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-rw-r--r--nGenEx/FadeView.cpp314
1 files changed, 169 insertions, 145 deletions
diff --git a/nGenEx/FadeView.cpp b/nGenEx/FadeView.cpp
index 0b21a5e..75940a0 100644
--- a/nGenEx/FadeView.cpp
+++ b/nGenEx/FadeView.cpp
@@ -1,145 +1,169 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: FadeView.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Fading Bitmap "billboard" Image View class
-*/
-
-#include "MemDebug.h"
-#include "FadeView.h"
-#include "Color.h"
-#include "Window.h"
-#include "Video.h"
-#include "Screen.h"
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-FadeView::FadeView(Window* c, double in, double out, double hold)
-: View(c),
-fade_in(in * 1000),
-fade_out(out * 1000),
-hold_time(hold * 1000),
-step_time(0),
-fast(1),
-time(0)
-{
- state = StateStart;
-}
-
-FadeView::~FadeView()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void FadeView::FadeIn(double in) { fade_in = in * 1000; }
-void FadeView::FadeOut(double out) { fade_out = out * 1000; }
-void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
-void FadeView::StopHold()
-{
- //Print(" FadeView::StopHold()\n");
- hold_time = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-FadeView::Refresh()
-{
- double msec = 0;
-
- if (state == StateStart) {
- time = Game::RealTime();
- }
- else if (state != StateDone) {
- double new_time = Game::RealTime();
- msec = new_time - time;
- time = new_time;
- }
-
- switch (state) {
- case StateStart:
- if (fade_in) {
- //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
- Color::SetFade(0);
- //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
- }
-
- step_time = 0;
- state = State2;
- break;
-
- case State2:
- if (fade_in) {
- Color::SetFade(0);
- //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
- }
-
- step_time = 0;
- state = StateIn;
- break;
-
- case StateIn:
- if (step_time < fade_in) {
- double fade = step_time / fade_in;
- Color::SetFade(fade);
- //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
- step_time += msec;
- }
- else {
- Color::SetFade(1);
- //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
- step_time = 0;
- state = StateHold;
- }
- break;
-
- case StateHold:
- if (step_time < hold_time) {
- step_time += msec;
- //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
- }
- else {
- //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
- step_time = 0;
- state = StateOut;
- }
- break;
-
- case StateOut:
- if (fade_out > 0) {
- if (step_time < fade_out) {
- double fade = 1 - step_time / fade_out;
- Color::SetFade(fade);
- //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
- step_time += msec;
- }
- else {
- Color::SetFade(0);
- //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
- step_time = 0;
- state = StateDone;
- }
- }
- else {
- Color::SetFade(1);
- //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
- step_time = 0;
- state = StateDone;
- }
- break;
-
- default:
- case StateDone:
- //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
- break;
- }
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: FadeView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fading Bitmap "billboard" Image View class
+*/
+
+#include "MemDebug.h"
+#include "FadeView.h"
+#include "Color.h"
+#include "Window.h"
+#include "Video.h"
+#include "Screen.h"
+#include "Game.h"
+
+// +--------------------------------------------------------------------+
+
+FadeView::FadeView(Window* c, double in, double out, double hold)
+: View(c),
+fade_in(in * 1000),
+fade_out(out * 1000),
+hold_time(hold * 1000),
+step_time(0),
+fast(1),
+time(0)
+{
+ state = StateStart;
+}
+
+FadeView::~FadeView()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void FadeView::FadeIn(double in) { fade_in = in * 1000; }
+void FadeView::FadeOut(double out) { fade_out = out * 1000; }
+void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
+void FadeView::StopHold()
+{
+ //Print(" FadeView::StopHold()\n");
+ hold_time = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+FadeView::Refresh()
+{
+ double msec = 0;
+
+ if (state == StateStart) {
+ time = Game::RealTime();
+ }
+ else if (state != StateDone) {
+ double new_time = Game::RealTime();
+ msec = new_time - time;
+ time = new_time;
+ }
+
+ switch (state) {
+ case StateStart:
+ if (fade_in) {
+ //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = State2;
+ break;
+
+ case State2:
+ if (fade_in) {
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = StateIn;
+ break;
+
+ case StateIn:
+ if (step_time < fade_in) {
+ double fade = step_time / fade_in;
+ Color::SetFade(fade);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
+ step_time = 0;
+ state = StateHold;
+ }
+ break;
+
+ case StateHold:
+ if (step_time < hold_time) {
+ step_time += msec;
+ //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
+ }
+ else {
+ //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
+ step_time = 0;
+ state = StateOut;
+ }
+ break;
+
+ case StateOut:
+ if (fade_out > 0) {
+ if (step_time < fade_out) {
+ double fade = 1 - step_time / fade_out;
+ Color::SetFade(fade);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(0);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ break;
+
+ default:
+ case StateDone:
+ //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
+ break;
+ }
+}
+