summaryrefslogtreecommitdiffhomepage
path: root/data/shatter/Campaigns/03/Scenes/Defeat2.def
diff options
context:
space:
mode:
Diffstat (limited to 'data/shatter/Campaigns/03/Scenes/Defeat2.def')
-rw-r--r--data/shatter/Campaigns/03/Scenes/Defeat2.def72
1 files changed, 72 insertions, 0 deletions
diff --git a/data/shatter/Campaigns/03/Scenes/Defeat2.def b/data/shatter/Campaigns/03/Scenes/Defeat2.def
new file mode 100644
index 0000000..e2ab9be
--- /dev/null
+++ b/data/shatter/Campaigns/03/Scenes/Defeat2.def
@@ -0,0 +1,72 @@
+MISSION
+
+name: "Cmpn 03 Defeat 02"
+type: "Patrol"
+system: Haiche
+region: Haiche
+stardate: 1177889900
+
+element: {
+ name: Falcon
+ design: CameraPod
+ mission: Misc
+
+ intel: Secret
+ count: 1
+ iff: 1
+ player: 1
+ loc: (50e3, 0, 0)
+}
+
+element: {
+ name: Vendetta
+ design: Vendetta
+ mission: "Misc"
+
+ intel: "Known"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ loc: (0,0,0)
+ navpt: { cmd: Vector, loc: (0,-100e3,0), speed: 500 }
+}
+
+element: {
+ name: Broadsword
+ design: Broadsword
+ commander: Vendetta
+ mission: "Misc"
+
+ intel: "Known"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ loc: (5e3,0,-300)
+ navpt: { cmd: Vector, loc: (7e3,-100e3,-300), speed: 500 }
+}
+
+
+event: { event: BeginScene, time: 0, message: "Scene 1" }
+
+event: { event: Camera, param: 3, target: "body:Haiche", vec: (1,0,2e7) }
+event: { event: Camera, param: 5, vec: (0.06, 0.002, 0.01) }
+
+event: { event: Display, message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) }
+event: { event: Display, message: "Stalemate", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) }
+
+event: {
+ event: Message
+ time: 2
+ sound: "Vox/Scenes/03/End_03_Defeat.ogg"
+}
+
+event: { event: Camera, time: 15, param: (6,40), target: Vendetta }
+
+event: { event: Display, time: 43, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) }
+
+event: { event: EndScene, time: 45, message: "Scene 1" }
+event: { event: Exit }
+
+// EOF