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diff --git a/data/shatter/Campaigns/05/Templates/IS_Patrol_01.def b/data/shatter/Campaigns/05/Templates/IS_Patrol_01.def
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+++ b/data/shatter/Campaigns/05/Templates/IS_Patrol_01.def
@@ -0,0 +1,135 @@
+MISSION_TEMPLATE
+
+name: "Interceptor Patrol 1"
+type: PATROL
+degrees: true
+
+alias: { name: A1, code: player_carrier }
+alias: { name: A2, code: player_squadron }
+
+callsign: { name: Player, iff: 1 }
+callsign: { name: Hector, iff: 1 }
+callsign: { name: Alpha, iff: 2 }
+callsign: { name: Bravo, iff: 2 }
+callsign: { name: Charlie, iff: 2 }
+callsign: { name: Delta, iff: 2 }
+callsign: { name: Echo, iff: 2 }
+
+element: {
+ name: Player,
+ design: Falcon,
+ squadron: A2,
+ commander: A1,
+ rloc: { ref: A1, dex: 20e3, dex_var: 1e3 },
+ mission: patrol,
+
+ player: 1,
+ alert: true,
+ count: 2,
+ iff: 1,
+
+ navpt: { cmd: patrol, rloc: { ref: A1, dex: 140e3, dex_var: 35e3, az: 0, az_var: 30 }, speed: 750 },
+ navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 130e3, dex_var: 15e3, az: 90, az_var: 30 }, speed: 750 },
+ navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 100e3, dex_var: 15e3, az: 180, az_var: 30 }, speed: 750 },
+ navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 150, az_var: 5 }, speed: 500 },
+ navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 },
+
+ objective: { cmd: patrol, tgt_desc: "inbound enemy units" },
+ objective: { cmd: defend, tgt: Ward, tgt_desc: "the star freighter" },
+ objective: { cmd: rtb },
+
+ loadout: { ship: -1, name: "ACM Medium Range" },
+}
+
+element: {
+ name: Hector,
+ design: Stormhawk,
+ squadron: A2,
+ commander: A1,
+ rloc: { ref: A1, dex: 60e3, dex_var: 20e3 },
+ mission: patrol,
+ count: 2,
+ iff: 1,
+}
+
+optional: {
+ min: 0,
+ max: 1,
+
+ element: {
+ name: Ward,
+ design: IM2800,
+ rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 },
+ count: 1,
+ iff: 0,
+ intel: known,
+ navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 },
+ navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 400 },
+ },
+
+ element: {
+ name: Ward,
+ design: IM2800,
+ rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 },
+ count: 1,
+ iff: 0,
+ intel: known,
+ navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 },
+ navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 400 },
+ },
+}
+
+optional: {
+ min: 2,
+ max: 4,
+
+ element: {
+ name: Alpha,
+ design: Viper,
+ rloc: { ref: "Player:1", dex: 30e3, dex_var: 5e3 },
+ count: 4,
+ iff: 2,
+ loadout: { ship: -1, name: "ACM Medium Range" },
+ intel: known,
+ },
+
+ element: {
+ name: Bravo,
+ design: Cobra,
+ rloc: { ref: "Player:2", dex: 20e3, dex_var: 5e3 },
+ count: 3,
+ iff: 2,
+ loadout: { ship: -1, name: "ACM Medium Range" },
+ intel: secret,
+ },
+
+ element: {
+ name: Charlie,
+ design: Viper,
+ rloc: { ref: "Player:2", dex: 33e3, dex_var: 5e3 },
+ count: 3,
+ iff: 2,
+ loadout: { ship: -1, name: "ACM Medium Range" },
+ intel: known,
+ },
+
+ element: {
+ name: Delta,
+ design: Viper,
+ rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 },
+ count: 4,
+ iff: 2,
+ loadout: { ship: -1, name: "ACM Medium Range" },
+ intel: known,
+ },
+
+ element: {
+ name: Echo,
+ design: Razor,
+ rloc: { ref: "Player:3", dex: 45e3, dex_var: 9e3 },
+ count: 3,
+ iff: 2,
+ loadout: { ship: -1, name: "ACM Medium Range" },
+ intel: secret,
+ },
+}