summaryrefslogtreecommitdiffhomepage
path: root/data/content/Campaigns/03/Scenes/04-Fort-Talden.def
diff options
context:
space:
mode:
Diffstat (limited to 'data/content/Campaigns/03/Scenes/04-Fort-Talden.def')
-rw-r--r--data/content/Campaigns/03/Scenes/04-Fort-Talden.def159
1 files changed, 159 insertions, 0 deletions
diff --git a/data/content/Campaigns/03/Scenes/04-Fort-Talden.def b/data/content/Campaigns/03/Scenes/04-Fort-Talden.def
new file mode 100644
index 0000000..6cc45e6
--- /dev/null
+++ b/data/content/Campaigns/03/Scenes/04-Fort-Talden.def
@@ -0,0 +1,159 @@
+MISSION
+
+name: "Cmpn03 Brief 04 Fort Talden"
+type: "Patrol"
+system: "Borova"
+region: "Borova"
+stardate: 1155990000
+
+subtitles: "Campaigns/03/Actions/04-fort-talden.txt"
+
+degrees: true
+
+element: {
+ name: "Camera"
+ design: CameraPod
+ mission: Misc
+
+ intel: Secret
+ count: 1
+ iff: 1
+ player: 1
+ loc: (0, 0, 0)
+}
+
+element: {
+ name: "Downtown"
+ design: "City03"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-10e3, 0, 0)
+}
+
+element: {
+ name: "Crosstown"
+ design: "City03"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-16e3, 5e3, 0)
+ head: 270
+}
+
+element: {
+ name: "Fort Talden 1"
+ design: "Bldg00"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-24e3, -10e3, 0)
+}
+
+element: {
+ name: "Fort Talden 2"
+ design: "Bldg00"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-25e3, -10e3, 0)
+}
+
+element: {
+ name: "Barracks 1"
+ design: "Bldg05"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-22e3, -12e3, 0)
+}
+
+element: {
+ name: "Barracks 2"
+ design: "Bldg05"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-24e3, -12e3, 0)
+}
+
+element: {
+ name: "AAA 1"
+ design: "AAA 1"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-24e3, -12e3, 0)
+}
+
+element: {
+ name: "AAA 2"
+ design: "AAA 2"
+ mission: "Misc"
+
+ intel: "Secret"
+ count: 1
+ command_ai:1
+ iff: 1
+ playable: false
+ region: "Vestapol"
+ loc: (-27e3, -13e3, 0)
+}
+
+
+event: { event: BeginScene, time: 0, message: "Scene 1" }
+event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
+event: { event: Camera, param: 3, target: "Fort Talden 1", vec: (1,0,7000) }
+event: { event: Camera, param: 5, vec: (0.09, 0.007, -0.01) }
+event: { event: Damage, time: 1, ship: "AAA 1", param: 2e5 }
+event: { event: Damage, time: 1, ship: "AAA 2", param: 2e5 }
+event: { event: Damage, ship: "Fort Talden 2", param: 2300 }
+event: { event: Damage, time: 2, ship: "Fort Talden 2", param: 2300 }
+event: { event: Damage, time: 3, ship: "Fort Talden 2", param: 2300 }
+
+event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
+ message: "Force:Intel Briefing" }
+
+event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
+ message: "*************************************\n*** FLASH CODED +$TIME \n*** FORT TALDEN ADVANCED PROJECTS\n*** BOROVA SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" }
+event: { event: Message, time: 5, sound: "Vox/Scenes/03/Briefing_04_sam.ogg" }
+event: { event: EndScene, time: 45, message: "Scene 1" }
+event: { event: Exit }
+
+
+// EOF