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-rw-r--r--data/content/Ships/Alliance_Ships/Asher.def398
1 files changed, 398 insertions, 0 deletions
diff --git a/data/content/Ships/Alliance_Ships/Asher.def b/data/content/Ships/Alliance_Ships/Asher.def
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+++ b/data/content/Ships/Alliance_Ships/Asher.def
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+SHIP
+
+name: Asher
+display_name: Asher
+class: Destroyer
+description: "ship.asher"
+
+degrees: true
+beauty: (-15, 6, 1.2)
+hud_icon: "AsherHud.pcx"
+
+detail_0: "Destroyer_0opt.mag"
+feature_0: 1000
+detail_1: "Destroyer_1opt.mag"
+feature_1: 40
+detail_2: "Destroyer_2opt.mag"
+feature_2: 20
+
+mass: 15.5e3
+agility: 3.5
+vlimit: 300
+roll_rate: 7
+integrity: 22e3
+scale: 2.5
+acs: 1.2
+
+trans_x: 300e3
+trans_y: 100e3
+trans_z: 300e3
+
+arcade_drag: 2.5e-2
+drag: 6e-7
+roll_drag: 1.2
+pitch_drag: 1.2
+yaw_drag: 1.2
+
+chase: (0, -1800, 170)
+bridge: (0, 320, 60)
+
+power: {
+ type: Fusion,
+ design: "Fusion Reactor",
+ name: "Reactor One",
+ max_output: 7500,
+
+ loc: (0, -20, -220),
+ size: 48,
+ hull_factor: 0.75,
+ explosion: 7
+}
+
+drive: {
+ type: Plasma,
+ name: "Plasma Drive",
+ design: "Plasma Drive",
+ thrust: 2500,
+ scale: 4,
+ port: (-23, -6, -595),
+ port: (-23, -31, -595),
+ port: ( 23, -6, -595),
+ port: ( 23, -31, -595),
+
+ loc: (0, -20, -480),
+ size: 48,
+ hull_factor: 0.3,
+ explosion: 7
+}
+
+thruster: {
+ design: Thruster,
+
+ loc: (0, 0, 128),
+ size: 24,
+ hull_factor: 0.3
+ scale: 1.5
+
+ port_left: {loc:( -74, 0,-363), fire: 0x0041}
+ port_left: {loc:( -74, 0,-323), fire: 0x0041}
+ port_left: {loc:( -35, 34, 349), fire: 0x0081}
+ port_left: {loc:( -35, 34, 362), fire: 0x0081}
+
+ port_right: {loc:( 74, 0,-363), fire: 0x0082}
+ port_right: {loc:( 74, 0,-323), fire: 0x0082}
+ port_right: {loc:( 35, 34, 349), fire: 0x0042}
+ port_right: {loc:( 35, 34, 362), fire: 0x0042}
+
+ port_fore: {loc:(-116, -9, 37), fire: 0x0044}
+ port_fore: {loc:(-100, -9, 37), fire: 0x0044}
+ port_fore: {loc:( 100, -9, 37), fire: 0x0084}
+ port_fore: {loc:( 116, -9, 37), fire: 0x0084}
+
+ port_aft: {loc:(-116, -9,-280), fire: 0x0088}
+ port_aft: {loc:(-100, -9,-280), fire: 0x0088}
+ port_aft: {loc:( 100, -9,-280), fire: 0x0048}
+ port_aft: {loc:( 116, -9,-280), fire: 0x0048}
+
+ port_top: {loc:( -20, 32,-458), fire: 0x0110}
+ port_top: {loc:( 20, 32,-458), fire: 0x0110}
+
+ port_bottom: {loc:( -20,-104,-458), fire: 0x0220}
+ port_bottom: {loc:( 20,-104,-458), fire: 0x0220}
+
+ port_top: {loc:(-108, 20, -35), fire: 0x0410}
+ port_top: {loc:(-108, 20,-207), fire: 0x0410}
+ port_top: {loc:( 107, 20, -35), fire: 0x0810}
+ port_top: {loc:( 107, 20,-207), fire: 0x0810}
+
+ port_bottom: {loc:(-108, -32, -35), fire: 0x0820}
+ port_bottom: {loc:(-108, -32,-207), fire: 0x0820}
+ port_bottom: {loc:( 107, -32, -35), fire: 0x0420}
+ port_bottom: {loc:( 107, -32,-207), fire: 0x0420}
+
+ port_top: {loc:( -18, 62, 341), fire: 0x0210}
+ port_top: {loc:( 16, 62, 341), fire: 0x0210}
+
+ port_bottom: {loc:( -18 -71, 341), fire: 0x0120}
+ port_bottom: {loc:( 16, -71, 341), fire: 0x0120}
+}
+
+quantum: {
+ design: "Quantum Drive",
+ loc: (0, 0, 0),
+ size: 24,
+ hull_factor: 0.3
+}
+
+shield: {
+ type: 2,
+ design: "Grav Shield",
+ pcs: 100,
+ model: "Destroyer_Shield.mag",
+ bolt_hit_sound: "shield_hit4.wav",
+ beam_hit_sound: "shield_hit5.wav",
+
+ loc: (0, -20, 0),
+ size: 48,
+ hull_factor: 0.7
+}
+
+power: {
+ type: "Auxilliary Reactor",
+ design: "Auxilliary Reactor",
+ name: "Reactor Two",
+ max_output: 1000,
+
+ loc: (0, 0, -180),
+ size: 20,
+ hull_factor: 0.8
+}
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 1",
+ abrv: "Laser-1",
+ muzzle: (-22, -9, 425),
+
+ loc: (-22, -9, 400),
+ size: 32,
+ hull_factor: 0.4,
