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diff --git a/data/content/Ships/Alliance_Fighters/Stormhawk.def b/data/content/Ships/Alliance_Fighters/Stormhawk.def
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+SHIP
+
+name: Stormhawk
+display_name: Stormhawk
+class: Fighter
+abrv: "F-36C"
+
+hud_icon: "StormhawkHud.pcx"
+description: "ship.stormhawk"
+
+detail_0: "Storm6_0.mag"
+feature_0: 25
+detail_1: "Storm6_1.mag"
+feature_1: 1
+
+cockpit_model: "StormPit2b.mag"
+cockpit_scale: 0.02
+
+mass: 15.1
+integrity: 5e3
+scuttle: 1e3
+vlimit: 290
+agility: 140
+air_factor: 0.3
+roll_rate: 1700
+scale: 0.25
+acs: 1.1
+detet: 50e3
+
+trans_x: 3e3
+trans_y: 2e3
+trans_z: 3e3
+
+arcade_drag: 0.13
+drag: 3.0e-5
+roll_drag: 10
+pitch_drag: 7.5
+yaw_drag: 7.5
+
+CL: 1.8e-2 //1.1e-2
+CD: 5.1e-2 //1.1e-1
+stall: 0.45
+
+prep_time: 15
+avoid_fighter: 7
+
+chase: (0, -790, 90)
+bridge: (0, 102, 23)
+
+power: {
+ type: Fusion,
+ max_output: 75,
+ fuel_range: 0.5,
+
+ loc: (0, 0, -40),
+ size: 32,
+ hull_factor: 0.75
+ }
+
+drive: {
+ type: Plasma,
+ thrust: 20,
+ augmenter: 60,
+ scale: 0.35,
+ port: (0, 0, -178),
+
+ loc: (0, 0, -100),
+ size: 16,
+ hull_factor: 0.85
+ }
+
+
+weapon: {
+ type: "Delta Cannon"
+ abrv: Cannon
+ muzzle: (-28, 2, 77)
+ muzzle: ( 28, 2, 77)
+
+ loc: (0, 0, 32)
+ size: 16,
+ hull_factor: 0.5
+ }
+
+hardpoint: {
+ type: "Javelin",
+ type: "Vector",
+ abrv: "STA-1",
+ muzzle: (-78, -10, -120),
+
+ loc: (-78, -10, -120),
+ size: 16,
+ hull_factor: 0.2
+}
+
+hardpoint: {
+ type: "Javelin",
+ type: "Vector",
+ type: "Harpoon",
+ type: "Hammer",
+ abrv: "STA-2",
+ muzzle: (-50, -5, -110),
+
+ loc: (-50, -5, -110),
+ size: 16,
+ hull_factor: 0.2
+}
+
+hardpoint: {
+ type: "Javelin",
+ type: "Vector",
+ type: "Harpoon",
+ type: "Hammer",
+ type: "Rockets",
+ abrv: "STA-3",
+ muzzle: (-16, -18, -110),
+
+ loc: (-16, -18, -110),
+ size: 16,
+ hull_factor: 0.2
+}
+
+hardpoint: {
+ type: "Javelin",
+ type: "Vector",
+ type: "Harpoon",
+ type: "Hammer",
+ type: "Rockets",
+ type: "Recon Pod",
+ abrv: "STA-4",
+ muzzle: ( 16, -18, -110),
+
+ loc: ( 16, -18, -110),
+ size: 16,
+ hull_factor: 0.2
+}
+
+hardpoint: {
+ type: "Javelin",
+ type: "Vector",
+ type: "Harpoon",
+ type: "Hammer",
+ abrv: "STA-5",
+ muzzle: ( 50, -5, -110),
+
+ loc: ( 50, -5, -110),
+ size: 16,
+ hull_factor: 0.2
+}
+
+hardpoint: {
+ type: "Javelin",
+ type: "Vector",
+ abrv: "STA-6",
+ muzzle: ( 78, -10, -120),
+
+ loc: ( 78, -10, -120),
+ size: 16,
+ hull_factor: 0.2
+}
+
+decoy: {
+ type: "Fighter Decoy",
+ abrv: Decoy,
+ muzzle: ( 0, -32, 0),
+
+ loc: (0, 0, 0),
+ size: 16,
+ hull_factor: 0.5
+ }
+
+sensor: {
+ pcs: 25,
+ active_efficiency: 2e9,
+ passive_efficiency: 500,
+ range: 25e3,
+ range: 50e3,
+ range: 75e3,
+
+ loc: (0, 0, 100),
+ size: 25,
+ hull_factor: 0.25
+ }
+
+computer: {
+ name: "Avionics Package",
+ abrv: HUD,
+ type: 1,
+
+ loc: (20, 0, 80),
+ size: 8,
+ hull_factor: 0.2
+ }
+
+computer: {
+ name: "Flight Computer",
+ abrv: Flight,
+ type: 2,
+
+ loc: (-20, 0, 80),
+ size: 16,
+ hull_factor: 0.5
+ }
+
+gear: {
+ name: "Undercarriage",
+ abrv: Gear,
+ loc: (0, 0, 0),
+ size: 16,
+ hull_factor: 0.5,
+
+ gear: {
