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-rw-r--r--data/content/Campaigns/03/Scenes/05-Grand-Concourse.def166
1 files changed, 166 insertions, 0 deletions
diff --git a/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def b/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def
new file mode 100644
index 0000000..b0aa7ed
--- /dev/null
+++ b/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def
@@ -0,0 +1,166 @@
+MISSION
+
+name: "Cmpn03 News 05 Grand Concourse"
+type: "Patrol"
+system: "Borova"
+region: "Borova"
+stardate: 1166833811.0
+
+subtitles: "Campaigns/03/Actions/05-grand-concourse.txt"
+
+degrees: true
+
+element: {
+ name: "Camera"
+ design: CameraPod
+ mission: Misc
+
+ intel: Secret
+ count: 1
+ iff: 1
+ player: 1
+ loc: (0, 0, 0)
+}
+
+element: {
+ name: "Downtown"
+ design: "City03"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-10e3, 0, 0)
+}
+
+element: {
+ name: "Crosstown"
+ design: "City03"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-16e3, 5e3, 0)
+ head: 270
+}
+
+element: {
+ name: "Fort Talden 1"
+ design: "Bldg00"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-24e3, -10e3, 0)
+}
+
+element: {
+ name: "Fort Talden 2"
+ design: "Bldg00"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-25e3, -10e3, 0)
+}
+
+element: {
+ name: "Barracks 1"
+ design: "Bldg05"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-22e3, -12e3, 0)
+}
+
+element: {
+ name: "Barracks 2"
+ design: "Bldg05"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-24e3, -12e3, 0)
+}
+
+element: {
+ name: "Museum"
+ design: "Bldg01"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-8500, -1e3, 0)
+}
+
+element: {
+ name: "Target"
+ design: "Bldg02"
+ mission: "Misc"
+
+ intel: "Located"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-9000, -1e3, 0)
+}
+
+
+event: { event: BeginScene, time: 0, message: "Scene 1" }
+event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) }
+event: { event: Display, image: "Campaigns/03/Scenes/News.pcx", color: 0xffffffff, fade: (1,3,1), rect: (0,0, -512,-128) }
+
+event: { event: Camera, param: 3, target: "body:Borova", vec: (2,0,1e7) }
+event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) }
+
+event: { event: Display, time: 5, message: "Borovan Republic", font: Limerick18, color: 0xffffff80, fade: (1,5,1), rect: (20,20, 300,100) }
+event: { event: Display, message: "Capitol", font: Limerick12, color: 0xffffff80, fade: (1,5,1), rect: (20,40, 300,100) }
+event: { event: Messasge, sound: "Vox/Scenes/03/News_05_Grand_Concourse.ogg" }
+
+event: { event: Camera, time: 10, param: 3, target: "Museum", vec: (-0.6,0.06,4e3) }
+event: { event: Camera, param: 5, vec: (-0.07, 0.007, -0.01) }
+
+event: { event: Display, message: "Vestapol", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
+event: { event: Display, message: "Museum District", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }
+
+
+event: { event: Damage, time: 11, ship: "Target", param: 3000 }
+event: { event: Damage, time: 12, ship: "Target", param: 3000 }
+event: { event: Damage, time: 14, ship: "Target", param: 1500 }
+event: { event: Damage, time: 30, ship: "Target", param: 2500 }
+
+event: { event: EndScene, time: 50, message: "Scene 1" }
+event: { event: Exit }
+
+
+// EOF