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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: ActiveWindow.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Active Window class (a window that knows how to draw itself)
+*/
+
+#ifndef ActiveWindow_h
+#define ActiveWindow_h
+
+#include "Types.h"
+#include "Color.h"
+#include "Geometry.h"
+#include "Bitmap.h"
+#include "Window.h"
+#include "EventTarget.h"
+#include "ArrayList.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+struct Poly;
+struct Material;
+struct VertexSet;
+class Layout;
+
+// +--------------------------------------------------------------------+
+
+enum {
+ WIN_NO_FRAME = 0x0000,
+ WIN_BLACK_FRAME = 0x0001,
+ WIN_WHITE_FRAME = 0x0002,
+ WIN_THIN_FRAME = 0x0004,
+ WIN_THICK_FRAME = 0x0008,
+ WIN_RAISED_FRAME = 0x0010,
+ WIN_SUNK_FRAME = 0x0020,
+ WIN_TEXT_SHADOW = 0x0040,
+ WIN_FRAME_ONLY = 0x0080
+};
+
+enum {
+ EID_CREATE,
+ EID_DESTROY,
+ EID_MOUSE_MOVE,
+ EID_CLICK,
+ EID_SELECT,
+ EID_LBUTTON_DOWN,
+ EID_LBUTTON_UP,
+ EID_RBUTTON_DOWN,
+ EID_RBUTTON_UP,
+ EID_KEY_DOWN,
+ EID_SET_FOCUS,
+ EID_KILL_FOCUS,
+ EID_MOUSE_ENTER,
+ EID_MOUSE_EXIT,
+ EID_MOUSE_WHEEL,
+ EID_DRAG_START,
+ EID_DRAG_DROP,
+
+ EID_USER_1,
+ EID_USER_2,
+ EID_USER_3,
+ EID_USER_4,
+
+ EID_NUM_EVENTS
+};
+
+// +--------------------------------------------------------------------+
+
+class ActiveWindow;
+
+struct AWEvent
+{
+ static const char* TYPENAME() { return "AWEvent"; }
+
+ AWEvent() : window(0), eid(0), x(0), y(0) { }
+ AWEvent(ActiveWindow* w, int e, int ax=0, int ay=0) : window(w), eid(e), x(ax), y(ay) { }
+
+ int operator == (const AWEvent& e) const { return (window == e.window) &&
+ (eid == e.eid) &&
+ (x == e.x) &&
+ (y == e.y); }
+
+ ActiveWindow* window;
+ int eid;
+ int x;
+ int y;
+};
+
+typedef void (*PFVAWE)(ActiveWindow*, AWEvent*);
+
+struct AWMap
+{
+ static const char* TYPENAME() { return "AWMap"; }
+
+ AWMap() : eid(0), client(0), func(0) { }
+ AWMap(int e, ActiveWindow* w, PFVAWE f) : eid(e), client(w), func(f) { }
+
+ int operator == (const AWMap& m) const { return (eid == m.eid) &&
+ (client == m.client); }
+
+ int eid;
+ ActiveWindow* client;
+ PFVAWE func;
+};
+
+// +--------------------------------------------------------------------+
+
+class ActiveWindow : public Window,
+ public EventTarget
+{
+public:
+ static const char* TYPENAME() { return "ActiveWindow"; }
+
+ ActiveWindow(Screen* s, int ax, int ay, int aw, int ah,
+ DWORD id=0, DWORD style=0, ActiveWindow* parent=0);
+ virtual ~ActiveWindow();
+
+ int operator == (const ActiveWindow& w) const { return id == w.id; }
+
+ // Operations:
+ virtual void Paint(); // blt to screen
+ virtual void Draw(); // refresh backing store
+ virtual void Show();
+ virtual void Hide();
+ virtual void MoveTo(const Rect& r);
+ virtual void UseLayout(const ArrayList& min_x,
+ const ArrayList& min_y,
+ const FloatList& weight_x,
+ const FloatList& weight_y);
+ virtual void UseLayout(const FloatList& min_x,
+ const FloatList& min_y,
+ const FloatList& weight_x,
+ const FloatList& weight_y);
+ virtual void UseLayout(int ncols,
+ int nrows,
+ int* min_x,
+ int* min_y,
+ float* weight_x,
+ float* weight_y);
+ virtual void DoLayout();
+
+ // Event Target Interface:
+ virtual int OnMouseMove(int x, int y);
+ virtual int OnLButtonDown(int x, int y);
+ virtual int OnLButtonUp(int x, int y);
+ virtual int OnClick();
+ virtual int OnSelect();
+ virtual int OnRButtonDown(int x, int y);
+ virtual int OnRButtonUp(int x, int y);
+ virtual int OnMouseEnter(int x, int y);
+ virtual int OnMouseExit(int x, int y);
+ virtual int OnMouseWheel(int wheel);
+
+ virtual int OnKeyDown(int vk, int flags);
+
+ virtual const char* GetDescription() const { return desc; }
+
+ // pseudo-events:
+ virtual int OnDragStart(int x, int y);
+ virtual int OnDragDrop(int x, int y, ActiveWindow* source);
+
+ virtual ActiveWindow* FindControl(int x, int y) { return 0; }
+ virtual Rect TargetRect() const;
+
+ virtual ActiveWindow* GetCapture();
+ virtual int SetCapture();
+ virtual int ReleaseCapture();
+
+ // Property accessors:
+ virtual void SetFocus();
+ virtual void KillFocus();
+ virtual bool HasFocus() const { return focus; }
+
+ void SetEnabled(bool e=true) { enabled = e; }
+ bool IsEnabled() const { return enabled; }
+ bool IsVisible() const { return shown; }