+ explosion: 7
+}
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 2",
+ abrv: "Laser-2",
+ muzzle: ( 0, -22, 425),
+
+ loc: ( 0, -22, 420),
+ size: 32,
+ hull_factor: 0.4,
+ explosion: 7
+}
+
+weapon: {
+ type: "XRay Laser",
+ design: "Beam Weapon",
+ name: "XRay Laser 3",
+ abrv: "Laser-3",
+ muzzle: ( 22, -9, 425),
+
+ loc: ( 22, -9, 420),
+ size: 32,
+ hull_factor: 0.4,
+ explosion: 7
+}
+
+weapon: {
+ type: "Fusion Torpedo",
+ design: "Missile Weapon",
+ name: "Starboard Torpedo",
+ abrv: "Torp-1",
+ muzzle: ( 106, -12, 60),
+
+ loc: ( 100, -12, 0),
+
+ size: 32,
+ hull_factor: 0.3
+}
+
+weapon: {
+ type: "Fusion Torpedo",
+ design: "Missile Weapon",
+ name: "Port Torpedo",
+ abrv: "Torp-2",
+ muzzle: (-106, -12, 60),
+
+ loc: (-100, -12, 0),
+
+ size: 32,
+ hull_factor: 0.3
+}
+
+
+weapon: {
+ type: "Phalanx Cannon",
+ design: "Bolt Weapon",
+ name: "Port Phalanx",
+ abrv: "PDB-1",
+ group: "PDB",
+ loc: (-110, 15, -128),
+ azimuth: -90
+
+ size: 32,
+ hull_factor: 0.2
+}
+
+weapon: {
+ type: "Phalanx Cannon",
+ design: "Bolt Weapon",
+ name: "Starboard Phalanx",
+ abrv: "PDB-2",
+ group: "PDB",
+
+ loc: ( 110, 15, -128),
+ azimuth: 90,
+
+ size: 32,
+ hull_factor: 0.2
+}
+
+
+weapon: {
+ type: "Phalanx Cannon",
+ design: "Bolt Weapon",
+ name: "Aft Phalanx",
+ abrv: "PDB-3",
+ group: "PDB",
+
+ loc: ( 0, 56, -190)
+ azimuth: 180
+
+ size: 32,
+ hull_factor: 0.2
+}
+
+
+probe: {
+ type: "Sensor Drone",
+ design: "Probe",
+ abrv: "Probe",
+ muzzle: ( 0, -80, 0),
+
+ loc: (0, -80, 0),
+ size: 16,
+ hull_factor: 0.2
+}
+
+sensor: {
+ design: Sensor,
+ pcs: 20,
+ active_efficiency: 1e6,
+ passive_efficiency: 10e3,
+ range: 25e3,
+ range: 50e3,
+ range: 75e3,
+ range: 100e3,
+
+ loc: (0, -16, 380),
+ size: 20,
+ hull_factor: 0.2
+}
+
+power: {
+ type: Battery,
+ design: Battery,
+ max_output: 100
+}
+
+computer: {
+ name: "Avionics Package",
+ abrv: "HUD",
+ type: 1,
+ design: Computer,
+
+ loc: (20, 16, 80),
+ size: 16,
+ hull_factor: 0.5
+}
+
+computer: {
+ name: "Flight Computer",
+ abrv: "Flight",
+ type: 2,
+ design: Computer,
+
+ loc: (-20, -16, 80),
+ size: 16,
+ hull_factor: 0.2
+}
+
+nav: {
+ loc: (0, 16, 60),
+ design: Computer,
+ size: 16,
+ hull_factor: 0.1
+}
+
+navlight: {
+ scale: 0.3,
+ period: 2.2,
+
+ light: { loc: ( 140,-10, -80), pattern: 0x11000000, type: 3 },
+ light: { loc: (-140,-10, -80), pattern: 0x00110000, type: 2 },
+ light: { loc: ( 0, 55,-320), pattern: 0x00001100, type: 1 },
+ light: { loc: ( 0,-94,-320), pattern: 0x00001100, type: 1 },
+ light: { loc: ( 0, 64, 320), pattern: 0x00001100, type: 1 },
+}
+
+
+death_spiral: {
+ time: 5,
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 2,
+ explosion_loc: (-50, 50, 0),
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 1,
+ explosion_loc: (60, 40, 190),
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 0.5,
+ explosion_loc: (0, -48, -180),
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 0,
+ explosion_loc: (20, 80, -190),
+
+ final_type: 13, // NUKE_EXPLOSION
+ final_loc: (0, 0, 0),
+
+ final_type: 12, // LARGE_BURST
+ final_loc: (0, 0, 0),
+
+ debris: "Debris1A.mag",
+ debris_loc: (0,0,-450),
+ debris_mass: 15e3,
+ debris_count: 1,
+ debris_life: 150,
+
+ debris: "Debris0A.mag",
+ debris_loc: (0,0,-50),
+ debris_mass: 5,
+ debris_count: 25,
+ debris_life: 15,
+
+ debris: "Debris0B.mag",
+ debris_loc: (0,0,60),
+ debris_mass: 4,
+ debris_count: 20,
+ debris_life: 22,
+
+ debris: "Debris0C.mag",
+ debris_loc: (0,0,0),
+ debris_mass: 1,
+ debris_count: 10,
+ debris_life: 25,
+
+}
+
+map: {
+ sprite: "AsherMap0.pcx",
+ sprite: "AsherMap1.pcx",
+ sprite: "AsherMap2.pcx",
+ sprite: "AsherMap3.pcx",
+ sprite: "AsherMap4.pcx",
+ sprite: "AsherMap5.pcx",
+ sprite: "AsherMap6.pcx",
+ sprite: "AsherMap7.pcx"
+}
+
+
+
+
+