+ model: "GearNose1.mag",
+ start: (0, -18, 100),
+ end: (0, -38, 130)
+ },
+
+ gear: {
+ model: "GearLeft1.mag",
+ start: (-20, -20, -74),
+ end: (-40, -50, -70)
+ },
+
+ gear: {
+ model: "GearRight1.mag",
+ start: ( 20, -20, -74),
+ end: ( 40, -50, -70)
+ },
+ }
+
+nav: {
+ loc: (0, 0, 60),
+ size: 16,
+ hull_factor: 0.1
+ }
+
+
+thruster: {
+ design: Thruster,
+ type: Plasma,
+ scale: 0.12,
+ loc: (0, -52,0),
+ size: 32,
+ hull_factor: 0.8
+
+ port_fore: {loc:(-104, -5, -40), fire: 0x0044},
+ port_fore: {loc:( -95, -4, -31), fire: 0x0044},
+ port_fore: {loc:( 95, -4, -31), fire: 0x0084},
+ port_fore: {loc:( 104, -5, -40), fire: 0x0084},
+
+ port_aft: {loc:(-104, -5,-119), fire: 0x0088},
+ port_aft: {loc:( -95, -4,-121), fire: 0x0088},
+ port_aft: {loc:( 95, -4,-121), fire: 0x0048},
+ port_aft: {loc:( 104, -5,-119), fire: 0x0048},
+
+ port_top: {loc:( -6, 13, 120), fire: 0x0210},
+ port_top: {loc:( -6, 13, 113), fire: 0x0210},
+ port_top: {loc:( 6, 13, 113), fire: 0x0210},
+ port_top: {loc:( 6, 13, 120), fire: 0x0210},
+
+ port_bottom: {loc:( -6, -15, 120), fire: 0x0120},
+ port_bottom: {loc:( -6, -15, 113), fire: 0x0120},
+ port_bottom: {loc:( 6, -15, 113), fire: 0x0120},
+ port_bottom: {loc:( 6, -15, 120), fire: 0x0120},
+
+ port_top: {loc:( -83, 0,-100), fire: 0x0510},
+ port_top: {loc:( -83, 0,-107), fire: 0x0510},
+ port_top: {loc:( 83, 0,-100), fire: 0x0910},
+ port_top: {loc:( 83, 0,-107), fire: 0x0910},
+
+ port_bottom: {loc:( -96, -9, -96), fire: 0x0A20},
+ port_bottom: {loc:( -96, -9,-115), fire: 0x0A20},
+ port_bottom: {loc:( 96, -9, -96), fire: 0x0620},
+ port_bottom: {loc:( 96, -9,-115), fire: 0x0620},
+}
+
+
+loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1) }
+loadout: { name: "ACM Light", stations: (-1, 0, -1, -1, 0, -1) }
+loadout: { name: "ACM Short Range", stations: ( 0, 0, 1, 1, 0, 0) }
+loadout: { name: "ACM Medium Range", stations: ( 0, 1, 1, 1, 1, 0) }
+loadout: { name: "Ground Strike", stations: ( 0, 3, 3, 3, 3, 0) }
+loadout: { name: "Ship Strike", stations: ( 0, 1, 2, 2, 1, 0) }
+loadout: { name: "Hvy Ship Strike", stations: ( 0, 2, 2, 2, 2, 0) }
+loadout: { name: "Rockets", stations: ( 0, 1, 4, 4, 1, 0) }
+loadout: { name: "Scout/Recon", stations: (-1, 0, -1, 5, 0, -1) }
+
+death_spiral: {
+ time: 3.2,
+
+ explosion_type: 22, // SMALL_EXPLOSION
+ explosion_time: 1.1,
+ explosion_loc: (0, 0, -64),
+
+ explosion_type: 22, // SMALL_EXPLOSION
+ explosion_time: 1.9,
+ explosion_loc: (20, 10, -20),
+
+ final_type: 23, // LARGE_EXPLOSION
+ final_loc: (0, 0, -32),
+
+ final_type: 12, // LARGE_BURST
+ final_loc: (0, 0, -32),
+
+ debris: "DebrisX.mag"
+ debris_loc: (0,0,-2)
+ debris_mass: 20
+ debris_count: 4
+ debris_life: 1.9
+ debris_fire: (1,1,1)
+ debris_fire_type: 25
+ debris_drag: 0.3
+ debris_speed: 190
+
+ debris: "DebrisX.mag"
+ debris_loc: (0,0,3)
+ debris_mass: 20
+ debris_count: 3
+ debris_life: 2.7
+ debris_fire: (1,1,1)
+ debris_fire_type: 25
+ debris_drag: 0.35
+ debris_speed: 220
+}
+
+map: {
+ sprite: "s_map0.pcx",
+ sprite: "s_map1.pcx",
+ sprite: "s_map2.pcx",
+ sprite: "s_map3.pcx",
+ sprite: "s_map4.pcx",
+ sprite: "s_map5.pcx",
+ sprite: "s_map6.pcx",
+ sprite: "s_map7.pcx"
+}
+