summaryrefslogtreecommitdiffhomepage
path: root/data/shatter/Ships/Marakan_Ships/Tiger.def
diff options
context:
space:
mode:
Diffstat (limited to 'data/shatter/Ships/Marakan_Ships/Tiger.def')
-rw-r--r--data/shatter/Ships/Marakan_Ships/Tiger.def314
1 files changed, 314 insertions, 0 deletions
diff --git a/data/shatter/Ships/Marakan_Ships/Tiger.def b/data/shatter/Ships/Marakan_Ships/Tiger.def
new file mode 100644
index 0000000..67104c8
--- /dev/null
+++ b/data/shatter/Ships/Marakan_Ships/Tiger.def
@@ -0,0 +1,314 @@
+SHIP
+
+name: Tiger
+display_name: Tiger
+class: Frigate
+description: "The FF-2E01 TIGER BAY class frigate was the result of war department opposition to mounting costs and limited capabilities of the older Baikal class frigate. Only fourteen Baikal class ships were built, and all were decommissioned and sold to neighboring independent systems. The Tiger Bay class was designed to extend the anti-ship capabilities of the older frigates by adding a pair of light x-ray laser batteries mounted on the wings. As with many Hegemony designs, these weapons are externally mounted and vulnerable to attack from the flanks."
+
+hud_icon: "TigerHud.pcx"
+
+detail_0: "Frigate_1opt.mag"
+feature_0: 1000
+detail_1: "Frigate_2opt.mag"
+feature_1: 32
+
+mass: 4.53e3
+agility: 3.8
+vlimit: 300
+roll_rate: 8
+integrity: 18e3
+scale: 1.8
+acs: 1
+
+trans_x: 85e3
+trans_y: 35e3
+trans_z: 85e3
+
+arcade_drag: 2e-2
+drag: 1e-6
+roll_drag: 1.2
+pitch_drag: 1.2
+yaw_drag: 1.2
+
+chase: (0, -1e3, 200)
+bridge: (0, 0, 92)
+
+power: {
+ type: Fusion,
+ design: "Fusion Reactor",
+ max_output: 4000,
+
+ loc: (0, -100, 0),
+ size: 60,
+ hull_factor: 0.8,
+ explosion: 7
+}
+
+drive: {
+ type: Yellow
+ name: "Plasma Drive",
+ abrv: Drive
+ design: "Plasma Drive",
+ thrust: 750,
+ scale: 4,
+ port: ( 24,91,-580)
+ port: (-24,91,-580)
+ port: ( 24,13,-580)
+ port: (-24,13,-580)
+
+ loc: (0,30,-450)
+ size: 64,
+ hull_factor: 0.5,
+ explosion: 7
+}
+
+thruster: {
+ design: Thruster,
+ type: Yellow,
+ scale: 1,
+ loc: (0, -52,0),
+ explosion: 8,
+
+/*
+0x0001 = Translate Right
+0x0002 = "" Left
+0x0004 = "" Backwards
+0x0008 = "" Forewards
+0x0010 = "" Down
+0x0020 = "" Up
+0x0040 = Yaw Left
+0x0080 = Yaw Right
+0x0100 = Pitch Down
+0x0200 = Pitch Up
+0x0400 = Roll Left
+0x0800 = Roll Right
+*/
+
+// fore reverse
+ port_fore: {loc:(-10, 42, 526),fire: 0x0004},
+ port_fore: {loc:(-10, 30, 526),fire: 0x0004},
+ port_fore: {loc:(-10, 18, 526),fire: 0x0004},
+ port_fore: {loc:( 10, 18, 526),fire: 0x0004},
+ port_fore: {loc:( 10, 30, 526),fire: 0x0004},
+ port_fore: {loc:( 10, 42, 526),fire: 0x0004},
+
+ port_aft: {loc:(-30, 53,-559),fire: 0x0008},
+ port_aft: {loc:( -9, 53,-559),fire: 0x0008},
+ port_aft: {loc:( 9, 53,-559),fire: 0x0008},
+ port_aft: {loc:( 30, 53,-559),fire: 0x0008},
+
+
+// Vertical
+ port_top: {loc:( -11, 60,509),fire: 0x0510},
+ port_top: {loc:( 11, 60,509),fire: 0x0910},
+ port_bottom: {loc:( -11,-10,509),fire: 0x0A20},
+ port_bottom: {loc:( 11,-10,509),fire: 0x0620},
+
+ port_top: {loc:(-48,135,-518),fire: 0x0610},
+ port_top: {loc:( 48,135,-518),fire: 0x0A10},
+ port_bottom: {loc:( 48,-29,-518),fire: 0x0920},
+ port_bottom: {loc:(-48,-29,-518),fire: 0x0520},
+
+ port_top: {loc:(-128,-29,20),fire: 0x0410},
+ port_top: {loc:( 128,-29,20),fire: 0x0810},
+ port_bottom: {loc:(-128,-48,20),fire: 0x0820},
+ port_bottom: {loc:( 128,-48,20),fire: 0x0420},
+
+// Side Translantion
+ port_right: {loc:( 60,44, 238),fire: 0x0042},
