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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Color.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Universal Color Format class
-*/
-
-#ifndef Color_h
-#define Color_h
-
-#include "Types.h"
-
-// +--------------------------------------------------------------------+
-
-class Video;
-
-// +--------------------------------------------------------------------+
-
-struct ColorFormat
-{
- ColorFormat(int palsize)
- : pal(palsize), bpp(8),
- rdown(0), rshift(0), rmask(0),
- gdown(0), gshift(0), gmask(0),
- bdown(0), bshift(0), bmask(0),
- adown(0), ashift(0), amask(0) { }
-
- ColorFormat(int size, BYTE r, BYTE rs, BYTE g, BYTE gs, BYTE b, BYTE bs, BYTE a=0, BYTE as=0)
- : pal(0), bpp(size),
- rdown(8-r), rshift(rs), rmask(((1<<r)-1)<<rs),
- gdown(8-g), gshift(gs), gmask(((1<<g)-1)<<gs),
- bdown(8-b), bshift(bs), bmask(((1<<b)-1)<<bs),
- adown(8-a), ashift(as), amask(((1<<a)-1)<<as) { }
-
- int pal;
- int bpp;
- BYTE rdown, rshift;
- BYTE gdown, gshift;
- BYTE bdown, bshift;
- BYTE adown, ashift;
-
- DWORD rmask;
- DWORD gmask;
- DWORD bmask;
- DWORD amask;
-};
-
-// +--------------------------------------------------------------------+
-
-class Color
-{
- friend class ColorIndex;
- friend class ColorValue;
-
-public:
- static const char* TYPENAME() { return "Color"; }
-
- enum Misc { SHADE_LEVELS = 64 }; // max 128!
- enum Mask { RMask = 0x00ff0000,
- GMask = 0x0000ff00,
- BMask = 0x000000ff,
- AMask = 0xff000000,
- RGBMask = 0x00ffffff };
- enum Shift { RShift = 16,
- GShift = 8,
- BShift = 0,
- AShift = 24 };
-
- Color() : rgba(0) { }
- Color(const Color& c) : rgba(c.rgba) { }
- Color(BYTE r, BYTE g, BYTE b, BYTE a=255) {
- rgba = (r<<RShift)|(g<<GShift)|(b<<BShift)|(a<<AShift); }
-
- Color(BYTE index);
-
- Color& operator= (const Color& c) { rgba = c.rgba; return *this; }
- int operator==(const Color& c) const { return rgba == c.rgba; }
- int operator!=(const Color& c) const { return rgba != c.rgba; }
- Color& operator+=(const Color& c); // simple summation
-
- Color operator+(DWORD d) const;
-
- Color operator+(const Color& c) const; // color alpha blending
- Color operator*(const Color& c) const; // color modulation
- Color operator*(double scale) const;
- Color dim(double scale) const;
-
- void Set(DWORD value) { rgba = value; }
- void Set(BYTE r, BYTE g, BYTE b, BYTE a=255) {
- rgba = (r<<RShift)|(g<<GShift)|(b<<BShift)|(a<<AShift); }
-
- DWORD Value() const { return rgba; }
-
- void SetRed(BYTE r) { rgba = (rgba & ~RMask) | (r << RShift); }
- void SetGreen(BYTE g) { rgba = (rgba & ~GMask) | (g << GShift); }
- void SetBlue(BYTE b) { rgba = (rgba & ~BMask) | (b << BShift); }
- void SetAlpha(BYTE a) { rgba = (rgba & ~AMask) | (a << AShift); }
-
- DWORD Red() const { return (rgba & RMask) >> RShift; }
- DWORD Green() const { return (rgba & GMask) >> GShift; }
- DWORD Blue() const { return (rgba & BMask) >> BShift; }
- DWORD Alpha() const { return (rgba & AMask) >> AShift; }
-
- float fRed() const { return (float)(Red() /255.0); }
- float fGreen() const { return (float)(Green()/255.0); }
- float fBlue() const { return (float)(Blue() /255.0); }
- float fAlpha() const { return (float)(Alpha()/255.0); }
-
- BYTE Index() const { return table[((rgba&RMask)>>(RShift+3)<<10)|
- ((rgba&GMask)>>(GShift+3)<< 5)|
- ((rgba&BMask)>>(BShift+3))]; }
-
- inline BYTE IndexedBlend(BYTE dst) const;
- static DWORD FormattedBlend(DWORD c1, DWORD c2);
-
- DWORD TextureFormat(int keep_alpha=0) const;
- DWORD Formatted() const;
- DWORD Unfaded() const;
- Color ShadeColor(int shade) const;
- DWORD Shaded(int shade) const;
- Color Faded() const;
-
- // some useful colors
- static Color White;
- static Color Black;
- static Color Gray;
- static Color LightGray;
- static Color DarkGray;
- static Color BrightRed;
- static Color BrightBlue;
- static Color BrightGreen;
- static Color DarkRed;
- static Color DarkBlue;
- static Color DarkGreen;
- static Color Yellow;
- static Color Cyan;
- static Color Magenta;
- static Color Tan;
- static Color Brown;
- static Color Violet;
- static Color Orange;
-
- static void UseVideo(Video* v);
- static void UseFormat(const ColorFormat& cf);
- static void UseTextureFormat(const ColorFormat& cf, int alpha_level=0);
- static void WithTextureFormat(int alpha_level=0);
- static void SetPalette(PALETTEENTRY* pal, int palsize, BYTE* invpal=0);
- static void SavePalette(const char* basename);
- static void SetFade(double f, Color c=Black, int build_shade=false);
-
- static const ColorFormat& GetTextureFormat(int alpha_level=0) { return texture_format[alpha_level]; }
