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-rw-r--r--data/shatter/Campaigns/05/Scenes/07-Deadmans-Alley.def119
1 files changed, 119 insertions, 0 deletions
diff --git a/data/shatter/Campaigns/05/Scenes/07-Deadmans-Alley.def b/data/shatter/Campaigns/05/Scenes/07-Deadmans-Alley.def
new file mode 100644
index 0000000..5f2e99b
--- /dev/null
+++ b/data/shatter/Campaigns/05/Scenes/07-Deadmans-Alley.def
@@ -0,0 +1,119 @@
+MISSION
+
+name: "Cmpn05 Brief07 - Deadman's Alley"
+type: Patrol
+system: Radix
+region: Radix
+stardate: 1188334411
+
+degrees: true
+
+element: {
+ name: Camera
+ design: CameraPod
+ iff: 0
+ player: 1
+ loc: (100e3, 30e3, 0)
+}
+
+element: {
+ name: "Radix Base",
+ design: "Airbase2",
+ rgn: "Shadow Canyon"
+ loc: (-40e3, -90e3, 0),
+ heading: 90,
+}
+
+element: {
+ name: "Barracks 1",
+ design: "Barracks",
+ region: "Shadow Canyon",
+ loc: (-37e3, -92e3, 0),
+ heading: 90,
+}
+
+element: {
+ name: "Barracks 2",
+ design: "Barracks",
+ region: "Shadow Canyon",
+ loc: (-38e3, -94e3, 0),
+ heading: 90,
+}
+
+element: {
+ name: "Barracks 3",
+ design: "Barracks",
+ region: "Shadow Canyon",
+ loc: (-39e3, -96e3, 0),
+ heading: 90,
+}
+
+element: {
+ name: "SAM 1",
+ design: "SAM 1",
+ region: "Shadow Canyon",
+ loc: (-62e3, -82e3, 0),
+}
+
+element: {
+ name: "AAA 1",
+ design: "AAA 1",
+ region: "Shadow Canyon",
+ loc: (-58e3, -82e3, 0),
+}
+
+element: {
+ name: "SAM 2",
+ design: "SAM 1",
+ region: "Shadow Canyon",
+ loc: (-75e3, -68e3, 0),
+}
+
+element: {
+ name: "Reactor",
+ design: "Reac01",
+ region: "Shadow Canyon",
+ loc: (-77e3, -56e3, 0),
+}
+
+element: {
+ name: "Cooling Tower",
+ design: "Cool00",
+ region: "Shadow Canyon",
+ loc: (-77e3, -58e3, 0),
+}
+
+element: {
+ name: "Cryo Tank",
+ design: "Tank00",
+ region: "Shadow Canyon",
+ loc: (-75e3, -58e3, 0),
+}
+
+event: { event: BeginScene, time: 0, message: "Scene 1" }
+
+event: { event: Camera, param: 3, target: "body:Radix", vec: (2, 0.1, 2.7e7) }
+event: { event: Camera, param: 5, vec: (-0.11, 0.007, -0.01) }
+
+
+event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
+ message: "FORCE:INTEL BRIEFING" }
+
+event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
+ message: "*************************************\n*** FLASH CODED +$TIME \n*** DEADMAN'S ALLEY MILITARY BASE\n*** SHADOW CANYON SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" }
+
+event: { event: Message, time: 3, sound: "Vox/Scenes/05/Briefing_07_Deadmans_Alley_2.ogg" }
+
+event: { event: Camera, time: 15, param: 3, target: "Radix Base", vec: (2, 0.15, 7e3) }
+event: { event: Camera, param: 5, vec: (-0.11, 0.01, -0.01) }
+
+event: { event: Camera, time: 30, param: 3, target: "SAM 1", vec: (2, 0.15, 7e3) }
+event: { event: Camera, param: 5, vec: ( 0.11, 0.01, -0.01) }
+
+event: { event: Camera, time: 45, param: 3, target: "Reactor", vec: (2, 0.20, 7e3) }
+event: { event: Camera, param: 5, vec: (-0.12, 0.01, -0.01) }
+
+event: { event: EndScene, time: 60, message: "Scene 1" }
+event: { event: Exit }
+
+// EOF