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-rw-r--r--data/shatter/Ships/Zolons/ZZA.def146
1 files changed, 146 insertions, 0 deletions
diff --git a/data/shatter/Ships/Zolons/ZZA.def b/data/shatter/Ships/Zolons/ZZA.def
new file mode 100644
index 0000000..d3271e3
--- /dev/null
+++ b/data/shatter/Ships/Zolons/ZZA.def
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+SHIP
+
+name: ZZA
+display_name: Zolon
+class: Attack
+abrv: ZA
+secret: true
+
+detail_0: "ZAttack_1.mag"
+feature_0: 1000
+detail_1: "ZAttack_2.mag"
+feature_1: 20
+
+mass: 21
+integrity: 35e3
+scuttle: 1e3
+vlimit: 320
+agility: 140
+air_factor: 0.25
+roll_rate: 1700
+scale: 0.75
+acs: 1.1
+detet: 50e3
+
+auto_roll: 2
+trans_x: 5e3
+trans_y: 5e3
+trans_z: 5e3
+
+arcade_drag: 0.23
+drag: 5.0e-5
+roll_drag: 10
+pitch_drag: 7.5
+yaw_drag: 7.5
+
+CL: 1.1e-2
+CD: 1.1e-1
+stall: 0.40
+
+prep_time: 15
+avoid_fighter: 7
+
+chase: (0, -750, 200)
+bridge: (0, 0, 0)
+
+power: {
+ type: Fusion,
+ max_output: 1e3,
+ fuel_range: 5,
+
+ loc: (0, 0, -40),
+ size: 32,
+ hull_factor: 0.75
+}
+
+drive: {
+ type: Alien,
+ thrust: 30,
+ augmenter: 60,
+ scale: 0.75,
+ port: (0, 0, -96),
+
+ loc: (0, 0, -40),
+ size: 16,
+ hull_factor: 0.85
+}
+
+quantum: {
+ design: "Quantum Drive",
+ type: Hyper,
+ loc: (0, 0, 0),
+ capacity: 10e3,
+ consumption: 1e3,
+ size: 24,
+ hull_factor: 0.3
+}
+
+weapon: {
+ type: "Zolon Cannon",
+ abrv: Cannon,
+ muzzle: (0, 0, 80),
+
+ loc: (0, 0, 20),
+ size: 16,
+ hull_factor: 0.5
+}
+
+sensor: {
+ pcs: 25,
+ active_efficiency: 2e9,
+ passive_efficiency: 500,
+ range: 25e3,
+ range: 50e3,
+ range: 75e3,
+
+ loc: (0, 0, 50),
+ size: 25,
+ hull_factor: 0.25
+}
+
+computer: {
+ name: "Avionics Package",
+ abrv: HUD,
+ type: 1,
+
+ loc: (20, 0, 80),
+ size: 8,
+ hull_factor: 0.2
+}
+
+computer: {
+ name: "Flight Computer",
+ abrv: Flight,
+ type: 2,
+
+ loc: (-20, 0, 80),
+ size: 16,
+ hull_factor: 0.5
+}
+
+
+nav: {
+ loc: (0, 0, 60),
+ size: 16,
+ hull_factor: 0.1
+}
+
+death_spiral: {
+ time: 2.5,
+
+ explosion_type: 22, // SMALL_EXPLOSION
+ explosion_time: 1.1,
+ explosion_loc: (0, 0, -64),
+
+ explosion_type: 22, // SMALL_EXPLOSION
+ explosion_time: 1.5,
+ explosion_loc: (20, 10, -20),
+
+ final_type: 23, // LARGE_EXPLOSION
+ final_loc: (0, 0, -32),
+
+ final_type: 12, // LARGE_BURST
+ final_loc: (0, 0, -32),
+}
+
+map: { sprite: "zmap.pcx" }