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-% -*- mode: latex; TeX-master: "Vorbis_I_spec"; -*-
-%!TEX root = Vorbis_I_spec.tex
-\section{Residue setup and decode} \label{vorbis:spec:residue}
-
-\subsection{Overview}
-
-A residue vector represents the fine detail of the audio spectrum of
-one channel in an audio frame after the encoder subtracts the floor
-curve and performs any channel coupling. A residue vector may
-represent spectral lines, spectral magnitude, spectral phase or
-hybrids as mixed by channel coupling. The exact semantic content of
-the vector does not matter to the residue abstraction.
-
-Whatever the exact qualities, the Vorbis residue abstraction codes the
-residue vectors into the bitstream packet, and then reconstructs the
-vectors during decode. Vorbis makes use of three different encoding
-variants (numbered 0, 1 and 2) of the same basic vector encoding
-abstraction.
-
-
-
-\subsection{Residue format}
-
-Residue format partitions each vector in the vector bundle into chunks,
-classifies each chunk, encodes the chunk classifications and finally
-encodes the chunks themselves using the the specific VQ arrangement
-defined for each selected classification.
-The exact interleaving and partitioning vary by residue encoding number,
-however the high-level process used to classify and encode the residue
-vector is the same in all three variants.
-
-A set of coded residue vectors are all of the same length. High level
-coding structure, ignoring for the moment exactly how a partition is
-encoded and simply trusting that it is, is as follows:
-
-\begin{itemize}
-\item Each vector is partitioned into multiple equal sized chunks
-according to configuration specified. If we have a vector size of
-\emph{n}, a partition size \emph{residue\_partition\_size}, and a total
-of \emph{ch} residue vectors, the total number of partitioned chunks
-coded is \emph{n}/\emph{residue\_partition\_size}*\emph{ch}. It is
-important to note that the integer division truncates. In the below
-example, we assume an example \emph{residue\_partition\_size} of 8.
-
-\item Each partition in each vector has a classification number that
-specifies which of multiple configured VQ codebook setups are used to
-decode that partition. The classification numbers of each partition
-can be thought of as forming a vector in their own right, as in the
-illustration below. Just as the residue vectors are coded in grouped
-partitions to increase encoding efficiency, the classification vector
-is also partitioned into chunks. The integer elements of each scalar
-in a classification chunk are built into a single scalar that
-represents the classification numbers in that chunk. In the below
-example, the classification codeword encodes two classification
-numbers.
-
-\item The values in a residue vector may be encoded monolithically in a
-single pass through the residue vector, but more often efficient
-codebook design dictates that each vector is encoded as the additive
-sum of several passes through the residue vector using more than one
-VQ codebook. Thus, each residue value potentially accumulates values
-from multiple decode passes. The classification value associated with
-a partition is the same in each pass, thus the classification codeword
-is coded only in the first pass.
-
-\end{itemize}
-
-
-\begin{center}
-\includegraphics[width=\textwidth]{residue-pack}
-\captionof{figure}{illustration of residue vector format}
-\end{center}
-
-
-
-\subsection{residue 0}
-
-Residue 0 and 1 differ only in the way the values within a residue
-partition are interleaved during partition encoding (visually treated
-as a black box--or cyan box or brown box--in the above figure).
-
-Residue encoding 0 interleaves VQ encoding according to the
-dimension of the codebook used to encode a partition in a specific
-pass. The dimension of the codebook need not be the same in multiple
-passes, however the partition size must be an even multiple of the
-codebook dimension.
-
-As an example, assume a partition vector of size eight, to be encoded
-by residue 0 using codebook sizes of 8, 4, 2 and 1:
-
-\begin{programlisting}
-
- original residue vector: [ 0 1 2 3 4 5 6 7 ]
-
-codebook dimensions = 8 encoded as: [ 0 1 2 3 4 5 6 7 ]
-
-codebook dimensions = 4 encoded as: [ 0 2 4 6 ], [ 1 3 5 7 ]
-
-codebook dimensions = 2 encoded as: [ 0 4 ], [ 1 5 ], [ 2 6 ], [ 3 7 ]
-
-codebook dimensions = 1 encoded as: [ 0 ], [ 1 ], [ 2 ], [ 3 ], [ 4 ], [ 5 ], [ 6 ], [ 7 ]
-
-\end{programlisting}
-
-It is worth mentioning at this point that no configurable value in the
-residue coding setup is restricted to a power of two.
