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+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/*
+ * OPCODE - Optimized Collision Detection
+ * Copyright (C) 2001 Pierre Terdiman
+ * Homepage: http://www.codercorner.com/Opcode.htm
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains code for a sphere collider.
+ * \file OPC_SphereCollider.h
+ * \author Pierre Terdiman
+ * \date June, 2, 2001
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __OPC_SPHERECOLLIDER_H__
+#define __OPC_SPHERECOLLIDER_H__
+
+ struct OPCODE_API SphereCache : VolumeCache
+ {
+ SphereCache() : Center(0.0f,0.0f,0.0f), FatRadius2(0.0f), FatCoeff(1.1f) {}
+ ~SphereCache() {}
+
+ // Cached faces signature
+ IcePoint Center; //!< Sphere used when performing the query resulting in cached faces
+ float FatRadius2; //!< Sphere used when performing the query resulting in cached faces
+ // User settings
+ float FatCoeff; //!< mRadius2 multiplier used to create a fat sphere
+ };
+
+ class OPCODE_API SphereCollider : public VolumeCollider
+ {
+ public:
+ // Constructor / Destructor
+ SphereCollider();
+ virtual ~SphereCollider();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Generic collision query for generic OPCODE models. After the call, access the results:
+ * - with GetContactStatus()
+ * - with GetNbTouchedPrimitives()
+ * - with GetTouchedPrimitives()
+ *
+ * \param cache [in/out] a sphere cache
+ * \param sphere [in] collision sphere in local space
+ * \param model [in] Opcode model to collide with
+ * \param worlds [in] sphere's world matrix, or null
+ * \param worldm [in] model's world matrix, or null
+ * \return true if success
+ * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only.
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ bool Collide(SphereCache& cache, const Sphere& sphere, const Model& model, const Matrix4x4* worlds=null, const Matrix4x4* worldm=null);
+
+ //
+ bool Collide(SphereCache& cache, const Sphere& sphere, const AABBTree* tree);
+ protected:
+ // Sphere in model space
+ IcePoint mCenter; //!< Sphere center
+ float mRadius2; //!< Sphere radius squared
+ // Internal methods
+ void _Collide(const AABBCollisionNode* node);
+ void _Collide(const AABBNoLeafNode* node);
+ void _Collide(const AABBQuantizedNode* node);
+ void _Collide(const AABBQuantizedNoLeafNode* node);
+ void _Collide(const AABBTreeNode* node);
+ void _CollideNoPrimitiveTest(const AABBCollisionNode* node);
+ void _CollideNoPrimitiveTest(const AABBNoLeafNode* node);
+ void _CollideNoPrimitiveTest(const AABBQuantizedNode* node);
+ void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node);
+ // Overlap tests
+ inline_ BOOL SphereContainsBox(const IcePoint& bc, const IcePoint& be);
+ inline_ BOOL SphereAABBOverlap(const IcePoint& center, const IcePoint& extents);
+ BOOL SphereTriOverlap(const IcePoint& vert0, const IcePoint& vert1, const IcePoint& vert2);
+ // Init methods
+ BOOL InitQuery(SphereCache& cache, const Sphere& sphere, const Matrix4x4* worlds=null, const Matrix4x4* worldm=null);
+ };
+
+ class OPCODE_API HybridSphereCollider : public SphereCollider
+ {
+ public:
+ // Constructor / Destructor
+ HybridSphereCollider();
+ virtual ~HybridSphereCollider();
+
+ bool Collide(SphereCache& cache, const Sphere& sphere, const HybridModel& model, const Matrix4x4* worlds=null, const Matrix4x4* worldm=null);
+ protected:
+ Container mTouchedBoxes;
+ };
+
+#endif // __OPC_SPHERECOLLIDER_H__