diff options
Diffstat (limited to 'nGenEx/CameraView.h')
-rw-r--r-- | nGenEx/CameraView.h | 252 |
1 files changed, 138 insertions, 114 deletions
diff --git a/nGenEx/CameraView.h b/nGenEx/CameraView.h index 2859975..2ab133c 100644 --- a/nGenEx/CameraView.h +++ b/nGenEx/CameraView.h @@ -1,114 +1,138 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: CameraView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- 3D Projection Camera View class
-*/
-
-#ifndef CameraView_h
-#define CameraView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Camera.h"
-#include "Projector.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Video;
-class Scene;
-class Bitmap;
-
-class Graphic;
-
-// +--------------------------------------------------------------------+
-
-class CameraView : public View
-{
-public:
- static const char* TYPENAME() { return "CameraView"; }
-
- CameraView(Window* c, Camera* cam, Scene* s);
- virtual ~CameraView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void UseCamera(Camera* cam);
- virtual void UseScene(Scene* scene);
- virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
- virtual void LensFlare(int on, double dim = 1);
- virtual void SetDepthScale(float scale);
-
- // accessors:
- Camera* GetCamera() const { return camera; }
- Projector* GetProjector() { return &projector; }
- Scene* GetScene() const { return scene; }
- virtual void SetFieldOfView(double fov);
- virtual double GetFieldOfView() const;
- virtual void SetProjectionType(DWORD pt);
- virtual DWORD GetProjectionType() const;
-
- Point Pos() const { return camera->Pos(); }
- Point vrt() { return camera->vrt(); }
- Point vup() { return camera->vup(); }
- Point vpn() { return camera->vpn(); }
- const Matrix& Orientation() const { return camera->Orientation(); }
-
- Point SceneOffset() const { return camera_loc; }
-
- // projection and clipping geometry:
- virtual void TranslateScene();
- virtual void UnTranslateScene();
- virtual void MarkVisibleObjects();
- virtual void MarkVisibleLights(Graphic* g, DWORD flags);
-
- virtual void RenderScene();
- virtual void RenderSceneObjects(bool distant=false);
- virtual void RenderForeground();
- virtual void RenderBackground();
- virtual void RenderSprites();
- virtual void RenderLensFlare();
- virtual void Render(Graphic* g, DWORD flags);
-
- virtual void FindDepth(Graphic* g);
- virtual int SetInfinite(int i);
-
-protected:
- Camera* camera;
- Scene* scene;
- Video* video;
-
- virtual void WorldPlaneToView(Plane& plane);
-
- Point camera_loc;
- Vec3 cvrt;
- Vec3 cvup;
- Vec3 cvpn;
-
- Projector projector;
- int infinite;
- int width;
- int height;
- DWORD projection_type;
-
- // lens flare:
- int lens_flare_enable;
- double lens_flare_dim;
- Bitmap* halo_bitmap;
- Bitmap* elem_bitmap[3];
-
- List<Graphic> graphics;
-};
-
-#endif CameraView_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: CameraView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + 3D Projection Camera View class +*/ + +#ifndef CameraView_h +#define CameraView_h + +#include "Types.h" +#include "View.h" +#include "Camera.h" +#include "Projector.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Video; +class Scene; +class Bitmap; + +class Graphic; + +// +--------------------------------------------------------------------+ + +class CameraView : public View +{ +public: + static const char* TYPENAME() { return "CameraView"; } + + CameraView(Window* c, Camera* cam, Scene* s); + virtual ~CameraView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void UseCamera(Camera* cam); + virtual void UseScene(Scene* scene); + virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0); + virtual void LensFlare(int on, double dim = 1); + virtual void SetDepthScale(float scale); + + // accessors: + Camera* GetCamera() const { return camera; } + Projector* GetProjector() { return &projector; } + Scene* GetScene() const { return scene; } + virtual void SetFieldOfView(double fov); + virtual double GetFieldOfView() const; + virtual void SetProjectionType(DWORD pt); + virtual DWORD GetProjectionType() const; + + Point Pos() const { return camera->Pos(); } + Point vrt() { return camera->vrt(); } + Point vup() { return camera->vup(); } + Point vpn() { return camera->vpn(); } + const Matrix& Orientation() const { return camera->Orientation(); } + + Point SceneOffset() const { return camera_loc; } + + // projection and clipping geometry: + virtual void TranslateScene(); + virtual void UnTranslateScene(); + virtual void MarkVisibleObjects(); + virtual void MarkVisibleLights(Graphic* g, DWORD flags); + + virtual void RenderScene(); + virtual void RenderSceneObjects(bool distant=false); + virtual void RenderForeground(); + virtual void RenderBackground(); + virtual void RenderSprites(); + virtual void RenderLensFlare(); + virtual void Render(Graphic* g, DWORD flags); + + virtual void FindDepth(Graphic* g); + virtual int SetInfinite(int i); + +protected: + Camera* camera; + Scene* scene; + Video* video; + + virtual void WorldPlaneToView(Plane& plane); + + Point camera_loc; + Vec3 cvrt; + Vec3 cvup; + Vec3 cvpn; + + Projector projector; + int infinite; + int width; + int height; + DWORD projection_type; + + // lens flare: + int lens_flare_enable; + double lens_flare_dim; + Bitmap* halo_bitmap; + Bitmap* elem_bitmap[3]; + + List<Graphic> graphics; +}; + +#endif CameraView_h + |