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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:26:31 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:26:31 +0000
commit2c1c5595efec1db63c142accda59e83079af217e (patch)
treed04314765943aded30815b2100b64acefe8593aa /nGenEx/FadeView.h
parent9402ff30d635b3c579d4024f96d845c3e2429fce (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'nGenEx/FadeView.h')
-rw-r--r--nGenEx/FadeView.h136
1 files changed, 80 insertions, 56 deletions
diff --git a/nGenEx/FadeView.h b/nGenEx/FadeView.h
index 1cb1895..3b49c70 100644
--- a/nGenEx/FadeView.h
+++ b/nGenEx/FadeView.h
@@ -1,56 +1,80 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: FadeView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Non-rendering view class that controls the fade level (fade-in/fade-out)
-*/
-
-#ifndef FadeView_h
-#define FadeView_h
-
-#include "Types.h"
-#include "View.h"
-
-// +--------------------------------------------------------------------+
-
-class FadeView : public View
-{
-public:
- static const char* TYPENAME() { return "FadeView"; }
-
- enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone };
-
- FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4);
- virtual ~FadeView();
-
- // Operations:
- virtual void Refresh();
- virtual bool Done() const { return state == StateDone; }
- virtual bool Holding() const { return state == StateHold; }
-
- // Control:
- virtual void FastFade(int fade_fast);
- virtual void FadeIn(double fade_in);
- virtual void FadeOut(double fade_out);
- virtual void StopHold();
-
-protected:
- double fade_in;
- double fade_out;
- double hold_time;
- double time;
- double step_time;
-
- int fast;
- FadeState state;
-};
-
-#endif FadeView_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: FadeView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Non-rendering view class that controls the fade level (fade-in/fade-out)
+*/
+
+#ifndef FadeView_h
+#define FadeView_h
+
+#include "Types.h"
+#include "View.h"
+
+// +--------------------------------------------------------------------+
+
+class FadeView : public View
+{
+public:
+ static const char* TYPENAME() { return "FadeView"; }
+
+ enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone };
+
+ FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4);
+ virtual ~FadeView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual bool Done() const { return state == StateDone; }
+ virtual bool Holding() const { return state == StateHold; }
+
+ // Control:
+ virtual void FastFade(int fade_fast);
+ virtual void FadeIn(double fade_in);
+ virtual void FadeOut(double fade_out);
+ virtual void StopHold();
+
+protected:
+ double fade_in;
+ double fade_out;
+ double hold_time;
+ double time;
+ double step_time;
+
+ int fast;
+ FadeState state;
+};
+
+#endif FadeView_h
+