diff options
Diffstat (limited to 'data/shatter/Ships/Alliance_Stations/Fortress.def')
-rw-r--r-- | data/shatter/Ships/Alliance_Stations/Fortress.def | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/data/shatter/Ships/Alliance_Stations/Fortress.def b/data/shatter/Ships/Alliance_Stations/Fortress.def new file mode 100644 index 0000000..e3dd2a6 --- /dev/null +++ b/data/shatter/Ships/Alliance_Stations/Fortress.def @@ -0,0 +1,272 @@ +SHIP + +name: Station3 +display_name: "Fortress" +class: STATION +hud_icon: "Fort1hud.pcx" + +model: "Fort1opt.mag" + +mass: 5e6 +integrity: 5e6 +scale: 11 +acs: 5e6 + +chase: (0, -1200, 250) +bridge: (0, 0, 32) + +degrees: true + +power: { + type: Fusion, + design: "Fusion Reactor", + max_output: 35e3, + + loc: (0, -120, 0), + size: 48, + hull_factor: 0.5, + explosion: 7 +} + +weapon: { + type: "Viking Cannon" + design: "Bolt Weapon" + name: "Turret 1A" + + azimuth: 0, + loc: ( 0, 388, 320), + size: 32, + hull_factor: 0.3, +} + +weapon: { + type: "Viking Cannon" + design: "Bolt Weapon" + name: "Turret 1B" + + azimuth: 0, + loc: ( 0, 268, 320), + size: 32, + hull_factor: 0.3, +} + +weapon: { + type: "Viking Cannon" + design: "Bolt Weapon" + name: "Turret 2A" + + azimuth: 120, + loc: (280, 388, -160), + size: 32, + hull_factor: 0.3, +} + +weapon: { + type: "Viking Cannon" + design: "Bolt Weapon" + name: "Turret 2B" + + azimuth: 120, + loc: (280, 268, -160), + size: 32, + hull_factor: 0.3, +} + +weapon: { + type: "Viking Cannon" + design: "Bolt Weapon" + name: "Turret 3A" + + azimuth: -120, + loc: (-280, 388, -160), + size: 32, + hull_factor: 0.3, +} + +weapon: { + type: "Viking Cannon" + design: "Bolt Weapon" + name: "Turret 3B" + + azimuth: -120, + loc: (-280, 268, -160), + size: 32, + hull_factor: 0.3, +} + + + + +shield: { + type: 2, + design: "Grav Shield", + factor: 0.0125, + consumption: 6000, + bolt_hit_sound: "shield_hit4.wav", + beam_hit_sound: "shield_hit5.wav", + + pcs: 100, + loc: (0, -60, 0), + size: 16, + hull_factor: 0.5 +} + +flightdeck: { + name: "Launch Bay 1", + + azimuth: 90, + loc: ( 40, 20, 870), + cam: ( 30, 25, 840), + start: ( 30, 16, 870), + end: (2e3, 20, 0), + + spot: ( 0, 16, 850), + spot: ( 0, 16, 890), + + light: 250, + + launch: true, + cycle_time: 20, + + size: 32, + hull_factor: 0.5, +} + +flightdeck: { + name: "Docking Bay 1", + + azimuth: 90, + loc: (-40, 20, 870), + cam: (-30, 25, 840), + start: (-1e3, 25, 870), + end: (-40, 16, 870), + spot: (-40, 16, 870), + + light: 250, + + recovery: true, + max_ships: 1, + cycle_time: 5, + + size: 32, + hull_factor: 0.5, +} + + +flightdeck: { + name: "Launch Bay 2", + + azimuth: 210, + loc: (735, 20, -477), + cam: (775, 25, -500), + start: (735, 16, -477), + end: ( 0, 20, -2e3), + + spot: (720, 16, -440), + spot: (760, 16, -462), + + light: 250, + + launch: true, + cycle_time: 20, + + size: 32, + hull_factor: 0.5, +} + +flightdeck: { + name: "Docking Bay 2", + + azimuth: 210, + loc: (775, 20, -395), + cam: (720, 25, -380), + start: (1200, 25, 300), + end: (775, 16, -395), + spot: (775, 16, -395), + + light: 250, + + recovery: true, + max_ships: 1, + cycle_time: 5, + + size: 32, + hull_factor: 0.5, +} + +flightdeck: { + name: "Launch Bay 3", + + azimuth: 330, + loc: (-775, 20, -395), + cam: (-720, 25, -380), + start: (-775, 16, -395), + end: (-2e3, 20, 0), + + spot: (-735, 16, -405), + spot: (-780, 16, -430), + + light: 250, + + launch: true, + cycle_time: 20, + + size: 32, + hull_factor: 0.5, +} + +flightdeck: { + name: "Docking Bay 3", + + azimuth: 330, + loc: (-735, 20, -477), + cam: (-775, 25, -500), + start: (-1200, 25, -300), + end: (-735, 16, -477), + spot: (-775, 16, -477), + + light: 250, + + recovery: true, + max_ships: 1, + cycle_time: 5, + + size: 32, + hull_factor: 0.5, +} + + +sensor: { + design: Sensor, + pcs: 20, + active_efficiency: 1e6, + passive_efficiency: 10e3, + range: 25e3, + range: 50e3, + range: 75e3, + range: 100e3, + + loc: (0, -16, 380), + size: 16, + hull_factor: 0.1 + } + +map: { + sprite: "Fort1map.pcx" +} + +death_spiral: { + time: 0.0, + + final_type: 11, // LARGE_EXPLOSION + final_loc: (0, 0, 0), + + final_type: 12, // LARGE_BURST + final_loc: (0, 0, 0), + + final_type: 13, // NUKE_EXPLOSION + final_loc: (0, 0, 0), + +} + + |