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-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/*
- * OPCODE - Optimized Collision Detection
- * Copyright (C) 2001 Pierre Terdiman
- * Homepage: http://www.codercorner.com/Opcode.htm
- */
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/**
- * Contains code for a planes collider.
- * \file OPC_PlanesCollider.h
- * \author Pierre Terdiman
- * \date January, 1st, 2002
- */
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Include Guard
-#ifndef __OPC_PLANESCOLLIDER_H__
-#define __OPC_PLANESCOLLIDER_H__
-
- struct OPCODE_API PlanesCache : VolumeCache
- {
- PlanesCache()
- {
- }
- };
-
- class OPCODE_API PlanesCollider : public VolumeCollider
- {
- public:
- // Constructor / Destructor
- PlanesCollider();
- virtual ~PlanesCollider();
-
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Generic collision query for generic OPCODE models. After the call, access the results:
- * - with GetContactStatus()
- * - with GetNbTouchedPrimitives()
- * - with GetTouchedPrimitives()
- *
- * \param cache [in/out] a planes cache
- * \param planes [in] list of planes in world space
- * \param nb_planes [in] number of planes
- * \param model [in] Opcode model to collide with
- * \param worldm [in] model's world matrix, or null
- * \return true if success
- * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only.
- */
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- bool Collide(PlanesCache& cache, const IcePlane* planes, udword nb_planes, const Model& model, const Matrix4x4* worldm=null);
-
- // Mutant box-with-planes collision queries
- inline_ bool Collide(PlanesCache& cache, const OBB& box, const Model& model, const Matrix4x4* worldb=null, const Matrix4x4* worldm=null)
- {
- IcePlane PL[6];
-
- if(worldb)
- {
- // Create a new OBB in world space
- OBB WorldBox;
- box.Rotate(*worldb, WorldBox);
- // Compute planes from the sides of the box
- WorldBox.ComputePlanes(PL);
- }
- else
- {
- // Compute planes from the sides of the box
- box.ComputePlanes(PL);
- }
-
- // Collide with box planes
- return Collide(cache, PL, 6, model, worldm);
- }
- // Settings
-
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Validates current settings. You should call this method after all the settings and callbacks have been defined for a collider.
- * \return null if everything is ok, else a string describing the problem
- */
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- override(Collider) const char* ValidateSettings();
-
- protected:
- // Planes in model space
- udword mNbPlanes;
- IcePlane* mPlanes;
- // Leaf description
- VertexPointers mVP;
- // Internal methods
- void _Collide(const AABBCollisionNode* node, udword clip_mask);
- void _Collide(const AABBNoLeafNode* node, udword clip_mask);
- void _Collide(const AABBQuantizedNode* node, udword clip_mask);
- void _Collide(const AABBQuantizedNoLeafNode* node, udword clip_mask);
- void _CollideNoPrimitiveTest(const AABBCollisionNode* node, udword clip_mask);
- void _CollideNoPrimitiveTest(const AABBNoLeafNode* node, udword clip_mask);
- void _CollideNoPrimitiveTest(const AABBQuantizedNode* node, udword clip_mask);
- void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node, udword clip_mask);
- // Overlap tests
- inline_ BOOL PlanesAABBOverlap(const IcePoint& center, const IcePoint& extents, udword& out_clip_mask, udword in_clip_mask);
- inline_ BOOL PlanesTriOverlap(udword in_clip_mask);
- // Init methods
- BOOL InitQuery(PlanesCache& cache, const IcePlane* planes, udword nb_planes, const Matrix4x4* worldm=null);
- };
-
- class OPCODE_API HybridPlanesCollider : public PlanesCollider
- {
- public:
- // Constructor / Destructor
- HybridPlanesCollider();
- virtual ~HybridPlanesCollider();
-
- bool Collide(PlanesCache& cache, const IcePlane* planes, udword nb_planes, const HybridModel& model, const Matrix4x4* worldm=null);
- protected:
- Container mTouchedBoxes;
- };
-
-#endif // __OPC_PLANESCOLLIDER_H__