-
-#ifndef FadeView_h
-#define FadeView_h
-
-#include "Types.h"
-#include "View.h"
-
-// +--------------------------------------------------------------------+
-
-class FadeView : public View
-{
-public:
- static const char* TYPENAME() { return "FadeView"; }
-
- enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone };
-
- FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4);
- virtual ~FadeView();
-
- // Operations:
- virtual void Refresh();
- virtual bool Done() const { return state == StateDone; }
- virtual bool Holding() const { return state == StateHold; }
-
- // Control:
- virtual void FastFade(int fade_fast);
- virtual void FadeIn(double fade_in);
- virtual void FadeOut(double fade_out);
- virtual void StopHold();
-
-protected:
- double fade_in;
- double fade_out;
- double hold_time;
- double time;
- double step_time;
-
- int fast;
- FadeState state;
-};
-
-#endif FadeView_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: FadeView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Non-rendering view class that controls the fade level (fade-in/fade-out) +*/ + +#ifndef FadeView_h +#define FadeView_h + +#include "Types.h" +#include "View.h" + +// +--------------------------------------------------------------------+ + +class FadeView : public View +{ +public: + static const char* TYPENAME() { return "FadeView"; } + + enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone }; + + FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4); + virtual ~FadeView(); + + // Operations: + virtual void Refresh(); + virtual bool Done() const { return state == StateDone; } + virtual bool Holding() const { return state == StateHold; } + + // Control: + virtual void FastFade(int fade_fast); + virtual void FadeIn(double fade_in); + virtual void FadeOut(double fade_out); + virtual void StopHold(); + +protected: + double fade_in; + double fade_out; + double hold_time; + double time; + double step_time; + + int fast; + FadeState state; +}; + +#endif FadeView_h + |