+
+ DWORD GetID() const { return id; }
+ void SetStyle(DWORD s) { style = s; }
+ DWORD GetStyle() const { return style; }
+
+ void SetText(const char* t);
+ void SetText(const Text& t);
+ void AddText(const char* t);
+ void AddText(const Text& t);
+ const Text& GetText() const { return text; }
+
+ void SetAltText(const char* t) { alt_text = t; }
+ void SetAltText(const Text& t) { alt_text = t; }
+ const Text& GetAltText() const { return alt_text; }
+
+ void SetTexture(Bitmap* bmp) { texture = bmp; }
+ Bitmap* GetTexture() { return texture; }
+ void SetMargins(const Insets& m);
+ Insets& GetMargins() { return margins; }
+ void SetTextInsets(const Insets& t);
+ Insets& GetTextInsets() { return text_insets; }
+
+ List<ActiveWindow>& GetChildren() { return children; }
+ void SetCellInsets(const Insets& c);
+ Insets& GetCellInsets() { return cell_insets; }
+ void SetCells(int cx, int cy, int cw=1, int ch=1);
+ void SetCells(const Rect& r) { cells = r; }
+ Rect& GetCells() { return cells; }
+ void SetFixedWidth(int w) { fixed_width = w; }
+ int GetFixedWidth() const { return fixed_width; }
+ void SetFixedHeight(int h) { fixed_height = h; }
+ int GetFixedHeight() const { return fixed_height;}
+
+ void SetAlpha(double a);
+ double GetAlpha() const { return alpha; }
+ void SetBackColor(Color c) { back_color = c; }
+ Color GetBackColor() const { return back_color; }
+ void SetBaseColor(Color c) { base_color = c; }
+ Color GetBaseColor() const { return base_color; }
+ void SetForeColor(Color c) { fore_color = c; }
+ Color GetForeColor() const { return fore_color; }
+ void SetSingleLine(bool a) { single_line = a; }
+ bool GetSingleLine() const { return single_line; }
+ void SetTextAlign(DWORD a);
+ DWORD GetTextAlign() const { return text_align; }
+ void SetTransparent(bool t) { transparent = t; }
+ bool GetTransparent() const { return transparent; }
+ void SetHidePartial(bool a) { hide_partial = a; }
+ bool GetHidePartial() const { return hide_partial;}
+
+ void SetTabStop(int n, int x);
+ int GetTabStop(int n) const;
+
+ void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
+
+ // class properties:
+ static void SetSystemFont(Font* f);
+ static void SetSystemBackColor(Color c);
+ static void SetSystemForeColor(Color c);
+
+ // callback function registration:
+ virtual void RegisterClient(int EID, ActiveWindow* client, PFVAWE callback);
+ virtual void UnregisterClient(int EID, ActiveWindow* client);
+ virtual void ClientEvent(int EID, int x=0, int y=0);
+
+ // form context:
+ virtual ActiveWindow* GetForm() { return form; }
+ virtual void SetForm(ActiveWindow* f) { form = f; }
+ virtual bool IsFormActive() const;
+ virtual bool IsTopMost() const { return topmost; }
+ virtual void SetTopMost(bool t) { topmost = t; }
+
+ virtual ActiveWindow* FindChild(DWORD id);
+ virtual ActiveWindow* FindChild(int x, int y);
+
+protected:
+ virtual Color ShadeColor(Color c, double shade);
+ virtual void AddChild(ActiveWindow* child);
+ virtual void DrawStyleRect(const Rect& r, int style);
+ virtual void DrawStyleRect(int x1, int y1, int x2, int y2, int style);
+ virtual void DrawTabbedText();
+ virtual void DrawTextureGrid();
+ virtual void CalcGrid();
+
+ DWORD id;
+ DWORD style;
+ DWORD text_align;
+ bool single_line;
+ bool focus;
+ bool enabled;
+ bool hide_partial;
+ float alpha;
+ Color back_color;
+ Color base_color;
+ Color fore_color;
+ Text text;
+ Text alt_text;
+ Text desc;
+ Bitmap* texture;
+ Insets margins;
+ Insets text_insets;
+ Insets cell_insets;
+ Rect cells;
+ int fixed_width;
+ int fixed_height;
+ int tab[10];
+
+ ActiveWindow* parent;
+ ActiveWindow* form;
+ bool transparent;
+ bool topmost;
+
+ Layout* layout;
+ List<ActiveWindow> children;
+ List<AWMap> clients;
+ AWEvent event;
+
+ int rows;
+ int cols;
+ Poly* polys;
+ VertexSet* vset;
+ Material* mtl;
+
+ static Font* sys_font;
+ static Color sys_back_color;
+ static Color sys_fore_color;
+};
+
+#define DEF_MAP_CLIENT(cname, fname)\
+ void Map##cname##fname(ActiveWindow* client, AWEvent* event) \
+ { cname* c = (cname*) client; c->fname(event); }
+
+#define REGISTER_CLIENT(eid, ctrl, cname, fname)\
+ if (ctrl) ctrl->RegisterClient(eid, this, Map##cname##fname);
+
+#define UNREGISTER_CLIENT(eid, ctrl, cname)\
+ if (ctrl) ctrl->UnregisterClient(eid, this);
+
+#endif ActiveWindow_h
+