summaryrefslogtreecommitdiffhomepage
path: root/data/shatter/Multiplayer/hawkmatch.def
diff options
context:
space:
mode:
Diffstat (limited to 'data/shatter/Multiplayer/hawkmatch.def')
-rw-r--r--data/shatter/Multiplayer/hawkmatch.def182
1 files changed, 182 insertions, 0 deletions
diff --git a/data/shatter/Multiplayer/hawkmatch.def b/data/shatter/Multiplayer/hawkmatch.def
new file mode 100644
index 0000000..71d4786
--- /dev/null
+++ b/data/shatter/Multiplayer/hawkmatch.def
@@ -0,0 +1,182 @@
+MISSION
+
+id: 1
+name: "Hawk Match"
+desc: "Four-way deathmatch with Stormhawk fighters in Borova Sector."
+type: Patrol
+system: Borova
+region: Borova
+
+degrees: true
+
+objective: "Kill or be killed!"
+
+sitrep: "Four-way deathmatch with Stormhawk fighters in Borova Sector. "
+ "Each fighter has three lives. You will be rearmed with missiles "
+ "and decoys after each respawn.\n \n Good Luck!"
+
+start: "33:00:00"
+
+element: {
+ name: "Hawk",
+ design: "Stormhawk",
+ mission: "Patrol",
+
+ intel: "Tracked",
+ count: 1,
+ command_ai:1,
+ iff: 1,
+ player: 1,
+ playable: true,
+ region: Borova,
+ loc: (0, 15000, 0),
+ head: 0,
+ respawns: 2,
+
+ loadout: { ship: -1, name: "ACM Short Range" },
+}
+
+element: {
+ name: "Falcon",
+ design: "Stormhawk",
+ mission: "Patrol",
+
+ intel: "Tracked",
+ count: 1,
+ command_ai:1,
+ iff: 2,
+ playable: true,
+ region: Borova,
+ loc: (15000, 0, 0),
+ head: 271,
+ respawns: 2,
+
+ loadout: { ship: -1, name: "ACM Short Range" },
+}
+
+element: {
+ name: "Raptor",
+ design: "Stormhawk",
+ mission: "Patrol",
+
+ intel: "Tracked",
+ count: 1,
+ command_ai:1,
+ iff: 3,
+ playable: true,
+ region: Borova,
+ loc: (0, -15000, 0),
+ head: 180,
+ respawns: 2,
+
+ loadout: { ship: -1, name: "ACM Short Range" },
+}
+
+element: {
+ name: "Condor",
+ design: "Stormhawk",
+ mission: "Patrol",
+
+ intel: "Tracked",
+ count: 1,
+ command_ai:1,
+ iff: 4,
+ playable: true,
+ region: Borova,
+ loc: (-15000, 0, 0),
+ head: 90,
+ respawns: 2,
+
+ loadout: { ship: -1, name: "ACM Short Range" },
+}
+
+// teams dead:
+
+event: {
+ id: 1
+ event: Message
+ trigger: "Ships Left"
+ trigger_param: (0, 1)
+}
+
+event: {
+ id: 2
+ event: Message
+ trigger: "Ships Left"
+ trigger_param: (0, 2)
+}
+
+event: {
+ id: 3
+ event: Message
+ trigger: "Ships Left"
+ trigger_param: (0, 3)
+}
+
+event: {
+ id: 4
+ event: Message
+ trigger: "Ships Left"
+ trigger_param: (0, 4)
+}
+
+// victory combinations:
+
+event: {
+ id: 10
+ delay: 1
+ event: Message
+ event_message: "HAWK WINS!"
+ trigger: "Event (ALL)"
+ trigger_param: (2,3,4)
+}
+
+event: {
+ id: 20
+ delay: 1
+ event: Message
+ event_message: "FALCON WINS!"
+ trigger: "Event (ALL)"
+ trigger_param: (1,3,4)
+}
+
+event: {
+ id: 30
+ delay: 1
+ event: Message
+ event_message: "RAPTOR WINS!"
+ trigger: "Event (ALL)"
+ trigger_param: (1,2,4)
+}
+
+event: {
+ id: 40
+ delay: 1
+ event: Message
+ event_message: "CONDOR WINS!"
+ trigger: "Event (ALL)"
+ trigger_param: (1,2,3)
+}
+
+// exit conditions:
+
+
+event: {
+ id: 50
+ event: Exit
+ delay: 10
+ trigger: "Event (ANY)"
+ trigger_param: (10,20,30,40)
+ event_target: "Thrash.def"
+}
+
+event: {
+ id: 90
+ time: 900.0 // fifteen minute time limit
+ event: Exit
+ trigger: "Time"
+ event_target: "Thrash.def"
+}
+
+
+// EOF