-
-
-
-\subsection{residue 1}
-
-Residue 1 does not interleave VQ encoding. It represents partition
-vector scalars in order. As with residue 0, however, partition length
-must be an integer multiple of the codebook dimension, although
-dimension may vary from pass to pass.
-
-As an example, assume a partition vector of size eight, to be encoded
-by residue 0 using codebook sizes of 8, 4, 2 and 1:
-
-\begin{programlisting}
-
- original residue vector: [ 0 1 2 3 4 5 6 7 ]
-
-codebook dimensions = 8 encoded as: [ 0 1 2 3 4 5 6 7 ]
-
-codebook dimensions = 4 encoded as: [ 0 1 2 3 ], [ 4 5 6 7 ]
-
-codebook dimensions = 2 encoded as: [ 0 1 ], [ 2 3 ], [ 4 5 ], [ 6 7 ]
-
-codebook dimensions = 1 encoded as: [ 0 ], [ 1 ], [ 2 ], [ 3 ], [ 4 ], [ 5 ], [ 6 ], [ 7 ]
-
-\end{programlisting}
-
-
-
-\subsection{residue 2}
-
-Residue type two can be thought of as a variant of residue type 1.
-Rather than encoding multiple passed-in vectors as in residue type 1,
-the \emph{ch} passed in vectors of length \emph{n} are first
-interleaved and flattened into a single vector of length
-\emph{ch}*\emph{n}. Encoding then proceeds as in type 1. Decoding is
-as in type 1 with decode interleave reversed. If operating on a single
-vector to begin with, residue type 1 and type 2 are equivalent.
-
-\begin{center}
-\includegraphics[width=\textwidth]{residue2}
-\captionof{figure}{illustration of residue type 2}
-\end{center}
-
-
-\subsection{Residue decode}
-
-\subsubsection{header decode}
-
-Header decode for all three residue types is identical.
-\begin{programlisting}
- 1) [residue\_begin] = read 24 bits as unsigned integer
- 2) [residue\_end] = read 24 bits as unsigned integer
- 3) [residue\_partition\_size] = read 24 bits as unsigned integer and add one
- 4) [residue\_classifications] = read 6 bits as unsigned integer and add one
- 5) [residue\_classbook] = read 8 bits as unsigned integer
-\end{programlisting}
-
-\varname{[residue\_begin]} and
-\varname{[residue\_end]} select the specific sub-portion of
-each vector that is actually coded; it implements akin to a bandpass
-where, for coding purposes, the vector effectively begins at element
-\varname{[residue\_begin]} and ends at
-\varname{[residue\_end]}. Preceding and following values in
-the unpacked vectors are zeroed. Note that for residue type 2, these
-values as well as \varname{[residue\_partition\_size]}apply to
-the interleaved vector, not the individual vectors before interleave.
-\varname{[residue\_partition\_size]} is as explained above,
-\varname{[residue\_classifications]} is the number of possible
-classification to which a partition can belong and
-\varname{[residue\_classbook]} is the codebook number used to
-code classification codewords. The number of dimensions in book
-\varname{[residue\_classbook]} determines how many
-classification values are grouped into a single classification
-codeword. Note that the number of entries and dimensions in book
-\varname{[residue\_classbook]}, along with
-\varname{[residue\_classifications]}, overdetermines to
-possible number of classification codewords.
-If \varname{[residue\_classifications]}\^{}\varname{[residue\_classbook]}.dimensions
-exceeds \varname{[residue\_classbook]}.entries, the
-bitstream should be regarded to be undecodable.
-
-Next we read a bitmap pattern that specifies which partition classes
-code values in which passes.
