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-rw-r--r--data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def293
1 files changed, 293 insertions, 0 deletions
diff --git a/data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def b/data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def
new file mode 100644
index 0000000..b61d085
--- /dev/null
+++ b/data/shatter/Ships/Marakan_Ships/Hulk-Volnaris.def
@@ -0,0 +1,293 @@
+SHIP
+
+name: "Hulk-Volnaris"
+display_name: Volnaris
+class: Destroyer
+
+hud_icon: "VolnarisHud.pcx"
+
+model: "Hulk-Volnaris.mag"
+
+mass: 21.1e3
+agility: 2
+vlimit: 240
+roll_rate: 7
+integrity: 20e3
+scale: 3.0
+acs: 1.2
+
+trans_x: 250e3
+trans_y: 100e3
+trans_z: 250e3
+
+auto_roll: -1
+arcade_drag: 0
+drag: 0
+roll_drag: 0
+pitch_drag: 0
+yaw_drag: 0
+
+chase: (0, -1800, 170)
+bridge: (0, 320, 60)
+
+power: {
+ type: Fusion,
+ design: "Fusion Reactor",
+ max_output: 7500,
+
+ loc: (0, -40, -220),
+ size: 64,
+ hull_factor: 0.8
+ explosion: 7
+}
+
+drive: {
+ type: Stealth
+ abrv: Drive
+ name: "Plasma Drive",
+ design: "Plasma Drive",
+ thrust: 1000,
+ scale: 5,
+ port: ( 0, -22, -420)
+ port: ( 0, -67, -402)
+ port: ( 0, -117, -357)
+
+ loc: (0, 0, -240),
+ size: 48,
+ hull_factor: 0.5
+ explosion: 7
+}
+
+quantum: {
+ abrv: "Q-Drive"
+ design: "Quantum Drive",
+ loc: (0, 0, -120),
+ size: 24,
+ hull_factor: 0.3
+}
+
+shield: {
+ type: 2,
+ design: "Grav Shield",
+ pcs: 100,
+ bolt_hit_sound: "shield_hit4.wav",
+ beam_hit_sound: "shield_hit5.wav",
+
+ loc: (0, 0, -60),
+ size: 48,
+ hull_factor: 0.7
+}
+
+
+power: {
+ type: "Auxilliary Reactor",
+ design: "Auxilliary Reactor",
+ abrv: "Aux Reac"
+ max_output: 1200,
+
+ loc: (0, 0, -180),
+ hull_factor: 0.6
+}
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 1",
+ abrv: "Laser-1",
+ muzzle: (-34, -19, 570),
+
+ loc: (-34, -19, 460),
+ size: 32,
+ hull_factor: 0.2,
+ explosion: 7
+}
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 2",
+ abrv: "Laser-2",
+ muzzle: ( 34, -19, 570),
+
+ loc: ( 34, -19, 460),
+ size: 32,
+ hull_factor: 0.2,
+ explosion: 7
+}
+
+
+weapon: {
+ type: "Fusion Torpedo",
+ design: "Missile Weapon",
+ name: "Torpedo Banks",
+ abrv: "Torps",
+ muzzle: (-25, 17, 470),
+ muzzle: ( 25, 17, 470),
+ loc: ( 0, -32, 400),
+ size: 80,
+ hull_factor: 0.2
+}
+
+weapon: {
+ type: "Rail-12"
+ design: "Bolt Weapon",
+ name: "PDB 1"
+ abrv: "PDB 1"
+
+ muzzle: ( 4, 11, 75),
+ muzzle: (-4, 11, 75),
+
+ loc: ( 0, 45, 340),
+
+ size: 64,
+ hull_factor: 0.8,
+ explosion: 6
+}
+
+weapon: {
+ type: "Rail-12"
+ design: "Bolt Weapon",
+ name: "PDB 2"
+ abrv: "PDB 2"
+
+ muzzle: ( 4, 11, 75),
+ muzzle: (-4, 11, 75),
+
+ loc: ( 0, 55, 225),
+
+ size: 64,
+ hull_factor: 0.8,
+ explosion: 6
+}
+
+
+weapon: {
+ type: "Rail-12"
+ design: "Bolt Weapon",
+ name: "PDB 3"
+ abrv: "PDB 3"
+ muzzle: ( 4, 11, 75),
+ muzzle: (-4, 11, 75),
+
+
+ loc: ( 0, 55, -255),
+ size: 64,
+ hull_factor: 0.8,
+ explosion: 6
+
+ azimuth: 3.14159,
+}
+
+
+thruster: {
+ design: Thruster,
+ type: Yellow,
+ scale: 0.04,
+ loc: (0, -52,0),
+ explosion: 8,
+
+ size: 32,
+ hull_factor: 0.8
+}
+
+
+
+probe: {
+ type: "Sensor Drone",
+ design: "Probe",
+ abrv: "Probe",
+ muzzle: ( 0, -80, 0),
+
+ loc: (0, -80, 0),
+ size: 16,
+ hull_factor: 0.2
+}
+
+sensor: {
+ design: Sensor,
+ pcs: 20,
+ active_efficiency: 1e6,
+ passive_efficiency: 10e3,
+ range: 50e3
+ range: 100e3
+ range: 150e3
+
+ loc: (0, -16, 380),
+ size: 16,
+ hull_factor: 0.1
+}
+
+power: {
+ type: Battery,
+ design: Battery,
+ abrv: Batt
+ max_output: 100
+}
+
+computer: {
+ name: "Avionics Package",
+ abrv: "HUD",
+ type: 1,
+ design: Computer,
+
+ loc: (20, 16, 80),
+ size: 16,
+ hull_factor: 0.5
+}
+
+computer: {
+ name: "Flight Computer",
+ abrv: "Flight",
+ type: 2,
+ design: Computer,
+
+ loc: (-20, -16, 80),
+ size: 16,
+ hull_factor: 0.2
+}
+
+nav: {
+ loc: (0, 16, 60),
+ design: Computer,
+ size: 16,
+ hull_factor: 0.1
+}
+
+
+map: {
+ sprite: "BroadMap0.pcx",
+ sprite: "BroadMap1.pcx",
+ sprite: "BroadMap2.pcx",
+ sprite: "BroadMap3.pcx",
+ sprite: "BroadMap4.pcx",
+ sprite: "BroadMap5.pcx",
+ sprite: "BroadMap6.pcx",
+ sprite: "BroadMap7.pcx"
+}
+
+
+death_spiral: {
+ time: 5,
+
+ explosion: { type: 10, time: 1.8, loc: (-50, 50, 0) }
+ explosion: { type: 10, time: 0.7, loc: ( 60, 40, 190) }
+ explosion: { type: 10, time: 0.7, loc: ( 0, -48, -180) }
+ explosion: { type: 10, time: 0.3, loc: ( 20, 80, -190) }
+ explosion: { type: 10, time: 0.1, loc: (-30, 30, -90) }
+
+ explosion: { type: 13, final: true } // Nuke
+ explosion: { type: 12, final: true } // Large burst
+
+
+ debris: { model: "VolnarisDebris1.mag", loc: (0,0,-250), mass:25e3, count: 1, life: 365,
+ fire: (30,20,170) }
+ debris: { model: "Debris0A.mag", loc: (0,0, 20), mass: 45, count: 16, life: 20 }
+ debris: { model: "Debris0B.mag", loc: (0,0,-30), mass: 24, count: 12, life: 35 }
+ debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 23, count: 10, life: 30 }
+}
+
+
+
+
+
+