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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Bolt.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ 3D Bolt (Polygon) Object
+*/
+
+#ifndef Bolt_h
+#define Bolt_h
+
+#include "Graphic.h"
+#include "Polygon.h"
+
+// +--------------------------------------------------------------------+
+
+class Bolt : public Graphic
+{
+public:
+ static const char* TYPENAME() { return "Bolt"; }
+
+ Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0);
+ virtual ~Bolt();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Update();
+
+ // accessors / mutators
+ virtual void SetOrientation(const Matrix& o);
+ void SetDirection(const Point& v);
+ void SetEndPoints(const Point& from, const Point& to);
+ void SetTextureOffset(double from, double to);
+
+ virtual void TranslateBy(const Point& ref);
+
+ double Shade() const { return shade; }
+ void SetShade(double s) { shade = s; }
+ virtual bool IsBolt() const { return true; }
+
+protected:
+ double length;
+ double width;
+ double shade;
+
+ Poly poly;
+ Material mtl;
+ VertexSet vset;
+ Bitmap* texture;
+ int shared;
+
+ Point vpn;
+ Point origin;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Bolt_h
+