diff options
Diffstat (limited to 'data/shatter/Campaigns/03/Scenes/Defeat1.def')
-rw-r--r-- | data/shatter/Campaigns/03/Scenes/Defeat1.def | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/data/shatter/Campaigns/03/Scenes/Defeat1.def b/data/shatter/Campaigns/03/Scenes/Defeat1.def new file mode 100644 index 0000000..51d215d --- /dev/null +++ b/data/shatter/Campaigns/03/Scenes/Defeat1.def @@ -0,0 +1,98 @@ +MISSION + +name: "Cmpn 03 Defeat 01" +type: "Patrol" +system: "Borova" +region: "Borova" +stardate: 1177889900 + +element: { + name: Falcon + design: CameraPod + mission: Misc + + intel: Secret + count: 1 + iff: 1 + player: 1 + loc: (50e3, 0, 0) +} + +element: { + name: Dragon + design: Dragon + mission: "Misc" + + intel: "Known" + count: 1 + command_ai:1 + iff: 0 + playable: false + loc: (0,0,0) + navpt: { cmd: Vector, loc: (0,-100e3,0), speed: 500 } +} + +element: { + name: Broadsword + design: Broadsword + commander: Dragon + mission: "Misc" + + intel: "Known" + count: 1 + command_ai:1 + iff: 0 + playable: false + loc: (8e3,2e3,-400) + navpt: { cmd: Vector, loc: (9e3,-100e3,-400), speed: 500 } +} + +element: { + name: Viper + design: Viper + commander: Dragon + count: 2 + iff: 0 + loc: (4e3,6e3,200) + navpt: { cmd: Vector, loc: (5e3,-100e3,300), speed: 1000 } +} + +element: { + name: Vendetta + design: Vendetta + mission: "Misc" + + intel: "Known" + count: 1 + command_ai:1 + iff: 0 + loc: (-30e3,-100e3,0) + navpt: { cmd: Vector, loc: (-30e3, 100e3,0), speed: 500 } + head: 180 +} + + +event: { event: BeginScene, time: 0, message: "Scene 1" } + +event: { event: Camera, param: 3, target: "body:Borova", vec: (3,0,4e6) } +event: { event: Camera, param: 5, vec: (0.06, 0.002, 0.01) } + +event: { event: Display, message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) } +event: { event: Display, message: "Defeat", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) } + +event: { + event: Message + time: 2 + sound: "Vox/Scenes/03/End_02_Defeat.ogg" +} + +event: { event: Camera, time: 10, param: (6,25), target: Dragon } + +event: { event: Camera, time: 30, param: (6,15), target: Vendetta } + +event: { event: Display, time: 38, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) } + +event: { event: EndScene, time: 40, message: "Scene 1" } +event: { event: Exit } + +// EOF |