-
-\begin{programlisting}
- 1) iterate [i] over the range 0 ... [residue\_classifications]-1 {
-
- 2) [high\_bits] = 0
- 3) [low\_bits] = read 3 bits as unsigned integer
- 4) [bitflag] = read one bit as boolean
- 5) if ( [bitflag] is set ) then [high\_bits] = read five bits as unsigned integer
- 6) vector [residue\_cascade] element [i] = [high\_bits] * 8 + [low\_bits]
- }
- 7) done
-\end{programlisting}
-
-Finally, we read in a list of book numbers, each corresponding to
-specific bit set in the cascade bitmap. We loop over the possible
-codebook classifications and the maximum possible number of encoding
-stages (8 in Vorbis I, as constrained by the elements of the cascade
-bitmap being eight bits):
-
-\begin{programlisting}
- 1) iterate [i] over the range 0 ... [residue\_classifications]-1 {
-
- 2) iterate [j] over the range 0 ... 7 {
-
- 3) if ( vector [residue\_cascade] element [i] bit [j] is set ) {
-
- 4) array [residue\_books] element [i][j] = read 8 bits as unsigned integer
-
- } else {
-
- 5) array [residue\_books] element [i][j] = unused
-
- }
- }
- }
-
- 6) done
-\end{programlisting}
-
-An end-of-packet condition at any point in header decode renders the
-stream undecodable. In addition, any codebook number greater than the
-maximum numbered codebook set up in this stream also renders the
-stream undecodable. All codebooks in array [residue\_books] are
-required to have a value mapping. The presence of codebook in array
-[residue\_books] without a value mapping (maptype equals zero) renders
-the stream undecodable.
-
-
-
-\subsubsection{packet decode}
-
-Format 0 and 1 packet decode is identical except for specific
-partition interleave. Format 2 packet decode can be built out of the
-format 1 decode process. Thus we describe first the decode
-infrastructure identical to all three formats.
-
-In addition to configuration information, the residue decode process
-is passed the number of vectors in the submap bundle and a vector of
-flags indicating if any of the vectors are not to be decoded. If the
-passed in number of vectors is 3 and vector number 1 is marked 'do not
-decode', decode skips vector 1 during the decode loop. However, even
-'do not decode' vectors are allocated and zeroed.
-
-Depending on the values of \varname{[residue\_begin]} and
-\varname{[residue\_end]}, it is obvious that the encoded
-portion of a residue vector may be the entire possible residue vector
-or some other strict subset of the actual residue vector size with
-zero padding at either uncoded end. However, it is also possible to
-set \varname{[residue\_begin]} and
-\varname{[residue\_end]} to specify a range partially or
-wholly beyond the maximum vector size. Before beginning residue
-decode, limit \varname{[residue\_begin]} and
-\varname{[residue\_end]} to the maximum possible vector size
-as follows. We assume that the number of vectors being encoded,
-\varname{[ch]} is provided by the higher level decoding
-process.
-
-\begin{programlisting}
- 1) [actual\_size] = current blocksize/2;
- 2) if residue encoding is format 2
- 3) [actual\_size] = [actual\_size] * [ch];
- 4) [limit\_residue\_begin] = minimum of ([residue\_begin],[actual\_size]);
- 5) [limit\_residue\_end] = minimum of ([residue\_end],[actual\_size]);
-\end{programlisting}
-
-The following convenience values are conceptually useful to clarifying
-the decode process:
-
-\begin{programlisting}
- 1) [classwords\_per\_codeword] = [codebook\_dimensions] value of codebook [residue\_classbook]
- 2) [n\_to\_read] = [limit\_residue\_end] - [limit\_residue\_begin]
- 3) [partitions\_to\_read] = [n\_to\_read] / [residue\_partition\_size]
-\end{programlisting}
-
-Packet decode proceeds as follows, matching the description offered earlier in the document.
-\begin{programlisting}
- 1) allocate and zero all vectors that will be returned.
- 2) if ([n\_to\_read] is zero), stop; there is no residue to decode.
- 3) iterate [pass] over the range 0 ... 7 {
-
- 4) [partition\_count] = 0
-
- 5) while [partition\_count] is less than [partitions\_to\_read]
-
- 6) if ([pass] is zero) {
-
- 7) iterate [j] over the range 0 .. [ch]-1 {
-
- 8) if vector [j] is not marked 'do not decode' {
-
- 9) [temp] = read from packet using codebook [residue\_classbook] in scalar context
- 10) iterate [i] descending over the range [classwords\_per\_codeword]-1 ... 0 {
-
- 11) array [classifications] element [j],([i]+[partition\_count]) =
- [temp] integer modulo [residue\_classifications]
- 12) [temp] = [temp] / [residue\_classifications] using integer division
-
- }
-
- }
-
- }
-
- }
-
- 13) iterate [i] over the range 0 .. ([classwords\_per\_codeword] - 1) while [partition\_count]
- is also less than [partitions\_to\_read] {
-
- 14) iterate [j] over the range 0 .. [ch]-1 {
-
- 15) if vector [j] is not marked 'do not decode' {
-
- 16) [vqclass] = array [classifications] element [j],[partition\_count]
- 17) [vqbook] = array [residue\_books] element [vqclass],[pass]
- 18) if ([vqbook] is not 'unused') {
-
- 19) decode partition into output vector number [j], starting at scalar
- offset [limit\_residue\_begin]+[partition\_count]*[residue\_partition\_size] using
- codebook number [vqbook] in VQ context
- }
- }
-
- 20) increment [partition\_count] by one
-
- }
- }
- }
-
- 21) done
-
-\end{programlisting}
-
-An end-of-packet condition during packet decode is to be considered a
-nominal occurrence. Decode returns the result of vector decode up to
-that point.
