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diff --git a/data/content/Campaigns/03/Scenes/Defeat1.def b/data/content/Campaigns/03/Scenes/Defeat1.def
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+MISSION
+
+name: "Cmpn 03 Defeat 01"
+type: "Patrol"
+system: "Borova"
+region: "Borova"
+stardate: 1177889900
+
+subtitles: "Campaigns/03/Actions/def1.txt"
+
+element: {
+ name: Falcon
+ design: CameraPod
+ mission: Misc
+
+ intel: Secret
+ count: 1
+ iff: 1
+ player: 1
+ loc: (50e3, 0, 0)
+}
+
+element: {
+ name: Dragon
+ design: Dragon
+ mission: "Misc"
+
+ intel: "Known"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ loc: (0,0,0)
+ navpt: { cmd: Vector, loc: (0,-100e3,0), speed: 500 }
+}
+
+element: {
+ name: Broadsword
+ design: Broadsword
+ commander: Dragon
+ mission: "Misc"
+
+ intel: "Known"
+ count: 1
+ command_ai:1
+ iff: 0
+ playable: false
+ loc: (8e3,2e3,-400)
+ navpt: { cmd: Vector, loc: (9e3,-100e3,-400), speed: 500 }
+}
+
+element: {
+ name: Viper
+ design: Viper
+ commander: Dragon
+ count: 2
+ iff: 0
+ loc: (4e3,6e3,200)
+ navpt: { cmd: Vector, loc: (5e3,-100e3,300), speed: 1000 }
+}
+
+element: {
+ name: Vendetta
+ design: Vendetta
+ mission: "Misc"
+
+ intel: "Known"
+ count: 1
+ command_ai:1
+ iff: 0
+ loc: (-30e3,-100e3,0)
+ navpt: { cmd: Vector, loc: (-30e3, 100e3,0), speed: 500 }
+ head: 180
+}
+
+
+event: { event: BeginScene, time: 0, message: "Scene 1" }
+
+event: { event: Camera, param: 3, target: "body:Borova", vec: (3,0,4e6) }
+event: { event: Camera, param: 5, vec: (0.06, 0.002, 0.01) }
+
+event: { event: Display, message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) }
+event: { event: Display, message: "Defeat", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) }
+
+event: {
+ event: Message
+ time: 2
+ sound: "Vox/Scenes/03/End_02_Defeat.ogg"
+}
+
+event: { event: Camera, time: 10, param: (6,25), target: Dragon }
+
+event: { event: Camera, time: 30, param: (6,15), target: Vendetta }
+
+event: { event: Display, time: 38, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) }
+
+event: { event: EndScene, time: 40, message: "Scene 1" }
+event: { event: Exit }
+
+// EOF