- static const ColorFormat& GetScreenFormat() { return format; }
-
- // indexed color initialization:
- static void BuildShadeTable();
- static void SaveShadeTable(const char* basename);
- static void BuildBlendTable();
-
- static double GetFade() { return fade; }
- static Color GetFadeColor() { return fade_color; }
-
- static Color Scale(const Color& c1, const Color& c2, double scale);
- static Color Unformat(DWORD formatted_color);
-
-private:
- DWORD rgba;
-
- static bool standard_format;
- static PALETTEENTRY palette[256];
- static BYTE table[32768];
- static ColorFormat format;
- static int texture_alpha_level;
- static ColorFormat texture_format[4];
- static double fade;
- static Color fade_color;
- static Video* video;
-};
-
-// +--------------------------------------------------------------------+
-
-class ColorValue
-{
- friend class Color;
-
-public:
- static const char* TYPENAME() { return "ColorValue"; }
-
- ColorValue() : r(0), g(0), b(0), a(0) { }
- ColorValue(const ColorValue& c) : r(c.r), g(c.g), b(c.b), a(c.a) { }
- ColorValue(const Color& c) : r( c.fRed() ),
- g( c.fGreen() ),
- b( c.fBlue() ),
- a( c.fAlpha() ) { }
- ColorValue(float ar,
- float ag,
- float ab,
- float aa=1.0f) : r(ar), g(ag), b(ab), a(aa) { }
-
- int operator==(const ColorValue& c) const { return r==c.r && g==c.g && b==c.b && a==c.a; }
- int operator!=(const ColorValue& c) const { return r!=c.r || g!=c.g || b!=c.b || a!=c.a; }
- ColorValue& operator+=(const ColorValue& c); // simple summation
-
- ColorValue operator+(const ColorValue& c) const; // color alpha blending
- ColorValue operator*(const ColorValue& c) const; // color modulation
- ColorValue operator*(double scale) const;
- ColorValue dim(double scale) const;
-
- void Set(float ar, float ag, float ab, float aa=1.0f) { r=ar; g=ag; b=ab; a=aa; }
-
- void SetRed(float ar) { r=ar; }
- void SetGreen(float ag) { g=ag; }
- void SetBlue(float ab) { b=ab; }
- void SetAlpha(float aa) { a=aa; }
-
- float Red() const { return r; }
- float Green() const { return g; }
- float Blue() const { return b; }
- float Alpha() const { return a; }
-
- Color ToColor() const;
- DWORD TextureFormat(int keep_alpha=0) const { return ToColor().TextureFormat(keep_alpha); }
- DWORD Formatted() const { return ToColor().Formatted(); }
- DWORD Unfaded() const { return ToColor().Unfaded(); }
- Color ShadeColor(int shade) const { return ToColor().ShadeColor(shade); }
- DWORD Shaded(int shade) const { return ToColor().Shaded(shade); }
- Color Faded() const { return ToColor().Faded(); }
-
-private:
- float r, g, b, a;
-};
-
-// +--------------------------------------------------------------------+
-
-class ColorIndex
-{
- friend class Color;
-
-public:
- static const char* TYPENAME() { return "ColorIndex"; }
-
- ColorIndex() : index(0) { }
- ColorIndex(const ColorIndex& c) : index(c.index) { }
- ColorIndex(BYTE r, BYTE g, BYTE b) { index = Color(r,g,b).Index(); }
- ColorIndex(BYTE i) : index(i) { }
-
- ColorIndex& operator= (const ColorIndex& c) { index = c.index; return *this; }
- int operator==(const ColorIndex& c) const { return index == c.index; }
- int operator!=(const ColorIndex& c) const { return index != c.index; }
-
- BYTE Index() const { return index; }
-
- DWORD Red() const { return Color::palette[index].peRed; }
- DWORD Green() const { return Color::palette[index].peGreen; }
- DWORD Blue() const { return Color::palette[index].peBlue; }
-
- float fRed() const { return (float)(Red() /255.0); }
- float fGreen() const { return (float)(Green()/255.0); }
- float fBlue() const { return (float)(Blue() /255.0); }
-
- DWORD TextureFormat() const { return texture_palette[index]; }
- DWORD Unfaded() const { return unfaded_palette[index]; }
- DWORD Formatted() const { return formatted_palette[index]; }
- DWORD Shaded(int shade) const { return shade_table[shade*256+index]; }
- ColorIndex Faded() const { return ColorIndex(index); }
-
- // note: this will only work in 8-bit color mode...
- ColorIndex ShadeColor(int s) const { return ColorIndex((BYTE)(shade_table[s*256+index])); }
-
- // for poly shading optimization
- static DWORD* ShadeTable() { return shade_table; }
-
- BYTE IndexedBlend(BYTE dst) const { return blend_table[dst*256+index]; }
-
-private:
- BYTE index;
-
- static DWORD* texture_palette;
- static DWORD texture_palettes[4][256];
- static DWORD unfaded_palette[256];
- static DWORD formatted_palette[256];
- static DWORD shade_table[256*256];
- static BYTE blend_table[256*256];
-};
-
-inline BYTE Color::IndexedBlend(BYTE dst) const { return ColorIndex::blend_table[dst*256+Index()]; }
-
-#endif Color_h
-