-
-
-
-\subsubsection{format 0 specifics}
-
-Format zero decodes partitions exactly as described earlier in the
-'Residue Format: residue 0' section. The following pseudocode
-presents the same algorithm. Assume:
-
-\begin{itemize}
-\item \varname{[n]} is the value in \varname{[residue\_partition\_size]}
-\item \varname{[v]} is the residue vector
-\item \varname{[offset]} is the beginning read offset in [v]
-\end{itemize}
-
-
-\begin{programlisting}
- 1) [step] = [n] / [codebook\_dimensions]
- 2) iterate [i] over the range 0 ... [step]-1 {
-
- 3) vector [entry\_temp] = read vector from packet using current codebook in VQ context
- 4) iterate [j] over the range 0 ... [codebook\_dimensions]-1 {
-
- 5) vector [v] element ([offset]+[i]+[j]*[step]) =
- vector [v] element ([offset]+[i]+[j]*[step]) +
- vector [entry\_temp] element [j]
-
- }
-
- }
-
- 6) done
-
-\end{programlisting}
-
-
-
-\subsubsection{format 1 specifics}
-
-Format 1 decodes partitions exactly as described earlier in the
-'Residue Format: residue 1' section. The following pseudocode
-presents the same algorithm. Assume:
-
-\begin{itemize}
-\item \varname{[n]} is the value in
-\varname{[residue\_partition\_size]}
-\item \varname{[v]} is the residue vector
-\item \varname{[offset]} is the beginning read offset in [v]
-\end{itemize}
-
-
-\begin{programlisting}
- 1) [i] = 0
- 2) vector [entry\_temp] = read vector from packet using current codebook in VQ context
- 3) iterate [j] over the range 0 ... [codebook\_dimensions]-1 {
-
- 4) vector [v] element ([offset]+[i]) =
- vector [v] element ([offset]+[i]) +
- vector [entry\_temp] element [j]
- 5) increment [i]
-
- }
-
- 6) if ( [i] is less than [n] ) continue at step 2
- 7) done
-\end{programlisting}
-
-
-
-\subsubsection{format 2 specifics}
-
-Format 2 is reducible to format 1. It may be implemented as an additional step prior to and an additional post-decode step after a normal format 1 decode.
-
-
-Format 2 handles 'do not decode' vectors differently than residue 0 or
-1; if all vectors are marked 'do not decode', no decode occurrs.
-However, if at least one vector is to be decoded, all the vectors are
-decoded. We then request normal format 1 to decode a single vector
-representing all output channels, rather than a vector for each
-channel. After decode, deinterleave the vector into independent vectors, one for each output channel. That is:
-
-\begin{enumerate}
- \item If all vectors 0 through \emph{ch}-1 are marked 'do not decode', allocate and clear a single vector \varname{[v]}of length \emph{ch*n} and skip step 2 below; proceed directly to the post-decode step.
- \item Rather than performing format 1 decode to produce \emph{ch} vectors of length \emph{n} each, call format 1 decode to produce a single vector \varname{[v]} of length \emph{ch*n}.
- \item Post decode: Deinterleave the single vector \varname{[v]} returned by format 1 decode as described above into \emph{ch} independent vectors, one for each outputchannel, according to:
- \begin{programlisting}
- 1) iterate [i] over the range 0 ... [n]-1 {
-
- 2) iterate [j] over the range 0 ... [ch]-1 {
-
- 3) output vector number [j] element [i] = vector [v] element ([i] * [ch] + [j])
-
- }
- }
-
- 4) done
- \end{programlisting}
-
-\end{enumerate}
-
-
-
-
-
-
-