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+MISSION_TEMPLATE
+
+name: "Fleet Defense"
+type: DEFEND
+degrees: true
+
+alias: { name: A1, code: player_carrier }
+alias: { name: A2, code: player_squadron }
+
+callsign: { name: Player, iff: 1 }
+callsign: { name: Helper, iff: 1 }
+callsign: { name: Cobra1, iff: 2 }
+callsign: { name: Cobra2, iff: 2 }
+
+element: {
+ name: Player,
+ design: Falcon,
+ squadron: A2,
+ commander: A1,
+ rloc: { ref: A1, dex: 20e3, dex_var: 1e3 },
+ mission: patrol,
+
+ player: 1,
+ alert: true,
+ count: 2,
+ iff: 1,
+
+ navpt: { cmd: patrol, rloc: { ref: A1, dex: 150e3, dex_var: 25e3, az: 0, az_var: 10 }, speed: 750 },
+ navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 150e3, dex_var: 25e3, az: 90, az_var: 10 }, speed: 750 },
+ navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 150e3, dex_var: 15e3, az: 170, az_var: 10 }, speed: 750 },
+ navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 140, az_var: 10 }, speed: 500 },
+ navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 },
+
+ objective: { cmd: patrol, tgt_desc: "inbound enemy units" },
+ objective: { cmd: rtb },
+
+ loadout: { ship: -1, name: "ACM Medium Range" },
+}
+
+element: {
+ name: Helper,
+ design: Stormhawk,
+ squadron: A2,
+ commander: A1,
+ rloc: { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 },
+ mission: patrol,
+ count: 2,
+ iff: 1,
+}
+
+element: {
+ name: Cobra1,
+ design: Cobra,
+ rloc: { ref: "Player:1", dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 },
+ mission: assault,
+ count: 4,
+ iff: 2,
+ loadout: { ship: -1, name: "Hvy Ship Strike" },
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 40e3, dex_var: 10e3, az: 0, az_var: 70 }, speed: 750 },
+}
+
+element: {
+ name: Cobra2,
+ design: Cobra,
+ rloc: { ref: "Player:3", dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 },
+ mission: assault,
+ count: 4,
+ iff: 2,
+ loadout: { ship: -1, name: "Hvy Ship Strike" },
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 40e3, dex_var: 10e3, az: 0, az_var: 70 }, speed: 750 },
+}
+
+
+optional: {
+ min: 4,
+ max: 8,
+
+ element: {
+ name: DB1,
+ design: Broadsword,
+ rloc: { ref: "Player:1", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 60e3, dex_var: 20e3, az: 0, az_var: 70 }, speed: 750 },
+ },
+
+ element: {
+ name: DB2,
+ design: Broadsword,
+ rloc: { ref: "Player:1", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 60e3, dex_var: 20e3, az: 0, az_var: 70 }, speed: 750 },
+ },
+
+ optional: { min: 2, max: 2,
+ element: {
+ name: DV1,
+ design: Volnaris,
+ rloc: { ref: "Player:2", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 60e3, dex_var: 20e3, az: 0, az_var: 70 }, speed: 750 },
+ },
+
+ element: {
+ name: T1,
+ design: Tiger,
+ rloc: { ref: "Player:2", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: escort, tgt: DV1 },
+ },
+ },
+
+ optional: { min: 2, max: 2,
+ element: {
+ name: DV2,
+ design: Volnaris,
+ rloc: { ref: "Player:2", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 60e3, dex_var: 20e3, az: 0, az_var: 70 }, speed: 750 },
+ },
+
+ element: {
+ name: T2,
+ design: Tiger,
+ rloc: { ref: "Player:2", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: escort, tgt: DV2 },
+ },
+ },
+
+ element: {
+ name: DB3,
+ design: Broadsword,
+ rloc: { ref: "Player:3", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 70e3, dex_var: 20e3, az: 0, az_var: 30 }, speed: 750 },
+ },
+
+ element: {
+ name: DB4,
+ design: Broadsword,
+ rloc: { ref: "Player:3", dex: 40e3, dex_var: 7e3 },
+ count: 1,
+ iff: 2,
+ intel: secret,
+
+ objective: { cmd: assault, tgt: A1 },
+ navpt: { cmd: assault, tgt: A1, rloc: { ref: A1, dex: 70e3, dex_var: 20e3, az: 0, az_var: 30 }, speed: 750 },
+ },
+}
+
+
+event: {
+ id: 1,
+ event: Message,
+ event_ship: Player,
+ event_source: A1,
+ sound: "Vox/Misc/A02-01.ogg",
+ event_message: "Mayday! Mayday! We are under attack!",
+
+ trigger: Time,
+ time: 38,
+}
+
+event: {
+ id: 3,
+ event: Damage,
+ event_ship: A1,
+ event_param: 30e3,
+
+ trigger: Event,
+ trigger_param: 1,
+ delay: 82,
+}
+
+event: {
+ id: 4,
+ event: Damage,
+ event_ship: A1,
+ event_param: 30e3,
+
+ trigger: Event,
+ trigger_param: 1,
+ delay: 148,
+}
+
+event: {
+ id: 5,
+ event: Damage,
+ event_ship: A1,
+ event_param: 30e3,
+
+ trigger: Event,
+ trigger_param: 1,
+ delay: 186,
+}