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-rw-r--r--data/shatter/Ships/Alliance_Stations/Fortress.def272
1 files changed, 272 insertions, 0 deletions
diff --git a/data/shatter/Ships/Alliance_Stations/Fortress.def b/data/shatter/Ships/Alliance_Stations/Fortress.def
new file mode 100644
index 0000000..e3dd2a6
--- /dev/null
+++ b/data/shatter/Ships/Alliance_Stations/Fortress.def
@@ -0,0 +1,272 @@
+SHIP
+
+name: Station3
+display_name: "Fortress"
+class: STATION
+hud_icon: "Fort1hud.pcx"
+
+model: "Fort1opt.mag"
+
+mass: 5e6
+integrity: 5e6
+scale: 11
+acs: 5e6
+
+chase: (0, -1200, 250)
+bridge: (0, 0, 32)
+
+degrees: true
+
+power: {
+ type: Fusion,
+ design: "Fusion Reactor",
+ max_output: 35e3,
+
+ loc: (0, -120, 0),
+ size: 48,
+ hull_factor: 0.5,
+ explosion: 7
+}
+
+weapon: {
+ type: "Viking Cannon"
+ design: "Bolt Weapon"
+ name: "Turret 1A"
+
+ azimuth: 0,
+ loc: ( 0, 388, 320),
+ size: 32,
+ hull_factor: 0.3,
+}
+
+weapon: {
+ type: "Viking Cannon"
+ design: "Bolt Weapon"
+ name: "Turret 1B"
+
+ azimuth: 0,
+ loc: ( 0, 268, 320),
+ size: 32,
+ hull_factor: 0.3,
+}
+
+weapon: {
+ type: "Viking Cannon"
+ design: "Bolt Weapon"
+ name: "Turret 2A"
+
+ azimuth: 120,
+ loc: (280, 388, -160),
+ size: 32,
+ hull_factor: 0.3,
+}
+
+weapon: {
+ type: "Viking Cannon"
+ design: "Bolt Weapon"
+ name: "Turret 2B"
+
+ azimuth: 120,
+ loc: (280, 268, -160),
+ size: 32,
+ hull_factor: 0.3,
+}
+
+weapon: {
+ type: "Viking Cannon"
+ design: "Bolt Weapon"
+ name: "Turret 3A"
+
+ azimuth: -120,
+ loc: (-280, 388, -160),
+ size: 32,
+ hull_factor: 0.3,
+}
+
+weapon: {
+ type: "Viking Cannon"
+ design: "Bolt Weapon"
+ name: "Turret 3B"
+
+ azimuth: -120,
+ loc: (-280, 268, -160),
+ size: 32,
+ hull_factor: 0.3,
+}
+
+
+
+
+shield: {
+ type: 2,
+ design: "Grav Shield",
+ factor: 0.0125,
+ consumption: 6000,
+ bolt_hit_sound: "shield_hit4.wav",
+ beam_hit_sound: "shield_hit5.wav",
+
+ pcs: 100,
+ loc: (0, -60, 0),
+ size: 16,
+ hull_factor: 0.5
+}
+
+flightdeck: {
+ name: "Launch Bay 1",
+
+ azimuth: 90,
+ loc: ( 40, 20, 870),
+ cam: ( 30, 25, 840),
+ start: ( 30, 16, 870),
+ end: (2e3, 20, 0),
+
+ spot: ( 0, 16, 850),
+ spot: ( 0, 16, 890),
+
+ light: 250,
+
+ launch: true,
+ cycle_time: 20,
+
+ size: 32,
+ hull_factor: 0.5,
+}
+
+flightdeck: {
+ name: "Docking Bay 1",
+
+ azimuth: 90,
+ loc: (-40, 20, 870),
+ cam: (-30, 25, 840),
+ start: (-1e3, 25, 870),
+ end: (-40, 16, 870),
+ spot: (-40, 16, 870),
+
+ light: 250,
+
+ recovery: true,
+ max_ships: 1,
+ cycle_time: 5,
+
+ size: 32,
+ hull_factor: 0.5,
+}
+
+
+flightdeck: {
+ name: "Launch Bay 2",
+
+ azimuth: 210,
+ loc: (735, 20, -477),
+ cam: (775, 25, -500),
+ start: (735, 16, -477),
+ end: ( 0, 20, -2e3),
+
+ spot: (720, 16, -440),
+ spot: (760, 16, -462),
+
+ light: 250,
+
+ launch: true,
+ cycle_time: 20,
+
+ size: 32,
+ hull_factor: 0.5,
+}
+
+flightdeck: {
+ name: "Docking Bay 2",
+
+ azimuth: 210,
+ loc: (775, 20, -395),
+ cam: (720, 25, -380),
+ start: (1200, 25, 300),
+ end: (775, 16, -395),
+ spot: (775, 16, -395),
+
+ light: 250,
+
+ recovery: true,
+ max_ships: 1,
+ cycle_time: 5,
+
+ size: 32,
+ hull_factor: 0.5,
+}
+
+flightdeck: {
+ name: "Launch Bay 3",
+
+ azimuth: 330,
+ loc: (-775, 20, -395),
+ cam: (-720, 25, -380),
+ start: (-775, 16, -395),
+ end: (-2e3, 20, 0),
+
+ spot: (-735, 16, -405),
+ spot: (-780, 16, -430),
+
+ light: 250,
+
+ launch: true,
+ cycle_time: 20,
+
+ size: 32,
+ hull_factor: 0.5,
+}
+
+flightdeck: {
+ name: "Docking Bay 3",
+
+ azimuth: 330,
+ loc: (-735, 20, -477),
+ cam: (-775, 25, -500),
+ start: (-1200, 25, -300),
+ end: (-735, 16, -477),
+ spot: (-775, 16, -477),
+
+ light: 250,
+
+ recovery: true,
+ max_ships: 1,
+ cycle_time: 5,
+
+ size: 32,
+ hull_factor: 0.5,
+}
+
+
+sensor: {
+ design: Sensor,
+ pcs: 20,
+ active_efficiency: 1e6,
+ passive_efficiency: 10e3,
+ range: 25e3,
+ range: 50e3,
+ range: 75e3,
+ range: 100e3,
+
+ loc: (0, -16, 380),
+ size: 16,
+ hull_factor: 0.1
+ }
+
+map: {
+ sprite: "Fort1map.pcx"
+}
+
+death_spiral: {
+ time: 0.0,
+
+ final_type: 11, // LARGE_EXPLOSION
+ final_loc: (0, 0, 0),
+
+ final_type: 12, // LARGE_BURST
+ final_loc: (0, 0, 0),
+
+ final_type: 13, // NUKE_EXPLOSION
+ final_loc: (0, 0, 0),
+
+}
+
+