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diff --git a/data/shatter/Campaigns/02/Scenes/05-Foothill-Ridge.def b/data/shatter/Campaigns/02/Scenes/05-Foothill-Ridge.def
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+++ b/data/shatter/Campaigns/02/Scenes/05-Foothill-Ridge.def
@@ -0,0 +1,346 @@
+MISSION
+
+name: "Cmpn 02 Brief 05"
+type: "Patrol"
+system: "Solus"
+region: "Solus"
+stardate: 1147287263.0
+
+element: {
+ name: Falcon
+ design: CameraPod
+ mission: Misc
+
+ intel: Secret
+ count: 1
+ iff: 1
+ player: 1
+ loc: (0, 0, 0)
+}
+
+
+element: {
+ name: "SAM 1"
+ design: "SAM 1"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (45000, -36000, 0)
+}
+
+element: {
+ name: "AAA 1"
+ design: "AAA 1"
+ commander: "SAM"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (40000, -35000, 0)
+}
+
+element: {
+ name: "AAA 2"
+ design: "AAA 1"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 2
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (40000, -60000, 0)
+}
+
+element: {
+ name: "SAM 2"
+ design: "SAM 1"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (30000, -32000, 0)
+}
+
+element: {
+ name: "Foothill Base"
+ design: "Airbase2"
+ mission: "Flight Ops"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (56000, -49000, 0)
+}
+
+element: {
+ name: "Adanis"
+ design: "Viper"
+ carrier: "Foothill Base"
+ commander: "Foothill Base"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 24
+ maint_count: 12
+ iff: 2
+ region: "Telmera"
+ loc: (38927, -31272, 0)
+}
+
+element: {
+ name: "Cobra Fangs"
+ design: "Cobra"
+ carrier: "Foothill Base"
+ commander: "Foothill Base"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 24
+ maint_count: 12
+ iff: 2
+ region: "Telmera"
+ loc: (46163, -63427, 0)
+}
+
+element: {
+ name: "Reactor"
+ design: "Reac01"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (55000, -57000, 0)
+}
+
+element: {
+ name: "Factory 1"
+ design: "Fact04"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (56000, -55000, 0)
+}
+
+element: {
+ name: "Factory 2"
+ design: "Fact02"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 2
+ playable: false
+ region: "Telmera"
+ loc: (58000, -56000, 0)
+}
+
+
+
+element: {
+ name: "Admin"
+ design: "Bldg00"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-53000, 29000, 0)
+}
+
+element: {
+ name: "Office"
+ design: "Bldg01"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-52000, 28000, 0)
+}
+
+element: {
+ name: "Tower"
+ design: "Bldg02"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-54000, 32000, 0)
+}
+
+element: {
+ name: "Alton"
+ design: "Bldg03"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-56000, 26000, 0)
+}
+
+element: {
+ name: "City Block"
+ design: "City00"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-60000, 28000, 0)
+}
+
+element: {
+ name: "City Block"
+ design: "City02"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-56000, 30000, 0)
+}
+
+element: {
+ name: "City Block"
+ design: "City00"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-51000, 30000, 0)
+}
+
+element: {
+ name: "City Block"
+ design: "City00"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (52000, -52000, 0)
+}
+
+element: {
+ name: "City Block"
+ design: "City01"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (53000, -55000, 0)
+}
+
+element: {
+ name: "Factory 2"
+ design: "Fact04"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ region: "Telmera"
+ loc: (-53000, 30000, 0)
+}
+
+
+event: { event: BeginScene, time: 0, message: "Scene 1" }
+event: { event: Display, image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
+event: { event: Camera, param: 3, target: "Foothill Base", vec: (1,0.05,2800) }
+event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) }
+
+
+event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
+ message: "Force:Intel Briefing" }
+
+event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
+ message: "*************************************\n*** FLASH CODED +$TIME \n*** FOOTHILL RIDGE \n*** TELMERA SECTOR \n*** CLASSIFIED: SECRET R5 NTK\n*************************************" }
+
+
+event: {
+ event: Message
+ time: 1
+ sound: "Vox/Scenes/02/Briefing_05_sam.ogg"
+}
+
+
+event: { event: Camera, time: 20, param: 3, target: "AAA 1", vec: (7,0.3,1000) }
+event: { event: Camera, param: 5, vec: (-0.12, 0.01, 0.03) }
+event: { event: Display, message: "AAA Battery", font: Limerick18, color: 0xffffff80, fade: (1,3,1), rect: (20,20, 400,100) }
+
+
+event: { event: Camera, time: 25, param: 3, target: "SAM 1", vec: (1,0.5,1000) }
+event: { event: Camera, param: 5, vec: (0.14, 0.02, 0.03) }
+event: { event: Display, message: "SAM Launcher", font: Limerick18, color: 0xffffff80, fade: (1,3,1), rect: (20,20, 400,100) }
+
+
+event: { event: Camera, time: 30, param: 3, target: "Reactor", vec: (2,0.05,3500) }
+event: { event: Camera, param: 5, vec: (0.15, 0.01,-0.03) }
+event: { event: Display, message: "Reactor Complex", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) }
+
+
+event: { event: EndScene, time: 60, message: "Scene 1" }
+event: { event: Exit }
+
+// EOF