diff options
Diffstat (limited to 'data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def')
-rw-r--r-- | data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def b/data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def new file mode 100644 index 0000000..b61d085 --- /dev/null +++ b/data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def @@ -0,0 +1,293 @@ +SHIP + +name: "Hulk-Volnaris" +display_name: Volnaris +class: Destroyer + +hud_icon: "VolnarisHud.pcx" + +model: "Hulk-Volnaris.mag" + +mass: 21.1e3 +agility: 2 +vlimit: 240 +roll_rate: 7 +integrity: 20e3 +scale: 3.0 +acs: 1.2 + +trans_x: 250e3 +trans_y: 100e3 +trans_z: 250e3 + +auto_roll: -1 +arcade_drag: 0 +drag: 0 +roll_drag: 0 +pitch_drag: 0 +yaw_drag: 0 + +chase: (0, -1800, 170) +bridge: (0, 320, 60) + +power: { + type: Fusion, + design: "Fusion Reactor", + max_output: 7500, + + loc: (0, -40, -220), + size: 64, + hull_factor: 0.8 + explosion: 7 +} + +drive: { + type: Stealth + abrv: Drive + name: "Plasma Drive", + design: "Plasma Drive", + thrust: 1000, + scale: 5, + port: ( 0, -22, -420) + port: ( 0, -67, -402) + port: ( 0, -117, -357) + + loc: (0, 0, -240), + size: 48, + hull_factor: 0.5 + explosion: 7 +} + +quantum: { + abrv: "Q-Drive" + design: "Quantum Drive", + loc: (0, 0, -120), + size: 24, + hull_factor: 0.3 +} + +shield: { + type: 2, + design: "Grav Shield", + pcs: 100, + bolt_hit_sound: "shield_hit4.wav", + beam_hit_sound: "shield_hit5.wav", + + loc: (0, 0, -60), + size: 48, + hull_factor: 0.7 +} + + +power: { + type: "Auxilliary Reactor", + design: "Auxilliary Reactor", + abrv: "Aux Reac" + max_output: 1200, + + loc: (0, 0, -180), + hull_factor: 0.6 +} + +weapon: { + type: "XRay Laser", + design: "Beam Weapon", + name: "XRay Laser 1", + abrv: "Laser-1", + muzzle: (-34, -19, 570), + + loc: (-34, -19, 460), + size: 32, + hull_factor: 0.2, + explosion: 7 +} + +weapon: { + type: "XRay Laser", + design: "Beam Weapon", + name: "XRay Laser 2", + abrv: "Laser-2", + muzzle: ( 34, -19, 570), + + loc: ( 34, -19, 460), + size: 32, + hull_factor: 0.2, + explosion: 7 +} + + +weapon: { + type: "Fusion Torpedo", + design: "Missile Weapon", + name: "Torpedo Banks", + abrv: "Torps", + muzzle: (-25, 17, 470), + muzzle: ( 25, 17, 470), + loc: ( 0, -32, 400), + size: 80, + hull_factor: 0.2 +} + +weapon: { + type: "Rail-12" + design: "Bolt Weapon", + name: "PDB 1" + abrv: "PDB 1" + + muzzle: ( 4, 11, 75), + muzzle: (-4, 11, 75), + + loc: ( 0, 45, 340), + + size: 64, + hull_factor: 0.8, + explosion: 6 +} + +weapon: { + type: "Rail-12" + design: "Bolt Weapon", + name: "PDB 2" + abrv: "PDB 2" + + muzzle: ( 4, 11, 75), + muzzle: (-4, 11, 75), + + loc: ( 0, 55, 225), + + size: 64, + hull_factor: 0.8, + explosion: 6 +} + + +weapon: { + type: "Rail-12" + design: "Bolt Weapon", + name: "PDB 3" + abrv: "PDB 3" + muzzle: ( 4, 11, 75), + muzzle: (-4, 11, 75), + + + loc: ( 0, 55, -255), + size: 64, + hull_factor: 0.8, + explosion: 6 + + azimuth: 3.14159, +} + + +thruster: { + design: Thruster, + type: Yellow, + scale: 0.04, + loc: (0, -52,0), + explosion: 8, + + size: 32, + hull_factor: 0.8 +} + + + +probe: { + type: "Sensor Drone", + design: "Probe", + abrv: "Probe", + muzzle: ( 0, -80, 0), + + loc: (0, -80, 0), + size: 16, + hull_factor: 0.2 +} + +sensor: { + design: Sensor, + pcs: 20, + active_efficiency: 1e6, + passive_efficiency: 10e3, + range: 50e3 + range: 100e3 + range: 150e3 + + loc: (0, -16, 380), + size: 16, + hull_factor: 0.1 +} + +power: { + type: Battery, + design: Battery, + abrv: Batt + max_output: 100 +} + +computer: { + name: "Avionics Package", + abrv: "HUD", + type: 1, + design: Computer, + + loc: (20, 16, 80), + size: 16, + hull_factor: 0.5 +} + +computer: { + name: "Flight Computer", + abrv: "Flight", + type: 2, + design: Computer, + + loc: (-20, -16, 80), + size: 16, + hull_factor: 0.2 +} + +nav: { + loc: (0, 16, 60), + design: Computer, + size: 16, + hull_factor: 0.1 +} + + +map: { + sprite: "BroadMap0.pcx", + sprite: "BroadMap1.pcx", + sprite: "BroadMap2.pcx", + sprite: "BroadMap3.pcx", + sprite: "BroadMap4.pcx", + sprite: "BroadMap5.pcx", + sprite: "BroadMap6.pcx", + sprite: "BroadMap7.pcx" +} + + +death_spiral: { + time: 5, + + explosion: { type: 10, time: 1.8, loc: (-50, 50, 0) } + explosion: { type: 10, time: 0.7, loc: ( 60, 40, 190) } + explosion: { type: 10, time: 0.7, loc: ( 0, -48, -180) } + explosion: { type: 10, time: 0.3, loc: ( 20, 80, -190) } + explosion: { type: 10, time: 0.1, loc: (-30, 30, -90) } + + explosion: { type: 13, final: true } // Nuke + explosion: { type: 12, final: true } // Large burst + + + debris: { model: "VolnarisDebris1.mag", loc: (0,0,-250), mass:25e3, count: 1, life: 365, + fire: (30,20,170) } + debris: { model: "Debris0A.mag", loc: (0,0, 20), mass: 45, count: 16, life: 20 } + debris: { model: "Debris0B.mag", loc: (0,0,-30), mass: 24, count: 12, life: 35 } + debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 23, count: 10, life: 30 } +} + + + + + + |