+ port_right: {loc:( 60,44, 251),fire: 0x0042},
+ port_right: {loc:( 90,36,-504),fire: 0x0082},
+ port_right: {loc:( 90,36,-516),fire: 0x0082},
+
+ port_left: {loc:(-60,44, 238),fire: 0x0081},
+ port_left: {loc:(-60,44, 251),fire: 0x0081},
+ port_left: {loc:(-90,36,-504),fire: 0x0041},
+ port_left: {loc:(-90,36,-516),fire: 0x0041},
+
+ size: 32,
+ hull_factor: 0.8
+}
+
+quantum: {
+ design: "Quantum Drive",
+ abrv: "Q-Drive"
+ loc: (0, 0, -120),
+ size: 24,
+ hull_factor: 0.5
+}
+
+
+shield: {
+ type: 2,
+ design: "Grav Shield",
+ abrv: Shield
+ factor: 0.03,
+ consumption: 1500,
+ bolt_hit_sound: "shield_hit4.wav",
+ beam_hit_sound: "shield_hit5.wav",
+
+ pcs: 100,
+ loc: (0, 0, 0),
+ size: 48,
+ hull_factor: 0.4
+}
+
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 1",
+ abrv: "Laser-1",
+ muzzle: ( 74, -12, 240)
+
+ loc: ( 74, -12, 110)
+ size: 24
+ hull_factor: 0.2
+ explosion: 7
+}
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 2",
+ abrv: "Laser-2",
+ muzzle: (-74, -12, 240)
+
+ loc: (-74, -12, 110)
+ size: 24
+ hull_factor: 0.2
+ explosion: 7
+}
+
+weapon: {
+ type: "Mk7 Interceptor",
+ design: "Missile Weapon",
+ name: "Interceptor 1",
+ abrv: "MK7",
+ muzzle: (-40, 0, 390),
+ muzzle: ( 40, 0, 390),
+ azimuth: 0,
+
+ loc: (-20, 0, 300),
+ size: 32,
+ hull_factor: 0.5
+}
+
+weapon: {
+ type: "Helicon",
+ design: "Bolt Weapon",
+ name: "PDB-1",
+ muzzle: (0, 10, 131),
+
+ loc: (0, 75, 220),
+ size: 32,
+ hull_factor: 0.3
+}
+
+weapon: {
+ type: "Helicon",
+ design: "Bolt Weapon",
+ name: "PDB-2",
+ muzzle: (0, 10, 131),
+
+ loc: (0, 135, -420),
+ size: 32,
+ hull_factor: 0.3
+
+ azimuth: 3.14159,
+}
+
+
+probe: {
+ type: "Sensor Drone",
+ design: "Probe",
+ abrv: "Probe",
+ muzzle: ( 0, -10, 64),
+
+ loc: (0, -10, 50),
+ size: 16,
+ hull_factor: 0.2
+}
+
+power: {
+ type: Battery,
+ design: Battery,
+ abrv: Batt
+ max_output: 250
+}
+
+sensor: {
+ design: Sensor,
+ pcs: 20,
+ active_efficiency: 1e6,
+ passive_efficiency: 10e3,
+ range: 50e3,
+ range: 75e3,
+ range: 100e3,
+
+ loc: (0, 0, 180),
+ size: 16,
+ hull_factor: 0.1
+}
+
+computer: {
+ name: "Avionics Package",
+ abrv: "HUD",
+ type: 1,
+ design: Computer,
+
+ loc: (20, 16, 80),
+ size: 16,
+ hull_factor: 0.5
+}
+
+computer: {
+ name: "Flight Computer",
+ abrv: "Flight",
+ type: 2,
+ design: Computer,
+
+ loc: (-20, -16, 80),
+ size: 16,
+ hull_factor: 0.2
+}
+
+nav: {
+ loc: (0, 16, 60),
+ design: Computer,
+ size: 16,
+ hull_factor: 0.1
+}
+
+
+death_spiral: {
+ time: 5,
+
+ explosion: { type: 10, time: 2.0, loc: (-30, 50, 0) }
+ explosion: { type: 10, time: 1.0, loc: ( 60, 20, 90) }
+ explosion: { type: 10, time: 0.5, loc: ( 0, -48, -80) }
+ explosion: { type: 10, time: 0.1, loc: ( 10, 80, -90) }
+
+ explosion: { type: 13, final: true } // Nuke
+ explosion: { type: 12, final: true } // Large burst
+
+ debris: { model: "FrigateDebris1.mag", loc: (0,0,200), mass:18e3, count: 1, life: 330, fire: (30,60,20) }
+ debris: { model: "FrigateDebris2.mag", loc: (100,0,0), mass:18e3, count: 1, life: 330 }
+ debris: { model: "Debris0A.mag", loc: (0,0,-20), mass: 55, count: 15, life: 20 }
+ debris: { model: "Debris0B.mag", loc: (0,0,-20), mass: 54, count: 10, life: 35 }
+ debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 53, count: 11, life: 30 }
+
+ }
+
+map: {
+ sprite: "TigerMap0.pcx",
+ sprite: "TigerMap1.pcx",
+ sprite: "TigerMap2.pcx",
+ sprite: "TigerMap3.pcx",
+ sprite: "TigerMap4.pcx",
+ sprite: "TigerMap5.pcx",
+ sprite: "TigerMap6.pcx",
+ sprite: "TigerMap7.pcx"
+}
+
+